Update main.cpp

This commit is contained in:
gggaa2152 2026-04-04 22:19:37 +08:00 committed by GitHub
parent fa53fd20be
commit 84cf1512c3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

119
main.cpp
View File

@ -1,14 +1,10 @@
#include <jni.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <android/log.h>
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
#include <atomic>
// 核心库包含
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
@ -18,103 +14,68 @@
#define LOG_TAG "JKMenu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// --- 原始函数指针存储 ---
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// 存储原始函数
typedef void (*glFlush_t)();
glFlush_t orig_glFlush = nullptr;
typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo);
vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr;
// --- 计数器:用于判断哪个渲染器在工作 ---
std::atomic<int> g_gles_calls{0};
std::atomic<int> g_vulkan_calls{0};
// --- 全局状态 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
// 菜单渲染逻辑 (GLES)
void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - Renderer Detector", &g_ShowMenu);
ImGui::Text("Target: com.tencent.jkchess");
ImGui::Separator();
ImGui::Text("GLES Call Count: %d", g_gles_calls.load());
ImGui::Text("Vulkan Call Count: %d", g_vulkan_calls.load());
ImGui::Separator();
if (g_vulkan_calls > 0 && g_gles_calls == 0) {
ImGui::TextColored(ImVec4(1, 0, 0, 1), "STATUS: VULKAN ACTIVE");
ImGui::Text("Menu cannot show in GLES mode.");
} else {
ImGui::TextColored(ImVec4(0, 1, 0, 1), "STATUS: GLES ACTIVE");
static float f = 0.5f;
ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f);
}
ImGui::End();
}
// Hook 回调: OpenGL
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
g_gles_calls++;
// 渲染逻辑
void PerformRender() {
if (!g_Initialized) {
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
if (g_Width > 0 && g_Height > 0) {
ImGui::CreateContext();
if (ImGui_ImplOpenGL3_Init("#version 300 es")) g_Initialized = true;
LOGI("SUCCESS!!! glFlush Triggered rendering.");
// 获取当前屏幕宽高
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)viewport[2], (float)viewport[3]);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Initialized via glFlush: %d x %d", viewport[2], viewport[3]);
}
}
if (g_Initialized) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
DrawImGuiMenu();
ImGui::Begin("JKMenu - Emergency Hook");
ImGui::Text("If you see this, glFlush Hook works!");
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
return orig_eglSwapBuffers(dpy, surface);
}
// Hook 回调: Vulkan
void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) {
g_vulkan_calls++;
return orig_vkQueuePresentKHR(queue, pPresentInfo);
// Hook 回调
void hooked_glFlush() {
PerformRender();
orig_glFlush();
}
// 探测线程
void* detector_thread(void*) {
LOGI("Detector started. Analyzing rendering pipeline...");
sleep(10); // 等待游戏进入主画面
void* hack_thread(void*) {
LOGI("SO Loaded. Searching for glFlush in libGLESv2...");
sleep(10);
// Hook 两个可能的入口点
void* gles_ptr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (gles_ptr) DobbyHook(gles_ptr, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
void* vk_ptr = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR");
if (vk_ptr) DobbyHook(vk_ptr, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR);
// 每 3 秒输出一次探测结果
while (true) {
int gles = g_gles_calls.exchange(0);
int vk = g_vulkan_calls.exchange(0);
if (gles > 0) {
LOGI("[Detector] Result: OpenGL (GLES) is ACTIVE (%d fps)", gles);
} else if (vk > 0) {
LOGE("[Detector] Result: VULKAN is ACTIVE (%d fps). GLES Hook will not work!", vk);
} else {
LOGI("[Detector] Result: No rendering detected yet...");
}
sleep(3);
// glFlush 是 GLES 必调用的函数,比 SwapBuffers 更底层
void* target = DobbySymbolResolver("libGLESv2.so", "glFlush");
if (target) {
LOGI("Found glFlush at %p, applying hook...", target);
DobbyHook(target, (dobby_dummy_func_t)hooked_glFlush, (dobby_dummy_func_t*)&orig_glFlush);
} else {
LOGI("Failed to find glFlush. This is very strange.");
}
return nullptr;
}
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, detector_thread, nullptr);
pthread_create(&t, nullptr, hack_thread, nullptr);
}