diff --git a/main.cpp b/main.cpp index 5f636a382..dde00a6ff 100644 --- a/main.cpp +++ b/main.cpp @@ -22,7 +22,7 @@ #include #include #include -#include // 引入 errno 以捕获 SELinux 拦截原因 +#include #include "dobby.h" #include "imgui.h" @@ -30,337 +30,28 @@ #include "imgui_impl_opengl3.h" #define TAG "IL2CPP_Drive" -#define GAME_MODULE "libil2cpp.so" -// --- 实时日志系统 --- -std::atomic g_InitCallCount{0}; -std::vector g_AppLogs; -std::mutex g_LogMutex; - -void AddLog(const char* fmt, ...) { - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, sizeof(buf), fmt, args); - va_end(args); - __android_log_print(ANDROID_LOG_INFO, TAG, "%s", buf); - - std::lock_guard lock(g_LogMutex); - if (g_AppLogs.size() > 30) g_AppLogs.erase(g_AppLogs.begin()); - g_AppLogs.push_back(buf); -} - -#undef LOGI -#undef LOGE -#define LOGI(...) AddLog(__VA_ARGS__) -#define LOGE(...) AddLog("[ERROR] " __VA_ARGS__) +// === 增强型日志宏 === +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) static bool g_Initialized = false; -static bool g_FontLoaded = false; -static bool g_IsHookInstalled = false; -static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)"; - -static bool g_IsCompatibilityMode = true; +static std::atomic g_EglCallCount{0}; // 记录 eglSwapBuffers 被调用的次数 struct { - float x = 0.0f; - float y = 0.0f; + float x = 0.0f; float y = 0.0f; std::atomic down{false}; - float renderW = 0.0f; - float renderH = 0.0f; - float physW = 3392.0f; - float physH = 2400.0f; - float offsetX = 0.0f; - float offsetY = 0.0f; + float renderW = 0.0f; float renderH = 0.0f; } g_Touch; -static float g_DynamicScale = 1.0f; -static float g_UserUIScale = 1.0f; - -static uintptr_t g_GameBase = 0; -static uintptr_t g_HookAddr_InitActor = 0; - -static std::atomic g_CapturedX0{0}; -static std::atomic g_CapturedX1{0}; -static std::atomic g_CapturedX2{0}; - -static std::vector g_ExploreHistory; -static uintptr_t g_CurrentExploreAddr = 0; -static uintptr_t g_LastRootBase = 0; -static bool g_ForceDirectRead = false; - -struct DynamicOffsets { - uint32_t x0_to_addr1 = 0x20; - uint32_t addr1_to_addr2 = 0x10; - uint32_t item_to_addr3 = 0x18; - uint32_t addr3_to_addr4 = 0x30; - uint32_t addr3_to_addr5 = 0x100; - uint32_t addr3_to_addr6 = 0x70; - - uint32_t prop_gold = 0x20; - uint32_t prop_hp = 0x30; - uint32_t prop_maxhp = 0x32; - uint32_t prop_level = 0x50; - uint32_t prop_mana = 0x28; -}; - -DynamicOffsets g_Offsets; -std::mutex g_OffsetMutex; - -// ========================================== -// 内存校验终极方案:mincore (无视 SELinux 限制) -// ========================================== -template -T SafeRead(uintptr_t address) { - T value{}; - if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value; - - // 使用 mincore 验证内存页是否被映射,无需任何文件系统权限,纯内存校验! - unsigned char vec[1]; - uintptr_t pageStart = address & ~0xFFF; // 4K 内存页对齐 - if (mincore(reinterpret_cast(pageStart), 4096, vec) != 0) { - return value; // 内存未映射 (ENOMEM) 或拒绝访问,直接返回空,绝不闪退 - } - - // 确定内存安全后,直接极速解引用 - return *(volatile T*)address; -} - -struct PlayerData { - int hp = 0, maxHp = 0, mana = 0, gold = 0, level = 0; - float worldX = 0, worldY = 0, worldZ = 0; - float mapX = 0, mapY = 0; -}; - -struct DebugChain { - uintptr_t baseX0 = 0, addr1 = 0, addr2 = 0; - struct Item { uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; } items[15]; -}; - -struct GameSnapshot { - bool inMatch = false; - DynamicOffsets offsets; - DebugChain debug; - std::vector