imgui-mirror/main.cpp
2026-04-06 02:51:05 +08:00

65 lines
1.9 KiB
C++

#include <jni.h>
#include <dlfcn.h>
#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "JKMenu_SGame"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay, EGLSurface);
static eglSwapBuffers_t old_eglSwapBuffers = nullptr;
void DrawJKMenu() {
if (!ImGui::GetCurrentContext()) return;
ImGui::Begin("JKMenu for SGame", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Build Date: 2026-04-06");
ImGui::Separator();
static bool hack_enabled = false;
ImGui::Checkbox("功能开关示例", &hack_enabled);
ImGui::End();
}
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplAndroid_Init(nullptr);
ImGui_ImplOpenGL3_Init("#version 300 es");
g_Initialized = true;
LOGI("ImGui Initialized in SGame process.");
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
DrawJKMenu();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return old_eglSwapBuffers(dpy, surf);
}
void* init_thread(void*) {
// 王者荣耀启动较慢,建议延迟 10 秒等待渲染库加载完毕
sleep(10);
void* egl_addr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (egl_addr) {
DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
LOGI("Hook eglSwapBuffers Success!");
}
return nullptr;
}
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) {
pthread_t tid;
pthread_create(&tid, nullptr, init_thread, nullptr);
return JNI_VERSION_1_6;
}