mirror of
https://github.com/ocornut/imgui.git
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157 lines
5.2 KiB
C++
157 lines
5.2 KiB
C++
#include <pthread.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <time.h>
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#include <unistd.h> // 修复 sleep 报错:增加此头文件
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#include <android/native_window.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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// --- 原函数指针 ---
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typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
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static p_AInputQueue_getEvent old_getEvent = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 精确时间工具 ---
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double get_tick_count() {
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struct timespec res;
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clock_gettime(CLOCK_MONOTONIC, &res);
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return (double)res.tv_sec + (double)res.tv_nsec / 1e9;
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}
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// --- 截获并解析事件 ---
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int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
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int res = old_getEvent(queue, out_event);
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if (res >= 0 && g_ShowMenu && out_event && *out_event && g_Initialized) {
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AInputEvent* event = *out_event;
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ImGuiIO& io = ImGui::GetIO();
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 手动提取坐标并强制覆盖,解决负数天文数字问题
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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io.MousePos = ImVec2(x, y);
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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io.MouseDown[0] = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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io.MouseDown[0] = false;
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}
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// 同步官方后端状态
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ImGui_ImplAndroid_HandleInputEvent(event);
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// 再次强制覆盖坐标,确保不被后端内部错误的转换逻辑覆盖
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io.MousePos = ImVec2(x, y);
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}
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}
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return res;
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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static double last_time = 0;
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double current_time = get_tick_count();
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Width, g_Height);
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; // 开启触摸优化
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui_ImplAndroid_Init(nullptr);
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ImGui::StyleColorsDark();
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ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配手机高分屏
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g_Initialized = true;
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last_time = current_time;
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LOGI("ImGui Full Init: %.fx%.f", g_Width, g_Height);
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}
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// 核心修复:计算时间差,否则 ImGui 无法处理“拖动”动作
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ImGuiIO& io = ImGui::GetIO();
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io.DeltaTime = (float)(current_time - last_time);
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if (io.DeltaTime <= 0) io.DeltaTime = 1.0f/60.0f;
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last_time = current_time;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Input Fixer", &g_ShowMenu)) {
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ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO");
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ImGui::Separator();
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static float f = 0.5f;
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ImGui::SliderFloat("Drag Test", &f, 0.0f, 1.0f);
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if (ImGui::Button("Reset Position")) {
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ImGui::SetWindowPos(ImVec2(100, 100));
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}
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if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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// 增加延迟,避开游戏启动时的保护检测
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sleep(10);
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
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if (getEvent) {
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DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
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LOGI("Input Interceptor Deployed.");
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}
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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