mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
Update main.cpp
This commit is contained in:
parent
01bf6574b1
commit
11f6bdff86
506
main.cpp
506
main.cpp
@ -22,7 +22,7 @@
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#include <signal.h>
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#include <cstdarg>
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#include <cstring>
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#include <errno.h> // 引入 errno 以捕获 SELinux 拦截原因
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#include <errno.h>
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#include "dobby.h"
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#include "imgui.h"
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@ -30,337 +30,28 @@
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#include "imgui_impl_opengl3.h"
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#define TAG "IL2CPP_Drive"
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#define GAME_MODULE "libil2cpp.so"
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// --- 实时日志系统 ---
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std::atomic<int> g_InitCallCount{0};
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std::vector<std::string> g_AppLogs;
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std::mutex g_LogMutex;
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void AddLog(const char* fmt, ...) {
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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__android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf);
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std::lock_guard<std::mutex> lock(g_LogMutex);
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if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin());
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g_AppLogs.push_back(buf);
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}
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#undef LOGI
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#undef LOGE
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#define LOGI(...) AddLog(__VA_ARGS__)
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#define LOGE(...) AddLog("[ERROR] " __VA_ARGS__)
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// === 增强型日志宏 ===
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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static bool g_Initialized = false;
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static bool g_FontLoaded = false;
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static bool g_IsHookInstalled = false;
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static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)";
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static bool g_IsCompatibilityMode = true;
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static std::atomic<int> g_EglCallCount{0}; // 记录 eglSwapBuffers 被调用的次数
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struct {
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float x = 0.0f;
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float y = 0.0f;
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float x = 0.0f; float y = 0.0f;
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std::atomic<bool> down{false};
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float renderW = 0.0f;
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float renderH = 0.0f;
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float physW = 3392.0f;
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float physH = 2400.0f;
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float offsetX = 0.0f;
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float offsetY = 0.0f;
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float renderW = 0.0f; float renderH = 0.0f;
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} g_Touch;
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static float g_DynamicScale = 1.0f;
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static float g_UserUIScale = 1.0f;
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static uintptr_t g_GameBase = 0;
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static uintptr_t g_HookAddr_InitActor = 0;
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static std::atomic<uintptr_t> g_CapturedX0{0};
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static std::atomic<uintptr_t> g_CapturedX1{0};
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static std::atomic<uintptr_t> g_CapturedX2{0};
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static std::vector<uintptr_t> g_ExploreHistory;
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static uintptr_t g_CurrentExploreAddr = 0;
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static uintptr_t g_LastRootBase = 0;
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static bool g_ForceDirectRead = false;
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struct DynamicOffsets {
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uint32_t x0_to_addr1 = 0x20;
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uint32_t addr1_to_addr2 = 0x10;
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uint32_t item_to_addr3 = 0x18;
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uint32_t addr3_to_addr4 = 0x30;
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uint32_t addr3_to_addr5 = 0x100;
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uint32_t addr3_to_addr6 = 0x70;
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uint32_t prop_gold = 0x20;
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uint32_t prop_hp = 0x30;
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uint32_t prop_maxhp = 0x32;
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uint32_t prop_level = 0x50;
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uint32_t prop_mana = 0x28;
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};
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DynamicOffsets g_Offsets;
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std::mutex g_OffsetMutex;
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// ==========================================
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// 内存校验终极方案:mincore (无视 SELinux 限制)
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// ==========================================
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template <typename T>
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T SafeRead(uintptr_t address) {
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T value{};
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if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value;
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// 使用 mincore 验证内存页是否被映射,无需任何文件系统权限,纯内存校验!
