#include #include #include #include #include #include // 修复 sleep 报错:增加此头文件 #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include "dobby.h" #include #include #include #define LOG_TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) // --- 全局状态 --- static bool g_Initialized = false; static bool g_ShowMenu = true; static float g_Width = 0, g_Height = 0; // --- 原函数指针 --- typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event); static p_AInputQueue_getEvent old_getEvent = nullptr; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // --- 精确时间工具 --- double get_tick_count() { struct timespec res; clock_gettime(CLOCK_MONOTONIC, &res); return (double)res.tv_sec + (double)res.tv_nsec / 1e9; } // --- 截获并解析事件 --- int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) { int res = old_getEvent(queue, out_event); if (res >= 0 && g_ShowMenu && out_event && *out_event && g_Initialized) { AInputEvent* event = *out_event; ImGuiIO& io = ImGui::GetIO(); if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; // 手动提取坐标并强制覆盖,解决负数天文数字问题 float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); io.MousePos = ImVec2(x, y); if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { io.MouseDown[0] = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) { io.MouseDown[0] = false; } // 同步官方后端状态 ImGui_ImplAndroid_HandleInputEvent(event); // 再次强制覆盖坐标,确保不被后端内部错误的转换逻辑覆盖 io.MousePos = ImVec2(x, y); } } return res; } // --- 渲染逻辑 --- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { static double last_time = 0; double current_time = get_tick_count(); if (g_Width <= 0) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); g_Width = (float)w; g_Height = (float)h; } if (!g_Initialized) { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Width, g_Height); io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen; // 开启触摸优化 ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui_ImplAndroid_Init(nullptr); ImGui::StyleColorsDark(); ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配手机高分屏 g_Initialized = true; last_time = current_time; LOGI("ImGui Full Init: %.fx%.f", g_Width, g_Height); } // 核心修复:计算时间差,否则 ImGui 无法处理“拖动”动作 ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = (float)(current_time - last_time); if (io.DeltaTime <= 0) io.DeltaTime = 1.0f/60.0f; last_time = current_time; ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplAndroid_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty Input Fixer", &g_ShowMenu)) { ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y); ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO"); ImGui::Separator(); static float f = 0.5f; ImGui::SliderFloat("Drag Test", &f, 0.0f, 1.0f); if (ImGui::Button("Reset Position")) { ImGui::SetWindowPos(ImVec2(100, 100)); } if (ImGui::Button("Hide Menu")) g_ShowMenu = false; } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { // 增加延迟,避开游戏启动时的保护检测 sleep(10); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); void* libandroid = dlopen("libandroid.so", RTLD_NOW); if (libandroid) { void* getEvent = dlsym(libandroid, "AInputQueue_getEvent"); if (getEvent) { DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent); LOGI("Input Interceptor Deployed."); } } return nullptr; } __attribute__((constructor)) void entry() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }