imgui-mirror/main.cpp
2026-04-06 10:07:03 +08:00

157 lines
5.2 KiB
C++

#include <pthread.h>
#include <dlfcn.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <time.h>
#include <unistd.h> // 修复 sleep 报错:增加此头文件
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include "dobby.h"
#include <android/log.h>
#include <android/input.h>
#include <android/native_window.h>
#define LOG_TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
// --- 全局状态 ---
static bool g_Initialized = false;
static bool g_ShowMenu = true;
static float g_Width = 0, g_Height = 0;
// --- 原函数指针 ---
typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
static p_AInputQueue_getEvent old_getEvent = nullptr;
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
// --- 精确时间工具 ---
double get_tick_count() {
struct timespec res;
clock_gettime(CLOCK_MONOTONIC, &res);
return (double)res.tv_sec + (double)res.tv_nsec / 1e9;
}
// --- 截获并解析事件 ---
int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
int res = old_getEvent(queue, out_event);
if (res >= 0 && g_ShowMenu && out_event && *out_event && g_Initialized) {
AInputEvent* event = *out_event;
ImGuiIO& io = ImGui::GetIO();
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// 手动提取坐标并强制覆盖,解决负数天文数字问题
float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
io.MousePos = ImVec2(x, y);
if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
io.MouseDown[0] = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
io.MouseDown[0] = false;
}
// 同步官方后端状态
ImGui_ImplAndroid_HandleInputEvent(event);
// 再次强制覆盖坐标,确保不被后端内部错误的转换逻辑覆盖
io.MousePos = ImVec2(x, y);
}
}
return res;
}
// --- 渲染逻辑 ---
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
static double last_time = 0;
double current_time = get_tick_count();
if (g_Width <= 0) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
g_Width = (float)w; g_Height = (float)h;
}
if (!g_Initialized) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(g_Width, g_Height);
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; // 开启触摸优化
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui_ImplAndroid_Init(nullptr);
ImGui::StyleColorsDark();
ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配手机高分屏
g_Initialized = true;
last_time = current_time;
LOGI("ImGui Full Init: %.fx%.f", g_Width, g_Height);
}
// 核心修复:计算时间差,否则 ImGui 无法处理“拖动”动作
ImGuiIO& io = ImGui::GetIO();
io.DeltaTime = (float)(current_time - last_time);
if (io.DeltaTime <= 0) io.DeltaTime = 1.0f/60.0f;
last_time = current_time;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
if (g_ShowMenu) {
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Input Fixer", &g_ShowMenu)) {
ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO");
ImGui::Separator();
static float f = 0.5f;
ImGui::SliderFloat("Drag Test", &f, 0.0f, 1.0f);
if (ImGui::Button("Reset Position")) {
ImGui::SetWindowPos(ImVec2(100, 100));
}
if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
}
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
// 增加延迟,避开游戏启动时的保护检测
sleep(10);
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
void* libandroid = dlopen("libandroid.so", RTLD_NOW);
if (libandroid) {
void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
if (getEvent) {
DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
LOGI("Input Interceptor Deployed.");
}
}
return nullptr;
}
__attribute__((constructor))
void entry() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}