imgui-mirror/main.cpp
2026-04-06 19:10:53 +08:00

146 lines
4.9 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <android/input.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Fixer"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
static bool g_ShowMenu = true;
struct TouchPos { float x, y; };
struct {
float x, y;
bool down;
} g_RawTouch = {0, 0, false};
// --- 自动校准存储 ---
static TouchPos g_P1 = {0, 0}; // 窗口左上角在 Raw 坐标系下的位置
static TouchPos g_P2 = {0, 0}; // 窗口右下角在 Raw 坐标系下的位置
static float g_FinalX = 0, g_FinalY = 0;
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
static p_InputConsumer_consume old_consume = nullptr;
void handle_event(void* event) {
if (!event) return;
static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
if (_getType && _getType(event) == 1) {
int action = _getAction(event) & 0xff;
g_RawTouch.x = _getX(event, 0);
g_RawTouch.y = _getY(event, 0);
if (action == 0) g_RawTouch.down = true;
else if (action == 1 || action == 3) g_RawTouch.down = false;
}
}
int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
int res = old_consume(a, b, c, d, e, f);
if (res == 0 && f && *f) handle_event(*f);
return res;
}
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui::GetStyle().ScaleAllSizes(3.0f);
// 设置默认值 (基于你之前的截图尝试)
g_P1 = {600.0f, 200.0f};
g_P2 = {2000.0f, 1200.0f};
g_Initialized = true;
}
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)w, (float)h);
// --- 两点线性映射算法 ---
// 原理:将 [P1, P2] 的 Raw 范围映射到 [0, DisplaySize] 的渲染范围
float divX = (g_P2.x - g_P1.x);
float divY = (g_P2.y - g_P1.y);
if (divX != 0 && divY != 0) {
g_FinalX = (g_RawTouch.x - g_P1.x) / divX * (float)w;
g_FinalY = (g_RawTouch.y - g_P1.y) / divY * (float)h;
}
io.MousePos = ImVec2(g_FinalX, g_FinalY);
io.MouseDown[0] = g_RawTouch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// 辅助红点
if (g_RawTouch.down) {
ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 25.0f, IM_COL32(255, 0, 0, 255));
}
if (g_ShowMenu) {
ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.8f), ImGuiCond_Once);
ImGui::Begin("AndKitty SGame Touch Fixer", &g_ShowMenu);
ImGui::Text("Render: %dx%d", w, h);
ImGui::Text("Raw Touch: %.1f, %.1f", g_RawTouch.x, g_RawTouch.y);
ImGui::Separator();
if (ImGui::Button("第一步:点击窗口[左上角]后点我", ImVec2(-1, 80))) {
g_P1 = {g_RawTouch.x, g_RawTouch.y};
}
ImGui::Text("P1(Min): %.1f, %.1f", g_P1.x, g_P1.y);
ImGui::Spacing();
if (ImGui::Button("第二步:点击窗口[右下角]后点我", ImVec2(-1, 80))) {
g_P2 = {g_RawTouch.x, g_RawTouch.y};
}
ImGui::Text("P2(Max): %.1f, %.1f", g_P2.x, g_P2.y);
ImGui::Separator();
ImGui::TextColored(ImVec2(0,1,0), "Mapped Pos: %.1f, %.1f", g_FinalX, g_FinalY);
if (ImGui::Button("重置校准", ImVec2(200, 50))) {
g_P1 = {0,0}; g_P2 = {(float)w, (float)h};
}
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
sleep(15);
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
void* consume = DobbySymbolResolver("libinput.so", sym);
if (consume) DobbyHook(consume, (void*)hook_consume, (void**)&old_consume);
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr);
}