Update main.cpp

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gggaa2152 2026-04-08 02:00:34 +08:00 committed by GitHub
parent 8d5e617b76
commit 01bf6574b1
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419
main.cpp
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@ -20,6 +20,10 @@
#include <sys/mman.h>
#include <setjmp.h>
#include <signal.h>
#include <cstdarg>
#include <cstring>
#include <errno.h> // 引入 errno 以捕获 SELinux 拦截原因
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
@ -54,7 +58,9 @@ void AddLog(const char* fmt, ...) {
static bool g_Initialized = false;
static bool g_FontLoaded = false;
static bool g_IsHookInstalled = false;
static std::string g_HookStatusMsg = "等待手动挂钩... (请在大厅/选区界面操作)";
static std::string g_HookStatusMsg = "等待系统指令录入... (请在大厅执行挂载)";
static bool g_IsCompatibilityMode = true;
struct {
float x = 0.0f;
@ -64,13 +70,11 @@ struct {
float renderH = 0.0f;
float physW = 3392.0f;
float physH = 2400.0f;
bool isSizeAutoDetected = false;
float offsetX = 0.0f;
float offsetY = 0.0f;
} g_Touch;
static float g_DynamicScale = 1.0f;
static float g_BaseWindowHeight = 0.0f;
static float g_UserUIScale = 1.0f;
static uintptr_t g_GameBase = 0;
@ -80,16 +84,14 @@ static std::atomic<uintptr_t> g_CapturedX0{0};
static std::atomic<uintptr_t> g_CapturedX1{0};
static std::atomic<uintptr_t> g_CapturedX2{0};
// 交互式探测器状态变量
static std::vector<uintptr_t> g_ExploreHistory;
static uintptr_t g_CurrentExploreAddr = 0;
static uintptr_t g_LastRootBase = 0;
static bool g_ForceDirectRead = false;
struct DynamicOffsets {
uint32_t x0_to_addr1 = 0x20; // x0 + 0x20 = HeroActors (TinyValueList)
uint32_t addr1_to_addr2 = 0x10; // HeroActors + 0x10 = 真正的 Array
uint32_t x0_to_addr1 = 0x20;
uint32_t addr1_to_addr2 = 0x10;
uint32_t item_to_addr3 = 0x18;
uint32_t addr3_to_addr4 = 0x30;
uint32_t addr3_to_addr5 = 0x100;
@ -106,32 +108,22 @@ DynamicOffsets g_Offsets;
std::mutex g_OffsetMutex;
// ==========================================
// 终极内部读取:信号捕获 + 指针暴力解引用
// 内存校验终极方案:mincore (无视 SELinux 限制)
// ==========================================
static __thread sigjmp_buf g_JmpBuf;
static void sigsegv_handler(int sig) {
siglongjmp(g_JmpBuf, 1);
}
template <typename T>
T SafeRead(uintptr_t address) {
T value{};
if (address < 0x10000000 || address > 0x00007FFFFFFFFFFF) return value;
struct sigaction new_sa, old_sa;
new_sa.sa_handler = sigsegv_handler;
sigemptyset(&new_sa.sa_mask);
new_sa.sa_flags = 0;
sigaction(SIGSEGV, &new_sa, &old_sa);
if (sigsetjmp(g_JmpBuf, 1) == 0) {
value = *(volatile T*)address;
} else {
value = {};
// 使用 mincore 验证内存页是否被映射,无需任何文件系统权限,纯内存校验!
