Update main.cpp

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gggaa2152 2026-04-04 22:13:26 +08:00 committed by GitHub
parent 71bf14a795
commit fa53fd20be
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115
main.cpp
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@ -6,8 +6,7 @@
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
#include <vector>
#include <string>
#include <atomic>
// 核心库包含
#include "dobby.h"
@ -28,60 +27,48 @@ eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo);
vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr;
// --- 计数器:用于判断哪个渲染器在工作 ---
std::atomic<int> g_gles_calls{0};
std::atomic<int> g_vulkan_calls{0};
// --- 全局状态 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
bool g_IsVulkanMode = false;
// 菜单渲染逻辑 (仅限 GLES 环境)
// 菜单渲染逻辑 (GLES)
void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - Renderer Check", &g_ShowMenu);
ImGui::Text("Device: OnePlus Pad Pro 2");
ImGui::Begin("JKMenu - Renderer Detector", &g_ShowMenu);
ImGui::Text("Target: com.tencent.jkchess");
ImGui::Text("Mode: %s", g_IsVulkanMode ? "Vulkan (Unsupported)" : "GLES3 (Active)");
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
ImGui::Separator();
if (g_IsVulkanMode) {
ImGui::TextColored(ImVec4(1, 0, 0, 1), "ERROR: Cannot draw in Vulkan mode!");
ImGui::Text("Please disable High Quality in settings.");
ImGui::Text("GLES Call Count: %d", g_gles_calls.load());
ImGui::Text("Vulkan Call Count: %d", g_vulkan_calls.load());
ImGui::Separator();
if (g_vulkan_calls > 0 && g_gles_calls == 0) {
ImGui::TextColored(ImVec4(1, 0, 0, 1), "STATUS: VULKAN ACTIVE");
ImGui::Text("Menu cannot show in GLES mode.");
} else {
ImGui::TextColored(ImVec4(0, 1, 0, 1), "STATUS: GLES ACTIVE");
static float f = 0.5f;
ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f);
}
if (ImGui::Button("Hide Menu")) {
g_ShowMenu = false;
}
ImGui::End();
}
// OpenGL 渲染执行器
void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) {
// Hook 回调: OpenGL
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
g_gles_calls++;
if (!g_Initialized) {
LOGI("SUCCESS! OpenGL (GLES) Render triggered.");
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
if (g_Width <= 0 || g_Height <= 0) return;
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height);
if (g_Width > 0 && g_Height > 0) {
ImGui::CreateContext();
if (ImGui_ImplOpenGL3_Init("#version 300 es")) g_Initialized = true;
}
}
if (g_Initialized) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
@ -89,57 +76,45 @@ void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) {
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
// Hook 回调: OpenGL
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
g_IsVulkanMode = false;
PerformRenderGLES(dpy, surface);
return orig_eglSwapBuffers(dpy, surface);
}
// Hook 回调: Vulkan
void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) {
static int vk_warn_count = 0;
g_IsVulkanMode = true;
if (vk_warn_count % 300 == 0) {
LOGE("Vulkan Present triggered! Please switch game to GLES mode to see menu.");
}
vk_warn_count++;
g_vulkan_calls++;
return orig_vkQueuePresentKHR(queue, pPresentInfo);
}
// 动态搜索并 Hook
void* hack_thread(void*) {
LOGI("SO Loaded! Starting Multi-Renderer Scanner...");
sleep(10);
// 探测线程
void* detector_thread(void*) {
LOGI("Detector started. Analyzing rendering pipeline...");
sleep(10); // 等待游戏进入主画面
// 1. 尝试 Hook OpenGL (GLES)
const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"};
for (const char* sym : gles_syms) {
void* target = DobbySymbolResolver("libEGL.so", sym);
if (!target) target = dlsym(RTLD_DEFAULT, sym);
if (target) {
LOGI("Found GLES Hook Point: %s at %p", sym, target);
DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
// Hook 两个可能的入口点
void* gles_ptr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (gles_ptr) DobbyHook(gles_ptr, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
void* vk_ptr = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR");
if (vk_ptr) DobbyHook(vk_ptr, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR);
// 每 3 秒输出一次探测结果
while (true) {
int gles = g_gles_calls.exchange(0);
int vk = g_vulkan_calls.exchange(0);
if (gles > 0) {
LOGI("[Detector] Result: OpenGL (GLES) is ACTIVE (%d fps)", gles);
} else if (vk > 0) {
LOGE("[Detector] Result: VULKAN is ACTIVE (%d fps). GLES Hook will not work!", vk);
} else {
LOGI("[Detector] Result: No rendering detected yet...");
}
sleep(3);
}
// 2. 尝试 Hook Vulkan (仅用于识别状态)
void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR");
if (vk_target) {
LOGI("Found Vulkan Hook Point: vkQueuePresentKHR at %p", vk_target);
DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR);
}
if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) {
LOGE("Could not find any render functions!");
}
return nullptr;
}
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, hack_thread, nullptr);
pthread_create(&t, nullptr, detector_thread, nullptr);
}