Update main.cpp

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gggaa2152 2026-04-06 02:51:05 +08:00 committed by GitHub
parent 9f6cf5cee6
commit ea771008f7
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@ -1,44 +1,40 @@
#include <jni.h>
#include <dlfcn.h>
#include <pthread.h>
#include <unistd.h> // 必须包含,修复 sleep 报错
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <vulkan/vulkan.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "JKMenu_Core"
#define TAG "JKMenu_SGame"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
static bool g_VulkanMode = false;
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay, EGLSurface);
static eglSwapBuffers_t old_eglSwapBuffers = nullptr;
// 简单的 ImGui 菜单界面
void DrawJKMenu() {
if (!ImGui::GetCurrentContext()) return;
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - Version 1.0", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Render: %s", g_VulkanMode ? "Vulkan (Limited Support)" : "GLES 3.0 (Active)");
ImGui::Begin("JKMenu for SGame", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Build Date: 2026-04-06");
ImGui::Separator();
if (ImGui::Button("Log Test")) { LOGI("ImGui Button Clicked!"); }
static bool hack_enabled = false;
ImGui::Checkbox("功能开关示例", &hack_enabled);
ImGui::End();
}
// OpenGL 渲染 Hook
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplAndroid_Init(nullptr);
ImGui_ImplOpenGL3_Init("#version 300 es");
g_Initialized = true;
LOGI("ImGui Initialized in SGame process.");
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
@ -50,20 +46,13 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
}
void* init_thread(void*) {
LOGI("JKMenu init_thread started...");
sleep(5); // 等待游戏完全进入
// 探测 Vulkan 驱动
if (dlopen("vulkan.adreno.so", RTLD_NOLOAD)) {
g_VulkanMode = true;
LOGI("Detected Vulkan. Switch to Compatibility Mode if menu is invisible.");
}
// 挂载 EGL Hook (libEGL.so 在 Android 兼容模式下必用)
// 王者荣耀启动较慢,建议延迟 10 秒等待渲染库加载完毕
sleep(10);
void* egl_addr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (egl_addr) {
DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
LOGI("GLES Hooked successfully.");
LOGI("Hook eglSwapBuffers Success!");
}
return nullptr;
}