players; -}; - -std::mutex g_SnapshotMutex; -GameSnapshot g_CurrentSnapshot; -std::atomic g_ActorManager{0}; - -void DataWorkerThread() { - while (true) { - GameSnapshot newSnap; - DynamicOffsets currOff; - { - std::lock_guard lock(g_OffsetMutex); - currOff = g_Offsets; - } - newSnap.offsets = currOff; - - uintptr_t baseX0 = g_ActorManager.load(); - if (baseX0 != 0) { - newSnap.inMatch = true; - newSnap.debug.baseX0 = baseX0; - - uintptr_t addr1 = SafeRead(baseX0 + currOff.x0_to_addr1); - newSnap.debug.addr1 = addr1; - if (addr1) { - uintptr_t addr2 = SafeRead(addr1 + currOff.addr1_to_addr2); - newSnap.debug.addr2 = addr2; - if (addr2) { - for (int i = 0; i < 15; ++i) { - uintptr_t item = SafeRead(addr2 + 0x20 + (i * 0x8)); - newSnap.debug.items[i].base = item; - if (!item) continue; - - uintptr_t addr3 = SafeRead(item + currOff.item_to_addr3); - newSnap.debug.items[i].addr3 = addr3; - if (!addr3) continue; - - PlayerData p; - uintptr_t addr4 = SafeRead(addr3 + currOff.addr3_to_addr4); - newSnap.debug.items[i].addr4 = addr4; - if (addr4) { - p.gold = SafeRead(addr4 + currOff.prop_gold); - p.hp = SafeRead(addr4 + currOff.prop_hp); - p.maxHp = SafeRead(addr4 + currOff.prop_maxhp); - p.level = SafeRead(addr4 + currOff.prop_level); - } - - uintptr_t addr5 = SafeRead(addr3 + currOff.addr3_to_addr5); - newSnap.debug.items[i].addr5 = addr5; - if (addr5) { - p.worldX = SafeRead(addr5 + 0x0); - p.worldZ = SafeRead(addr5 + 0x4); - p.worldY = SafeRead(addr5 + 0x8); - p.mana = SafeRead(addr5 + currOff.prop_mana); - } - - uintptr_t addr6 = SafeRead(addr3 + currOff.addr3_to_addr6); - newSnap.debug.items[i].addr6 = addr6; - if (addr6) { - p.mapX = SafeRead(addr6 + 0x50); - p.mapY = SafeRead(addr6 + 0x54); - } - - if (p.maxHp > 0 && p.maxHp < 50000) - newSnap.players.push_back(p); - } - } - } - } - - { - std::lock_guard lock(g_SnapshotMutex); - g_CurrentSnapshot = newSnap; - } - std::this_thread::sleep_for(std::chrono::milliseconds(16)); - } -} - -struct ModuleInfo { const char* name; uintptr_t base; }; - -static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) { - ModuleInfo* modInfo = (ModuleInfo*)data; - if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) { - modInfo->base = info->dlpi_addr; return 1; - } - return 0; -} - -uintptr_t GetRealModuleBase(const char* module_name) { - ModuleInfo info = {module_name, 0}; - dl_iterate_phdr(dl_iterate_callback, &info); - if (info.base == 0) { - FILE* f = fopen("/proc/self/maps", "r"); - if (f) { - char line[512]; - while (fgets(line, sizeof(line), f)) { - if (strstr(line, module_name)) { - uintptr_t start; - if (sscanf(line, "%lx", &start) == 1) { info.base = start; break; } - } - } - fclose(f); - } - } - return info.base; -} - -typedef void (*t_InitActorParams)(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7); -t_InitActorParams old_InitActorParams = nullptr; - -void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) { - g_InitCallCount++; - if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) { - g_ActorManager.store((uintptr_t)x0); - } - if (old_InitActorParams) { - old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7); - } -} - -void InstallCoreHook() { - if (g_IsHookInstalled) return; - - uintptr_t base = GetRealModuleBase(GAME_MODULE); - if (!base) { - g_HookStatusMsg = "ERR: 未找到 libil2cpp.so 游戏未启动完全"; - return; - } - - g_GameBase = base; - g_HookAddr_InitActor = base + 0x73507bc; - - void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF); - if (mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC) != 0) { - LOGE("mprotect 授权失败! (可能是 SELinux 拦截)。