Update main.cpp

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gggaa2152 2026-04-06 10:07:03 +08:00 committed by GitHub
parent 5efb01997a
commit a68bdfdfd5
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@ -3,6 +3,7 @@
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <time.h>
#include <unistd.h> // 修复 sleep 报错:增加此头文件
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
@ -19,13 +20,6 @@ static bool g_Initialized = false;
static bool g_ShowMenu = true;
static float g_Width = 0, g_Height = 0;
// 用于诊断的数据
struct {
float rawX, rawY;
bool isDown;
int eventCount;
} g_Diag = {0, 0, false, 0};
// --- 原函数指针 ---
typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
static p_AInputQueue_getEvent old_getEvent = nullptr;
@ -33,14 +27,14 @@ static p_AInputQueue_getEvent old_getEvent = nullptr;
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
// --- 获取精确时间 ---
// --- 精确时间工具 ---
double get_tick_count() {
struct timespec res;
clock_gettime(CLOCK_MONOTONIC, &res);
return (double)res.tv_sec + (double)res.tv_nsec / 1e9;
}
// --- 核心:强制输入修正 ---
// --- 截获并解析事件 ---
int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
int res = old_getEvent(queue, out_event);
if (res >= 0 && g_ShowMenu && out_event && *out_event && g_Initialized) {
@ -50,27 +44,22 @@ int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// 1. 记录原始坐标用于 UI 显示诊断
g_Diag.rawX = AMotionEvent_getX(event, 0);
g_Diag.rawY = AMotionEvent_getY(event, 0);
g_Diag.eventCount++;
// 2. 强制覆盖 ImGui 的坐标系统 (核心修复)
io.MousePos = ImVec2(g_Diag.rawX, g_Diag.rawY);
// 手动提取坐标并强制覆盖,解决负数天文数字问题
float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
io.MousePos = ImVec2(x, y);
if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
g_Diag.isDown = true;
io.MouseDown[0] = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
g_Diag.isDown = false;
io.MouseDown[0] = false;
}
// 3. 调用官方处理函数 (主要为了处理键盘或其他状态,但坐标已被我们抢占)
// 同步官方后端状态
ImGui_ImplAndroid_HandleInputEvent(event);
// 再次强制覆盖,防止 HandleInputEvent 把坐标改回负数
io.MousePos = ImVec2(g_Diag.rawX, g_Diag.rawY);
// 再次强制覆盖坐标,确保不被后端内部错误的转换逻辑覆盖
io.MousePos = ImVec2(x, y);
}
}
return res;
@ -80,7 +69,7 @@ int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
static double last_time = 0;
double current_time = get_tick_count();
if (g_Width <= 0) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
@ -92,19 +81,20 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(g_Width, g_Height);
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; // 开启触摸优化
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui_ImplAndroid_Init(nullptr); // 不传入 window,手动接管
ImGui_ImplAndroid_Init(nullptr);
ImGui::StyleColorsDark();
ImGui::GetStyle().ScaleAllSizes(3.0f);
ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配手机高分屏
g_Initialized = true;
last_time = current_time;
LOGI("Diagnostic ImGui Init: %.fx%.f", g_Width, g_Height);
LOGI("ImGui Full Init: %.fx%.f", g_Width, g_Height);
}
// 修复 DeltaTime 确保拖拽逻辑生效
// 核心修复:计算时间差,否则 ImGui 无法处理“拖动”动作
ImGuiIO& io = ImGui::GetIO();
io.DeltaTime = (float)(current_time - last_time);
if (io.DeltaTime <= 0) io.DeltaTime = 1.0f/60.0f;
@ -116,27 +106,21 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (g_ShowMenu) {
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(700, 500), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Input Debugger", &g_ShowMenu)) {
ImGui::TextColored(ImVec4(1, 1, 0, 1), "Diagnosis Info:");
ImGui::BulletText("Screen Size: %.0f x %.0f", g_Width, g_Height);
ImGui::BulletText("Raw NDK Pos: %.1f, %.1f", g_Diag.rawX, g_Diag.rawY);
ImGui::BulletText("ImGui IO Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
ImGui::BulletText("Touch State: %s", g_Diag.isDown ? "DOWN" : "UP");
ImGui::BulletText("Events Captured: %d", g_Diag.eventCount);
if (ImGui::Begin("AndKitty Input Fixer", &g_ShowMenu)) {
ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO");
ImGui::Separator();
if (ImGui::Button("Reset Event Count")) g_Diag.eventCount = 0;
static float f = 0.5f;
ImGui::SliderFloat("Drag Test", &f, 0.0f, 1.0f);
ImGui::Separator();
static float test_slider = 0.5f;
ImGui::SliderFloat("Test Drag", &test_slider, 0.0f, 1.0f);
ImGui::TextColored(ImVec4(0, 1, 0, 1), "If 'ImGui IO Pos' is same as 'Raw NDK Pos',\ndragging should work now.");
if (ImGui::Button("Reset Position")) {
ImGui::SetWindowPos(ImVec2(100, 100));
}
if (ImGui::Button("Close Menu")) g_ShowMenu = false;
if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
}
ImGui::End();
}
@ -147,7 +131,8 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
}
void* init_thread(void*) {
sleep(5); // 等待游戏环境稳定
// 增加延迟,避开游戏启动时的保护检测
sleep(10);
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
@ -157,7 +142,7 @@ void* init_thread(void*) {
void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
if (getEvent) {
DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
LOGI("Debugger Hook Ready.");
LOGI("Input Interceptor Deployed.");
}
}