unsigned char vec[1];
uintptr_t pageStart = address & ~0xFFF; // 4K 内存页对齐
if (mincore(reinterpret_cast<void*>(pageStart), 4096, vec) != 0) {
return value; // 内存未映射 (ENOMEM) 或拒绝访问,直接返回空,绝不闪退
}
sigaction(SIGSEGV, &old_sa, nullptr);
return value;
// 确定内存安全后,直接极速解引用
return *(volatile T*)address;
}
struct PlayerData {
@ -141,12 +133,8 @@ struct PlayerData {
};
struct DebugChain {
uintptr_t baseX0 = 0;
uintptr_t addr1 = 0;
uintptr_t addr2 = 0;
struct Item {
uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0;
} items[15];
uintptr_t baseX0 = 0, addr1 = 0, addr2 = 0;
struct Item { uintptr_t base = 0, addr3 = 0, addr4 = 0, addr5 = 0, addr6 = 0; } items[15];
};
struct GameSnapshot {
@ -182,9 +170,7 @@ void DataWorkerThread() {
newSnap.debug.addr2 = addr2;
if (addr2) {
for (int i = 0; i < 15; ++i) {
// 【核心修复】:直接跳过 IL2CPP 数组的 0x20 头部字节,直接读取元素!
uintptr_t item = SafeRead<uintptr_t>(addr2 + 0x20 + (i * 0x8));
newSnap.debug.items[i].base = item;
if (!item) continue;
@ -193,7 +179,6 @@ void DataWorkerThread() {
if (!addr3) continue;
PlayerData p;
uintptr_t addr4 = SafeRead<uintptr_t>(addr3 + currOff.addr3_to_addr4);
newSnap.debug.items[i].addr4 = addr4;
if (addr4) {
@ -234,16 +219,12 @@ void DataWorkerThread() {
}
}
struct ModuleInfo {
const char* name;
uintptr_t base;
};
struct ModuleInfo { const char* name; uintptr_t base; };
static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data) {
ModuleInfo* modInfo = (ModuleInfo*)data;
if (info->dlpi_name && strstr(info->dlpi_name, modInfo->name)) {
modInfo->base = info->dlpi_addr;
return 1;
modInfo->base = info->dlpi_addr; return 1;
}
return 0;
}
@ -272,18 +253,9 @@ t_InitActorParams old_InitActorParams = nullptr;
void hook_InitActorParams(void* x0, void* x1, void* x2, void* x3, void* x4, void* x5, void* x6, void* x7) {
g_InitCallCount++;
if (x0 != nullptr) g_CapturedX0.store((uintptr_t)x0);
if (x1 != nullptr) g_CapturedX1.store((uintptr_t)x1);
if (x2 != nullptr) g_CapturedX2.store((uintptr_t)x2);
if (x0 != nullptr && (uintptr_t)x0 > 0x10000000) {
g_ActorManager.store((uintptr_t)x0);
if (g_InitCallCount.load() % 5 == 1) {
LOGI("[+] 拦截到实体生成! 捕获基址 x0: 0x%lx", (uintptr_t)x0);
}
}
if (old_InitActorParams) {
old_InitActorParams(x0, x1, x2, x3, x4, x5, x6, x7);
}
@ -294,175 +266,79 @@ void InstallCoreHook() {
uintptr_t base = GetRealModuleBase(GAME_MODULE);
if (!base) {
g_HookStatusMsg = "未找到 libil2cpp.so,游戏可能未加载完全!";
LOGE("[-] %s", g_HookStatusMsg.c_str());
g_HookStatusMsg = "ERR: 未找到 libil2cpp.so 游戏未启动完全";
return;
}
g_GameBase = base;
g_HookAddr_InitActor = base + 0x73507bc;
LOGI("[*] 准备硬核挂钩! 真实基址: 0x%lx, 目标: 0x%lx", base, g_HookAddr_InitActor);
void* page_start = (void*)(g_HookAddr_InitActor & ~0xFFF);
mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC);
if (mprotect(page_start, 0x2000, PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {
LOGE("mprotect 授权失败! (可能是 SELinux 拦截)。错误码: %d", errno);
}
int ret = DobbyHook((void*)g_HookAddr_InitActor, (void*)hook_InitActorParams, (void**)&old_InitActorParams);
__builtin___clear_cache((char*)g_HookAddr_InitActor, (char*)(g_HookAddr_InitActor + 16));
if (ret == 0) {
g_IsHookInstalled = true;
g_HookStatusMsg = "✅ 核心 Hook 注入成功!请进入对局。";
LOGI("[+] 手动安装 Hook 成功!");
g_HookStatusMsg = "✅ 核心态链路挂载成功!";
} else {