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unsigned char vec[1];
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uintptr_t pageStart = address & ~0xFFF; // 4K 内存页对齐
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if (mincore(reinterpret_cast<void*>(pageStart), 4096, vec) != 0) {
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return value; // 内存未映射 (ENOMEM) 或拒绝访问,直接返回空,绝不闪退
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}
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// 确定内存安全后,直接极速解引用
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return *(volatile T*)address;
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}
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struct PlayerData {
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int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0;
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float worldX = 0, worldY = 0, worldZ = 0;
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float mapX = 0, mapY = 0;
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};
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struct DebugChain {
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uintptr_t baseX0 = 0, addr1 = 0, addr2 = 0;
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struct Item { uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; } items[15];
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};
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struct GameSnapshot {
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bool inMatch = false;
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DynamicOffsets offsets;
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DebugChain debug;
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std::vector<PlayerData> players;
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};
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std::mutex g_SnapshotMutex;
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GameSnapshot g_CurrentSnapshot;
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std::atomic<uintptr_t> g_ActorManager{0};
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void DataWorkerThread() {
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while (true) {
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GameSnapshot newSnap;
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DynamicOffsets currOff;
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{
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std::lock_guard<std::mutex> lock(g_OffsetMutex);
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currOff = g_Offsets;
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}
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newSnap.offsets = currOff;
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uintptr_t baseX0 = g_ActorManager.load();
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if (baseX0 != 0) {
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newSnap.inMatch = true;
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newSnap.debug.baseX0 = baseX0;
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uintptr_t addr1 = SafeRead<uintptr_t>(baseX0 + currOff.x0_to_addr1);
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newSnap.debug.addr1 = addr1;
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if (addr1) {
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uintptr_t addr2 = SafeRead<uintptr_t>(addr1 + currOff.addr1_to_addr2);
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newSnap.debug.addr2 = addr2;
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if (addr2) {
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for (int i = 0; i < 15; ++i) {
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uintptr_t item = SafeRead<uintptr_t>(addr2 + 0x20 + (i * 0x8));
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newSnap.debug.items[i].base = item;
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if (!item) continue;
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uintptr_t addr3 = SafeRead<uintptr_t>(item + currOff.item_to_addr3);
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newSnap.debug.items[i].addr3 = addr3;
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if (!addr3) continue;
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PlayerData p;
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uintptr_t addr4 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr4);
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newSnap.debug.items[i].addr4 = addr4;
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if (addr4) {
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p.gold = SafeRead<int32_t>(addr4 + currOff.prop_gold);
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p.hp = SafeRead<int32_t>(addr4 + currOff.prop_hp);
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p.maxHp = SafeRead<int16_t>(addr4 + currOff.prop_maxhp);
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p.level = SafeRead<int32_t>(addr4 + currOff.prop_level);
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}
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uintptr_t addr5 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr5);
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newSnap.debug.items[i].addr5 = addr5;
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if (addr5) {
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p.worldX = SafeRead<float>(addr5 + 0x0);
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p.worldZ = SafeRead<float>(addr5 + 0x4);
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p.worldY = SafeRead<float>(addr5 + 0x8);
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p.mana = SafeRead<int32_t>(addr5 + currOff.prop_mana);
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}
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uintptr_t addr6 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr6);
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newSnap.debug.items[i].addr6 = addr6;
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if (addr6) {
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p.mapX = SafeRead<float>(addr6 + 0x50);
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p.mapY = SafeRead<float>(addr6 + 0x54);
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}
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if (p.maxHp > 0 && p.maxHp < 50000)