错误码: %d", errno); - } - - int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams); - __builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16)); - - if (ret == 0) { - g_IsHookInstalled = true; - g_HookStatusMsg = "✅ 核心态链路挂载成功!"; - } else { - g_HookStatusMsg = "❌ 挂载被拒绝(SELinux限制): " + std::to_string(ret); - } -} - -// ============================================================================ -// 科技风着色器 -// ============================================================================ -void ApplyCyberpunkTechStyle(ImGuiStyle& style) { - ImVec4* colors = style.Colors; - colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f); - colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f); - colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f); - colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f); - - style.WindowBorderSize = 1.0f; - style.FrameBorderSize = 1.0f; - - style.WindowRounding = 0.0f; - style.ChildRounding = 0.0f; - style.FrameRounding = 0.0f; - style.PopupRounding = 0.0f; - style.ScrollbarRounding = 0.0f; - style.GrabRounding = 0.0f; -} - -void DrawPointerDebugger(const GameSnapshot& snap) { - if (ImGui::Begin("内存探针 [已开启自动兼容]", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { - ImGui::Checkbox("开启暴力裸读 (防止反作弊异常)", &g_ForceDirectRead); - ImGui::Separator(); - - uintptr_t rootBase = g_ActorManager.load(); - ImGui::TextColored(ImVec4(1, 0.5, 0, 1), "当前捕获基址(x0): 0x%lx", rootBase); - - ImGui::Separator(); - std::lock_guard lock(g_OffsetMutex); - ImGui::Text("偏移量调整矩阵:"); - if (ImGui::Button("-4##x0")) { g_Offsets.x0_to_addr1 -= 4; } ImGui::SameLine(); - if (ImGui::Button("+4##x0")) { g_Offsets.x0_to_addr1 += 4; } ImGui::SameLine(); - ImGui::Text("x0_to_addr1: 0x%X", g_Offsets.x0_to_addr1); - - ImGui::Separator(); - ImGui::TextColored(ImVec4(0,1,0,1), "实体层级1: 0x%lx", snap.debug.addr1); - ImGui::TextColored(ImVec4(0,1,0,1), "实体层级2: 0x%lx", snap.debug.addr2); - } - ImGui::End(); -} - -void handle_android_event(AInputEvent* event) { - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - float autoScaleX = g_Touch.renderW / g_Touch.physW; - float autoScaleY = g_Touch.renderH / g_Touch.physH; - g_Touch.x = (AMotionEvent_getX(event, 0) * autoScaleX) + g_Touch.offsetX; - g_Touch.y = (AMotionEvent_getY(event, 0) * autoScaleY) + g_Touch.offsetY; - if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down.store(true); - else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down.store(false); - } -} - +// --------------------------------------------------------- +// 核心 Hook 定义区 +// --------------------------------------------------------- typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { int res = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); - if (res == 0 && outEvent && *outEvent) handle_android_event((AInputEvent*)(*outEvent)); return res; } @@ -368,143 +59,46 @@ typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { + // 限制只打印前10帧,防止日志刷屏卡死 + int current_frame = g_EglCallCount.fetch_add(1); + if (current_frame < 10) { + LOGI("[STEP 5] 成功拦截 eglSwapBuffers! 