g_HookStatusMsg = "❌ 挂钩失败,Dobby 错误码: " + std::to_string(ret);
LOGE("[-] %s", g_HookStatusMsg.c_str());
g_HookStatusMsg = "❌ 挂载被拒绝(SELinux限制): " + std::to_string(ret);
}
}
void DrawPointerDebugger(const GameSnapshot& snap, float w, float h) {
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(w * 0.65f, h * 0.85f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("指针断点排错器")) {
// ============================================================================
// 科技风着色器
// ============================================================================
void ApplyCyberpunkTechStyle(ImGuiStyle& style) {
ImVec4* colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(0.85f, 0.95f, 1.00f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.09f, 0.96f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.80f, 1.00f, 0.60f);
colors[ImGuiCol_FrameBg] = ImVec4(0.10f, 0.14f, 0.22f, 0.80f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.35f, 0.58f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.22f, 0.45f, 0.75f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.06f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.20f, 0.38f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.00f, 0.80f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 1.00f, 0.80f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.10f, 0.30f, 0.55f, 0.80f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.40f, 0.70f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.55f, 0.85f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.12f, 0.25f, 0.45f, 0.80f);
if (ImGui::CollapsingHeader("高级排错 (读不出数据时勾选)", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f));
ImGui::Checkbox("⚠️ 开启暴力裸读 (无视系统拦截)", &g_ForceDirectRead);
ImGui::PopStyleColor();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1.0f),
"说明: 腾讯的反外挂可能会拦截系统的安全读取API。\n"
"勾选此项强制使用指针解引用。已经加入了信号接管,不会闪退!");
}
ImGui::Separator();
style.WindowBorderSize = 1.0f;
style.FrameBorderSize = 1.0f;
style.WindowRounding = 0.0f;
style.ChildRounding = 0.0f;
style.FrameRounding = 0.0f;
style.PopupRounding = 0.0f;
style.ScrollbarRounding = 0.0f;
style.GrabRounding = 0.0f;
}
// ==========================================
// 交互式基址内存探查器 (0x1000 范围)
// ==========================================
if (ImGui::CollapsingHeader("交互式内存探查器 (无限层级点入)", ImGuiTreeNodeFlags_DefaultOpen)) {
uintptr_t rootBase = g_ActorManager.load();
if (rootBase != 0 && rootBase != g_LastRootBase) {
g_LastRootBase = rootBase;
g_CurrentExploreAddr = rootBase;
g_ExploreHistory.clear();
}
if (g_CurrentExploreAddr != 0) {
ImGui::TextColored(ImVec4(1, 0.5, 0, 1), "当前探查地址: 0x%lx", g_CurrentExploreAddr);
if (g_ExploreHistory.size() > 0) {
if (ImGui::Button("⬅️ 返回上一层")) {
g_CurrentExploreAddr = g_ExploreHistory.back();
g_ExploreHistory.pop_back();
}
ImGui::SameLine();
}
if (ImGui::Button("🏠 回到起点 (x0)")) {
g_ExploreHistory.clear();
g_CurrentExploreAddr = rootBase;
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), " | 层级深度: %zu", g_ExploreHistory.size());
ImGui::BeginChild("MemDump", ImVec2(0, 450), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
// 【核心升级】:扫描范围扩大至 0x1000
for (uint32_t offset = 0; offset <= 0x1000; offset += 8) {
uintptr_t val = SafeRead<uintptr_t>(g_CurrentExploreAddr + offset);