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newSnap.players.push_back(p);
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}
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}
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}
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}
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{
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std::lock_guard<std::mutex> lock(g_SnapshotMutex);
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g_CurrentSnapshot = newSnap;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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}
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}
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struct ModuleInfo { const char* name; uintptr_t base; };
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static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) {
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ModuleInfo* modInfo = (ModuleInfo*)data;
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if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) {
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modInfo->base = info->dlpi_addr; return 1;
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}
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return 0;
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}
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uintptr_t GetRealModuleBase(const char* module_name) {
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ModuleInfo info = {module_name, 0};
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dl_iterate_phdr(dl_iterate_callback, &info);
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if (info.base == 0) {
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FILE* f = fopen("/proc/self/maps", "r");
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if (f) {
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char line[512];
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while (fgets(line, sizeof(line), f)) {
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if (strstr(line, module_name)) {
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uintptr_t start;
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if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; }
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}
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}
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fclose(f);
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}
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}
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return info.base;
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}
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typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7);
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t_InitActorParams old_InitActorParams = nullptr;
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void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) {
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g_InitCallCount++;
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if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) {
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g_ActorManager.store((uintptr_t)x0);
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}
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if (old_InitActorParams) {
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old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7);
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}
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}
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void InstallCoreHook() {
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if (g_IsHookInstalled) return;
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uintptr_t base = GetRealModuleBase(GAME_MODULE);
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if (!base) {
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g_HookStatusMsg = "ERR: 未找到 libil2cpp.so 游戏未启动完全";
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return;
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}
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g_GameBase = base;
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g_HookAddr_InitActor = base + 0x73507bc;
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void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF);
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if (mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {
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LOGE("mprotect 授权失败! (可能是 SELinux 拦截)。错误码: %d", errno);
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}
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int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams);
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__builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16));
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if (ret == 0) {
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g_IsHookInstalled = true;
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g_HookStatusMsg = "✅ 核心态链路挂载成功!";
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} else {
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g_HookStatusMsg = "❌ 挂载被拒绝(SELinux限制): " + std::to_string(ret);
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}
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}
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// ============================================================================
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// 科技风着色器
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// ============================================================================
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void ApplyCyberpunkTechStyle(ImGuiStyle& style) {
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ImVec4* colors = style.Colors;
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colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f);
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colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f);
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style.WindowBorderSize = 1.0f;
