imgui-mirror/main.cpp
2026-04-04 22:19:37 +08:00

82 lines
2.1 KiB
C++

#include <jni.h>
#include <android/log.h>
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
#include <atomic>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#define LOG_TAG "JKMenu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
// 存储原始函数
typedef void (*glFlush_t)();
glFlush_t orig_glFlush = nullptr;
bool g_Initialized = false;
// 渲染逻辑
void PerformRender() {
if (!g_Initialized) {
LOGI("SUCCESS!!! glFlush Triggered rendering.");
// 获取当前屏幕宽高
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)viewport[2], (float)viewport[3]);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Initialized via glFlush: %d x %d", viewport[2], viewport[3]);
}
}
if (g_Initialized) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGui::Begin("JKMenu - Emergency Hook");
ImGui::Text("If you see this, glFlush Hook works!");
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
// Hook 回调
void hooked_glFlush() {
PerformRender();
orig_glFlush();
}
void* hack_thread(void*) {
LOGI("SO Loaded. Searching for glFlush in libGLESv2...");
sleep(10);
// glFlush 是 GLES 必调用的函数,比 SwapBuffers 更底层
void* target = DobbySymbolResolver("libGLESv2.so", "glFlush");
if (target) {
LOGI("Found glFlush at %p, applying hook...", target);
DobbyHook(target, (dobby_dummy_func_t)hooked_glFlush, (dobby_dummy_func_t*)&orig_glFlush);
} else {
LOGI("Failed to find glFlush. This is very strange.");
}
return nullptr;
}
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, hack_thread, nullptr);
}