if (val > 0x10000000 && val < 0x00007FFFFFFFFFFF) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0, 1, 0, 1));
ImGui::Text("+0x%03X : 0x%lx", offset, val);
ImGui::PopStyleColor();
ImGui::SameLine(350.0f);
ImGui::PushID(offset);
if (ImGui::Button("👉 点入", ImVec2(100, 0))) {
g_ExploreHistory.push_back(g_CurrentExploreAddr);
g_CurrentExploreAddr = val;
}
ImGui::PopID();
} else if (val != 0) {
float fval = 0.0f;
memcpy(&fval, &val, sizeof(float));
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "+0x%03X : 0x%lx", offset, val);
ImGui::SameLine(300.0f);
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1), "(整数:%lu, 浮点:%.2f)", val & 0xFFFFFFFF, fval);
} else {
ImGui::TextColored(ImVec4(0.4f, 0.4f, 0.4f, 1), "+0x%03X : 0x0", offset);
}
ImGui::Separator();
}
ImGui::EndChild();
} else {
ImGui::Text("等待获取有效基址...");
}
}
ImGui::Separator();
if (ImGui::CollapsingHeader("动态偏移修改面板 (十进制)", ImGuiTreeNodeFlags_DefaultOpen)) {
std::lock_guard<std::mutex> lock(g_OffsetMutex);
auto drawOffsetBtn = [](const char* label, uint32_t& val) {
ImGui::PushID(&val);
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "%s -> 当前: %d (0x%X)", label, val, val);
if (ImGui::Button("-8")) { if (val >= 8) val -= 8; else val = 0; } ImGui::SameLine();
if (ImGui::Button("-4")) { if (val >= 4) val -= 4; else val = 0; } ImGui::SameLine();
if (ImGui::Button("-1")) { if (val >= 1) val -= 1; else val = 0; } ImGui::SameLine();
if (ImGui::Button("+1")) val += 1; ImGui::SameLine();
if (ImGui::Button("+4")) val += 4; ImGui::SameLine();
if (ImGui::Button("+8")) val += 8;
ImGui::Separator();
ImGui::PopID();
};
ImGui::TextColored(ImVec4(1, 0, 1, 1), "※ 提示: 英雄数组底层代码已自动跳过 0x20 的对象头,无需在此重复计算!");
drawOffsetBtn("地址1 (x0 + ?)", g_Offsets.x0_to_addr1);
drawOffsetBtn("英雄数组 (addr1 + ?)", g_Offsets.addr1_to_addr2);
drawOffsetBtn("实体数据 (item + ?)", g_Offsets.item_to_addr3);
drawOffsetBtn("血量属性 (addr3 + ?)", g_Offsets.addr3_to_addr4);
drawOffsetBtn("坐标数据 (addr3 + ?)", g_Offsets.addr3_to_addr5);
drawOffsetBtn("雷达坐标 (addr3 + ?)", g_Offsets.addr3_to_addr6);
ImGui::Separator();
drawOffsetBtn("金币偏移", g_Offsets.prop_gold);
drawOffsetBtn("血量偏移", g_Offsets.prop_hp);
drawOffsetBtn("最大血量偏移", g_Offsets.prop_maxhp);
drawOffsetBtn("等级偏移", g_Offsets.prop_level);
drawOffsetBtn("蓝量偏移", g_Offsets.prop_mana);
}
void DrawPointerDebugger(const GameSnapshot& snap) {
if (ImGui::Begin("内存探针 [已开启自动兼容]", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Checkbox("开启暴力裸读 (防止反作弊异常)", &g_ForceDirectRead);
ImGui::Separator();
const auto& d = snap.debug;
const auto& off = snap.offsets;
ImGui::TextColored(d.baseX0 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), "[起点] 捕获到的 x0: 0x%lx", d.baseX0);
ImGui::TextColored(d.addr1 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 地址 1: 0x%lx", off.x0_to_addr1, d.addr1);
ImGui::TextColored(d.addr2 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 英雄数组: 0x%lx", off.addr1_to_addr2, d.addr2);
if (d.addr2 != 0) {
for (int i = 0; i < 15; i++) {
if (d.items[i].base == 0) continue;
char nodeName[64];
snprintf(nodeName, sizeof(nodeName), "数组序号 [%d] - 0x%lx", i, d.items[i].base);
if (ImGui::TreeNodeEx(nodeName, ImGuiTreeNodeFlags_Framed)) {
ImGui::TextColored(d.items[i].addr3 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 实体数据: 0x%lx", off.item_to_addr3, d.items[i].addr3);