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style.FrameBorderSize = 1.0f;
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style.WindowRounding = 0.0f;
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style.ChildRounding = 0.0f;
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style.FrameRounding = 0.0f;
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style.PopupRounding = 0.0f;
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style.ScrollbarRounding = 0.0f;
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style.GrabRounding = 0.0f;
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}
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void DrawPointerDebugger(const GameSnapshot& snap) {
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if (ImGui::Begin("内存探针 [已开启自动兼容]", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Checkbox("开启暴力裸读 (防止反作弊异常)", &g_ForceDirectRead);
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ImGui::Separator();
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uintptr_t rootBase = g_ActorManager.load();
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ImGui::TextColored(ImVec4(1, 0.5, 0, 1), "当前捕获基址(x0): 0x%lx", rootBase);
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ImGui::Separator();
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std::lock_guard<std::mutex> lock(g_OffsetMutex);
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ImGui::Text("偏移量调整矩阵:");
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if (ImGui::Button("-4##x0")) { g_Offsets.x0_to_addr1 -= 4; } ImGui::SameLine();
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if (ImGui::Button("+4##x0")) { g_Offsets.x0_to_addr1 += 4; } ImGui::SameLine();
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ImGui::Text("x0_to_addr1: 0x%X", g_Offsets.x0_to_addr1);
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0,1,0,1), "实体层级1: 0x%lx", snap.debug.addr1);
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ImGui::TextColored(ImVec4(0,1,0,1), "实体层级2: 0x%lx", snap.debug.addr2);
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}
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ImGui::End();
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}
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void handle_android_event(AInputEvent* event) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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float autoScaleX = g_Touch.renderW / g_Touch.physW;
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float autoScaleY = g_Touch.renderH / g_Touch.physH;
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g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX;
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g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY;
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if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true);
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else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false);
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}
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}
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// ---------------------------------------------------------
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// 核心 Hook 定义区
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// ---------------------------------------------------------
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typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
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static p_InputConsumer_consume old_consume = nullptr;
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int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) {
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int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent);
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if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent));
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return res;
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}
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@ -368,143 +59,46 @@ typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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// 限制只打印前10帧,防止日志刷屏卡死
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int current_frame = g_EglCallCount.fetch_add(1);
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if (current_frame < 10) {
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LOGI("[STEP 5] 成功拦截 eglSwapBuffers! 第 %d 帧", current_frame);
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}
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface);
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g_Touch.renderW = (float)w;
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g_Touch.renderH = (float)h;
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GameSnapshot snapshot;
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{
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std::lock_guard<std::mutex> lock(g_SnapshotMutex);
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snapshot = g_CurrentSnapshot;
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}
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if (!g_Initialized) {
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LOGI("检测到首次渲染,正在初始化终端...");
|
||||
LOGI("[STEP 6] 开始初始化 ImGui 上下文...");
|
||||
ImGui::CreateContext();
|
||||
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
io.IniFilename = nullptr;
|
||||
ApplyCyberpunkTechStyle(ImGui::GetStyle());
|
||||
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
ImFontConfig config;
|
||||
config.MergeMode = true;
|
||||
const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/DroidSansFallback.ttf" };
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (access(systemFonts[i], R_OK) == 0) {
|
||||
io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::GetIO().IniFilename = nullptr; // 防越界
|
||||
ImGui::GetIO().Fonts->AddFontDefault();
|
||||
g_Initialized = true;
|
||||
LOGI("[STEP 7] ImGui 初始化完成!");
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH);
|
||||
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
|
||||
io.MouseDown[0] = g_Touch.down.load();
|
||||
|
||||
float deviceScale = (float)h / 1000.0f;
|
||||
if (deviceScale < 1.0f) deviceScale = 1.0f;
|
||||
float finalScale = deviceScale * g_DynamicScale * g_UserUIScale;