第 %d 帧", current_frame); + } + EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; - GameSnapshot snapshot; - { - std::lock_guard lock(g_SnapshotMutex); - snapshot = g_CurrentSnapshot; - } - if (!g_Initialized) { - LOGI("检测到首次渲染,正在初始化终端..."); + LOGI("[STEP 6] 开始初始化 ImGui 上下文..."); ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGuiIO& io = ImGui::GetIO(); - - io.IniFilename = nullptr; - ApplyCyberpunkTechStyle(ImGui::GetStyle()); - - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/DroidSansFallback.ttf" }; - for (int i = 0; i < 3; i++) { - if (access(systemFonts[i], R_OK) == 0) { - io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); - break; - } - } + ImGui::GetIO().IniFilename = nullptr; // 防越界 + ImGui::GetIO().Fonts->AddFontDefault(); g_Initialized = true; + LOGI("[STEP 7] ImGui 初始化完成!"); } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); - io.MousePos = ImVec2(g_Touch.x, g_Touch.y); - io.MouseDown[0] = g_Touch.down.load(); - - float deviceScale = (float)h / 1000.0f; - if (deviceScale < 1.0f) deviceScale = 1.0f; - float finalScale = deviceScale * g_DynamicScale * g_UserUIScale; - - static ImGuiStyle default_style = ImGui::GetStyle(); - ImGuiStyle& style = ImGui::GetStyle(); - style = default_style; - style.ScaleAllSizes(1.2f * finalScale); - io.FontGlobalScale = 1.2f * finalScale; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - if (g_Touch.down.load()) { - ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 200, 255, 120)); - ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 200, 255, 200), 0, 2.0f); - } - - static bool show_pointer_debugger = false; - static bool show_radar = true; - - ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); - if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { - - if (g_IsCompatibilityMode) { - ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "⚠ [系统警告] SELinux=Enforcing 状态检测!"); - ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "如果 Hook 失败,请使用 APatch 的 ZygiskNext 模块或设置 Permissive。"); - ImGui::Separator(); - } - - if (!g_IsHookInstalled) { - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f)); - if (ImGui::Button("🔴 建立挂载 (Kernel Hook)", ImVec2(280 * finalScale, 45 * finalScale))) InstallCoreHook(); - ImGui::PopStyleColor(); - } else { - ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ [ ONLINE ] 核心链路稳定连接中"); - } - ImGui::Text("终端日志: %s", g_HookStatusMsg.c_str()); - - ImGui::Separator(); - - ImGui::PushItemWidth(200.0f * finalScale); - ImGui::SliderFloat("UI ZOOM (终端缩放)", &g_UserUIScale, 0.5f, 2.5f); - ImGui::PopItemWidth(); - - ImGui::Separator(); - ImGui::Checkbox("启动全息雷达 (HUD Radar)", &show_radar); - ImGui::Checkbox("启动内存探针 (Debugger)", &show_pointer_debugger); - ImGui::Separator(); - - ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实体数据流"); - if (!snapshot.inMatch) { - ImGui::TextColored(ImVec4(1, 0.5f, 0, 1), "等待有效战场数据载入..."); - } else { - for (const auto& p : snapshot.players) { - ImGui::Text("Lv.%-2d | HP: %d/%d | MP: %-4d | Gold: %-4d | 坐标: %.0f, %.0f", - p.level, p.hp, p.maxHp, p.mana, p.gold, p.mapX, p.mapY); - } - } + // 画一个绝对安全的红色大方块在左上角,排除所有排版问题 + ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_Always); + ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_Always); + if (ImGui::Begin("DEBUG_PANEL", nullptr, ImGuiWindowFlags_NoCollapse)) { + ImGui::TextColored(ImVec4(0, 1, 0, 1), "如果你能看到这个,说明渲染层彻底通了!"); + ImGui::Text("当前分辨率: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); + ImGui::Text("渲染帧数: %d", current_frame); } ImGui::End(); - if (show_pointer_debugger) DrawPointerDebugger(snapshot); - - if (show_radar && snapshot.inMatch) { - ImGui::SetNextWindowPos(ImVec2(w - 350, 50), ImGuiCond_FirstUseEver); - ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f)); - - if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { - ImGui::Dummy(ImVec2(260 * finalScale, 260 * finalScale)); - - ImVec2 p0 = ImGui::GetItemRectMin(); - ImVec2 size = ImGui::GetItemRectSize(); - ImDrawList* dl = ImGui::GetWindowDrawList(); - ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f); - - dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f); - dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80)); - dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80)); - dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f); - - for (const auto& p : snapshot.players) { - float nX = p.mapX / 10000.0f; - float nY = p.mapY / 10000.0f; - float rX = p0.x + (nX * size.x); - float rY = p0.y + size.y - (nY * size.y); - - if (nX > 0 && nX < 1 && nY > 0 && nY < 1) { - dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 50, 50, 150)); - } - } - } - ImGui::End(); - ImGui::PopStyleColor(); - } - ImGui::Render(); GLint v[4]; glGetIntegerv(GL_VIEWPORT, v); GLint d; glGetIntegerv(GL_DEPTH_TEST, &d); @@ -517,36 +111,52 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { return old_eglSwapBuffers(dpy, surface); } +// --------------------------------------------------------- +// 线程挂载区 (排错核心) +// --------------------------------------------------------- void* DelayedHookThread(void*) { - sleep(2); - LOGI("底层初始化:挂载 EGL SwapBuffers..."); + LOGI("[STEP 2] 进入挂载线程,等待 3 秒避开游戏高并发初始化..."); + sleep(3); + LOGI("[STEP 3] 开始解析 libEGL.so -> eglSwapBuffers"); void* egl = nullptr; int retry = 0; - while (!egl && retry < 10) { + while (!egl && retry < 5) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); - if (!egl) { sleep(1); retry++; } + if (!egl) { + LOGE("未找到 eglSwapBuffers,重试 %d/5...", retry+1); + sleep(1); retry++; + } } - if(egl) { + if (egl) { + LOGI("找到 eglSwapBuffers,地址: %p。准备 DobbyHook...", egl); int ret = DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); - if (ret != 0) LOGE("EGL Hook 失败!错误码: %d. SELinux 强制模式可能拦截了 libEGL 的修改(execmod)。", ret); + if (ret == 0) { + LOGI("[STEP 4] DobbyHook(eglSwapBuffers) 成功! 等待游戏调用..."); + } else { + LOGE("[FATAL] DobbyHook(eglSwapBuffers) 失败! 错误码: %d (可能是 SELinux 拦截)", ret); + } + } else { + LOGE("[FATAL] 彻底找不到 libEGL.so。你的设备或游戏架构可能有变!"); } - LOGI("底层初始化:挂载 InputConsumer..."); - void* ins = nullptr; - retry = 0; - while (!ins && retry < 10) { - ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); - if (!ins) { sleep(1); retry++; } + LOGI("[---] 开始解析 libinput.so..."); + void* ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); + if (ins) { + int ret2 = DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); + LOGI("DobbyHook(InputConsumer) 结果: %d", ret2); + } else { + LOGE("未找到 libinput.so 中的 consume 函数。"); } - if(ins) DobbyHook(ins, (void*)hook_consume, (void**)&old_consume); - std::thread(DataWorkerThread).detach(); return nullptr; } __attribute__((constructor)) void init_plugin() { + LOGI("=================================================="); + LOGI("[STEP 1] 模块 constructor 被加载! 注入已发生。"); + LOGI("=================================================="); pthread_t t; pthread_create(&t, nullptr, DelayedHookThread, nullptr); }