if (d.items[i].addr3) {
ImGui::TextColored(d.items[i].addr4 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 属性区: 0x%lx", off.addr3_to_addr4, d.items[i].addr4);
ImGui::TextColored(d.items[i].addr5 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " ├─ [+%d] 坐标区: 0x%lx", off.addr3_to_addr5, d.items[i].addr5);
ImGui::TextColored(d.items[i].addr6 ? ImVec4(0,1,0,1) : ImVec4(1,0,0,1), " └─ [+%d] 小地图: 0x%lx", off.addr3_to_addr6, d.items[i].addr6);
}
ImGui::TreePop();
}
}
}
uintptr_t rootBase = g_ActorManager.load();
ImGui::TextColored(ImVec4(1, 0.5, 0, 1), "当前捕获基址(x0): 0x%lx", rootBase);
ImGui::Separator();
if (ImGui::CollapsingHeader("实时运行日志", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::TextColored(g_InitCallCount > 0 ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 0, 1),
"> 当前成功拦截次数: %d", g_InitCallCount.load());
ImGui::BeginChild("LogRegion", ImVec2(0, 120), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
std::lock_guard<std::mutex> lock(g_LogMutex);
for (const auto& log : g_AppLogs) { ImGui::TextUnformatted(log.c_str()); }
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) ImGui::SetScrollHereY(1.0f);
ImGui::EndChild();
}
std::lock_guard<std::mutex> lock(g_OffsetMutex);
ImGui::Text("偏移量调整矩阵:");
if (ImGui::Button("-4##x0")) { g_Offsets.x0_to_addr1 -= 4; } ImGui::SameLine();
if (ImGui::Button("+4##x0")) { g_Offsets.x0_to_addr1 += 4; } ImGui::SameLine();
ImGui::Text("x0_to_addr1: 0x%X", g_Offsets.x0_to_addr1);
ImGui::Separator();
ImGui::TextColored(ImVec4(0,1,0,1), "实体层级1: 0x%lx", snap.debug.addr1);
ImGui::TextColored(ImVec4(0,1,0,1), "实体层级2: 0x%lx", snap.debug.addr2);
}
ImGui::End();
}
@ -506,14 +382,23 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
}
if (!g_Initialized) {
LOGI("检测到首次渲染,正在初始化终端...");
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGuiIO& io = ImGui::GetIO();
const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/NotoSansSC-Regular.otf", "/system/fonts/DroidSansFallback.ttf" };
for (int i = 0; i < 4; i++) {
io.IniFilename = nullptr;
ApplyCyberpunkTechStyle(ImGui::GetStyle());
io.Fonts->AddFontDefault();
ImFontConfig config;
config.MergeMode = true;
const char* systemFonts[] = { "/system/fonts/SysSans-Hans-Regular.ttf", "/system/fonts/NotoSansCJKjp-Regular.otc", "/system/fonts/DroidSansFallback.ttf" };
for (int i = 0; i < 3; i++) {
if (access(systemFonts[i], R_OK) == 0) {
io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
g_FontLoaded = true; break;
io.Fonts->AddFontFromFileTTF(systemFonts[i], 32.0f, &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
break;
}
}
g_Initialized = true;
@ -532,91 +417,88 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
ImGuiStyle& style = ImGui::GetStyle();
style = default_style;
style.ScaleAllSizes(1.2f * finalScale);
style.WindowRounding = 12.0f;
style.WindowMinSize = ImVec2(100.0f, 100.0f);
io.FontGlobalScale = 1.2f * finalScale;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
if (g_Touch.down.load())
ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(0, 255, 0, 200));
if (g_Touch.down.load()) {
ImGui::GetForegroundDrawList()->AddCircleFilled(io.MousePos, 20.0f * finalScale, IM_COL32(0, 200, 255, 120));
ImGui::GetForegroundDrawList()->AddCircle(io.MousePos, 28.0f * finalScale, IM_COL32(0, 200, 255, 200), 0, 2.0f);