|
||||
|
||||
static ImGuiStyle default_style = ImGui::GetStyle();
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style = default_style;
|
||||
style.ScaleAllSizes(1.2f * finalScale);
|
||||
io.FontGlobalScale = 1.2f * finalScale;
|
||||
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
if (g_Touch.down.load()) {
|
||||
ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 200, 255, 120));
|
||||
ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 200, 255, 200), 0, 2.0f);
|
||||
}
|
||||
|
||||
static bool show_pointer_debugger = false;
|
||||
static bool show_radar = true;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
|
||||
if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
|
||||
if (g_IsCompatibilityMode) {
|
||||
ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "⚠ [系统警告] SELinux=Enforcing 状态检测!");
|
||||
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "如果 Hook 失败,请使用 APatch 的 ZygiskNext 模块或设置 Permissive。");
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
if (!g_IsHookInstalled) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f));
|
||||
if (ImGui::Button("🔴 建立挂载 (Kernel Hook)", ImVec2(280 * finalScale, 45 * finalScale))) InstallCoreHook();
|
||||
ImGui::PopStyleColor();
|
||||
} else {
|
||||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ [ ONLINE ] 核心链路稳定连接中");
|
||||
}
|
||||
ImGui::Text("终端日志: %s", g_HookStatusMsg.c_str());
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::PushItemWidth(200.0f * finalScale);
|
||||
ImGui::SliderFloat("UI ZOOM (终端缩放)", &g_UserUIScale, 0.5f, 2.5f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("启动全息雷达 (HUD Radar)", &show_radar);
|
||||
ImGui::Checkbox("启动内存探针 (Debugger)", &show_pointer_debugger);
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实体数据流");
|
||||
if (!snapshot.inMatch) {
|
||||
ImGui::TextColored(ImVec4(1, 0.5f, 0, 1), "等待有效战场数据载入...");
|
||||
} else {
|
||||
for (const auto& p : snapshot.players) {
|
||||
ImGui::Text("Lv.%-2d | HP: %d/%d | MP: %-4d | Gold: %-4d | 坐标: %.0f, %.0f",
|
||||
p.level, p.hp, p.maxHp, p.mana, p.gold, p.mapX, p.mapY);
|
||||
}
|
||||
}
|
||||
// 画一个绝对安全的红色大方块在左上角,排除所有排版问题
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_Always);
|
||||
if (ImGui::Begin("DEBUG_PANEL", nullptr, ImGuiWindowFlags_NoCollapse)) {
|
||||
ImGui::TextColored(ImVec4(0, 1, 0, 1), "如果你能看到这个,说明渲染层彻底通了!");
|
||||
ImGui::Text("当前分辨率: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH);
|
||||
ImGui::Text("渲染帧数: %d", current_frame);
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
if (show_pointer_debugger) DrawPointerDebugger(snapshot);
|
||||
|
||||
if (show_radar && snapshot.inMatch) {
|
||||
ImGui::SetNextWindowPos(ImVec2(w - 350, 50), ImGuiCond_FirstUseEver);
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f));
|
||||
|
||||
if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Dummy(ImVec2(260 * finalScale, 260 * finalScale));
|
||||
|
||||
ImVec2 p0 = ImGui::GetItemRectMin();
|
||||
ImVec2 size = ImGui::GetItemRectSize();
|
||||
ImDrawList* dl = ImGui::GetWindowDrawList();
|
||||
ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f);
|
||||
|
||||
dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f);
|
||||
dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80));
|
||||
dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80));
|
||||
dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f);
|
||||
|
||||
for (const auto& p : snapshot.players) {
|
||||
float nX = p.mapX / 10000.0f;
|
||||
float nY = p.mapY / 10000.0f;
|
||||
float rX = p0.x + (nX * size.x);
|
||||
float rY = p0.y + size.y - (nY * size.y);
|
||||
|
||||
if (nX > 0 && nX < 1 && nY > 0 && nY < 1) {
|
||||
dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 50, 50, 150));
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::Render();
|
||||
GLint v[4]; glGetIntegerv(GL_VIEWPORT, v);
|
||||
GLint d; glGetIntegerv(GL_DEPTH_TEST, &d);
|
||||
@ -517,36 +111,52 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
|
||||
return old_eglSwapBuffers(dpy, surface);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------
|
||||
// 线程挂载区 (排错核心)
|
||||
// ---------------------------------------------------------
|
||||
void* DelayedHookThread(void*) {
|
||||
sleep(2);
|
||||
LOGI("底层初始化:挂载 EGL SwapBuffers...");
|
||||
LOGI("[STEP 2] 进入挂载线程,等待 3 秒避开游戏高并发初始化...");
|
||||
sleep(3);
|
||||
|
||||
LOGI("[STEP 3] 开始解析 libEGL.so -> eglSwapBuffers");
|
||||
void* egl = nullptr;
|
||||
int retry = 0;
|
||||
while (!egl && retry < 10) {
|
||||
while (!egl && retry < 5) {
|
||||
egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
|
||||
if (!egl) { sleep(1); retry++; }
|
||||
if (!egl) {
|
||||
LOGE("未找到 eglSwapBuffers,重试 %d/5...", retry+1);
|
||||
sleep(1); retry++;
|
||||
}
|
||||
}
|
||||
|
||||
if(egl) {
|
||||
if (egl) {
|
||||
LOGI("找到 eglSwapBuffers,地址: %p。准备 DobbyHook...", egl);
|
||||
int ret = DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
|
||||
if (ret != 0) LOGE("EGL Hook 失败!错误码: %d. SELinux 强制模式可能拦截了 libEGL 的修改(execmod)。", ret);
|
||||
if (ret == 0) {
|
||||
LOGI("[STEP 4] DobbyHook(eglSwapBuffers) 成功! 等待游戏调用...");
|
||||
} else {
|
||||
LOGE("[FATAL] DobbyHook(eglSwapBuffers) 失败! 错误码: %d (可能是 SELinux 拦截)", ret);
|
||||
}
|
||||
} else {
|
||||
LOGE("[FATAL] 彻底找不到 libEGL.so。你的设备或游戏架构可能有变!");
|
||||
}
|
||||
|
||||
LOGI("底层初始化:挂载 InputConsumer...");
|
||||
void* ins = nullptr;
|
||||
retry = 0;
|
||||
while (!ins && retry < 10) {
|
||||
ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE");
|
||||
if (!ins) { sleep(1); retry++; }
|
||||
LOGI("[---] 开始解析 libinput.so...");
|
||||
void* ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE");
|
||||
if (ins) {
|
||||
int ret2 = DobbyHook(ins, (void*)hook_consume, (void**)&old_consume);
|
||||
LOGI("DobbyHook(InputConsumer) 结果: %d", ret2);
|
||||
} else {
|
||||
LOGE("未找到 libinput.so 中的 consume 函数。");
|
||||
}
|
||||
if(ins) DobbyHook(ins, (void*)hook_consume, (void**)&old_consume);
|
||||
|
||||
std::thread(DataWorkerThread).detach();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
__attribute__((constructor)) void init_plugin() {
|
||||
LOGI("==================================================");
|
||||
LOGI("[STEP 1] 模块 constructor 被加载! 注入已发生。");
|
||||
LOGI("==================================================");
|
||||
pthread_t t;
|
||||
pthread_create(&t, nullptr, DelayedHookThread, nullptr);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user