}
if (g_BaseWindowHeight == 0.0f) g_BaseWindowHeight = h * 0.45f;
ImGui::SetNextWindowPos(ImVec2(30, 30), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(w * 0.6f, g_BaseWindowHeight), ImGuiCond_FirstUseEver);
static bool show_pointer_debugger = true;
static bool show_pointer_debugger = false;
static bool show_radar = true;
if (ImGui::Begin("IL2CPP 透视框架 (防闪退正式版)")) {
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
if (ImGui::Begin("CYBER-CORE 战术终端", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.15f, 1.0f));
ImGui::BeginChild("HookController", ImVec2(0, 70), true);
if (g_IsCompatibilityMode) {
ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "⚠ [系统警告] SELinux=Enforcing 状态检测!");
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.8f, 1), "如果 Hook 失败,请使用 APatch 的 ZygiskNext 模块或设置 Permissive。");
ImGui::Separator();
}
if (!g_IsHookInstalled) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.2f, 0.2f, 1.0f));
if (ImGui::Button("🔴 在大厅界面点击此按钮注入", ImVec2(-1, 40))) {
InstallCoreHook();
}
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.7f, 0.1f, 0.2f, 1.0f));
if (ImGui::Button("🔴 建立挂载 (Kernel Hook)", ImVec2(280 * finalScale, 45 * finalScale))) InstallCoreHook();
ImGui::PopStyleColor();
} else {
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ Hook 注入完成!快去进对局测试。");
ImGui::TextColored(ImVec4(0.0f, 1.0f, 0.0f, 1.0f), "✅ [ ONLINE ] 核心链路稳定连接中");
}
ImGui::Text("状态: %s", g_HookStatusMsg.c_str());
ImGui::EndChild();
ImGui::PopStyleColor();
ImGui::Separator();
if (ImGui::CollapsingHeader("基础校准 (触控与缩放)")) {
ImGui::SliderFloat("菜单缩放", &g_UserUIScale, 0.5f, 2.0f);
ImGui::Text("坐标偏移 X:%.1f Y:%.1f", g_Touch.offsetX, g_Touch.offsetY);
if (ImGui::Button("-10##x")) g_Touch.offsetX -= 10; ImGui::SameLine();
if (ImGui::Button("+10##x")) g_Touch.offsetX += 10; ImGui::SameLine();
if (ImGui::Button("-10##y")) g_Touch.offsetY -= 10; ImGui::SameLine();
if (ImGui::Button("+10##y")) g_Touch.offsetY += 10;
}
ImGui::Separator();
ImGui::Checkbox("雷达 (Radar)", &show_radar); ImGui::SameLine();
ImGui::Checkbox("指针断点调试", &show_pointer_debugger);
ImGui::Text("终端日志: %s", g_HookStatusMsg.c_str());
ImGui::Separator();
ImGui::TextColored(ImVec4(0, 1, 0, 1), "状态: %s", snapshot.inMatch ? "局内" : "未获取到对象");
if (ImGui::BeginTable("PlayersTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
ImGui::TableSetupColumn("等级"); ImGui::TableSetupColumn("血量");
ImGui::TableSetupColumn("蓝量"); ImGui::TableSetupColumn("金币");
ImGui::TableSetupColumn("雷达坐标"); ImGui::TableHeadersRow();
ImGui::PushItemWidth(200.0f * finalScale);
ImGui::SliderFloat("UI ZOOM (终端缩放)", &g_UserUIScale, 0.5f, 2.5f);
ImGui::PopItemWidth();
ImGui::Separator();
ImGui::Checkbox("启动全息雷达 (HUD Radar)", &show_radar);
ImGui::Checkbox("启动内存探针 (Debugger)", &show_pointer_debugger);
ImGui::Separator();
ImGui::TextColored(ImVec4(0, 1, 1, 1), "DATA_STREAM // 实体数据流");
if (!snapshot.inMatch) {
ImGui::TextColored(ImVec4(1, 0.5f, 0, 1), "等待有效战场数据载入...");
} else {
for (const auto& p : snapshot.players) {
ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::Text("Lv.%d", p.level);
ImGui::TableNextColumn(); ImGui::Text("%d/%d", p.hp, p.maxHp);
ImGui::TableNextColumn(); ImGui::Text("%d", p.mana);
ImGui::TableNextColumn(); ImGui::Text("%d", p.gold);
ImGui::TableNextColumn(); ImGui::Text("%.0f, %.0f", p.mapX, p.mapY);
ImGui::Text("Lv.%-2d | HP: %d/%d | MP: %-4d | Gold: %-4d | 坐标: %.0f, %.0f",
p.level, p.hp, p.maxHp, p.mana, p.gold, p.mapX, p.mapY);
}
ImGui::EndTable();
}
}
ImGui::End();
if (show_pointer_debugger) DrawPointerDebugger(snapshot, w, h);
if (show_pointer_debugger) DrawPointerDebugger(snapshot);
if (show_radar && snapshot.inMatch) {
ImGui::SetNextWindowPos(ImVec2(w - 350, 30), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(300, 300), ImGuiCond_FirstUseEver);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0.5f));
if (ImGui::Begin("Radar", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) {
ImVec2 p0 = ImGui::GetCursorScreenPos();
ImVec2 size = ImGui::GetContentRegionAvail();
ImGui::SetNextWindowPos(ImVec2(w - 350, 50), ImGuiCond_FirstUseEver);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.05f, 0.08f, 0.85f));
if (ImGui::Begin("HUD_Radar", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Dummy(ImVec2(260 * finalScale, 260 * finalScale));
ImVec2 p0 = ImGui::GetItemRectMin();
ImVec2 size = ImGui::GetItemRectSize();
ImDrawList* dl = ImGui::GetWindowDrawList();
dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(255, 255, 255, 100));
ImVec2 center = ImVec2(p0.x + size.x * 0.5f, p0.y + size.y * 0.5f);
dl->AddRect(p0, ImVec2(p0.x + size.x, p0.y + size.y), IM_COL32(0, 180, 255, 150), 0, 0, 1.5f);
dl->AddLine(ImVec2(center.x, p0.y), ImVec2(center.x, p0.y + size.y), IM_COL32(0, 150, 255, 80));
dl->AddLine(ImVec2(p0.x, center.y), ImVec2(p0.x + size.x, center.y), IM_COL32(0, 150, 255, 80));
dl->AddCircle(center, size.x * 0.25f, IM_COL32(0, 200, 255, 60), 32, 1.0f);
for (const auto& p : snapshot.players) {
float nX = p.mapX / 10000.0f;
float nY = p.mapY / 10000.0f;
float rX = p0.x + (nX * size.x);
float rY = p0.y + size.y - (nY * size.y);
if (nX > 0 && nX < 1 && nY > 0 && nY < 1)
dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 0, 0, 255));
if (nX > 0 && nX < 1 && nY > 0 && nY < 1) {
dl->AddCircleFilled(ImVec2(rX, rY), 5.0f * finalScale, IM_COL32(255, 50, 50, 150));
}
}
}
ImGui::End();
@ -636,16 +518,31 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
}
void* DelayedHookThread(void*) {
sleep(2);
LOGI("底层初始化:挂载 EGL SwapBuffers...");
void* egl = nullptr;
while (!egl) { egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); if (!egl) sleep(1); }
DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
int retry = 0;
while (!egl && retry < 10) {
egl = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (!egl) { sleep(1); retry++; }
}
if(egl) {
int ret = DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
if (ret != 0) LOGE("EGL Hook 失败!错误码: %d. SELinux 强制模式可能拦截了 libEGL 的修改(execmod)。", ret);
}
LOGI("底层初始化:挂载 InputConsumer...");
void* ins = nullptr;
while (!ins) { ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"); if (!ins) sleep(1); }
DobbyHook(ins, (void*)hook_consume, (void**)&old_consume);
retry = 0;
while (!ins && retry < 10) {
ins = DobbySymbolResolver("libinput.so", "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE");
if (!ins) { sleep(1); retry++; }
}
if(ins) DobbyHook(ins, (void*)hook_consume, (void**)&old_consume);
std::thread(DataWorkerThread).detach();
return nullptr;
}