#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Fixer" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; struct TouchPos { float x, y; }; struct { float x, y; bool down; } g_RawTouch = {0, 0, false}; // --- 自动校准存储 --- static TouchPos g_P1 = {0, 0}; // 窗口左上角在 Raw 坐标系下的位置 static TouchPos g_P2 = {0, 0}; // 窗口右下角在 Raw 坐标系下的位置 static float g_FinalX = 0, g_FinalY = 0; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; void handle_event(void* event) { if (!event) return; static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType"); static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction"); static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX"); static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY"); if (_getType && _getType(event) == 1) { int action = _getAction(event) & 0xff; g_RawTouch.x = _getX(event, 0); g_RawTouch.y = _getY(event, 0); if (action == 0) g_RawTouch.down = true; else if (action == 1 || action == 3) g_RawTouch.down = false; } } int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) handle_event(*f); return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); // 设置默认值 (基于你之前的截图尝试) g_P1 = {600.0f, 200.0f}; g_P2 = {2000.0f, 1200.0f}; g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); // --- 两点线性映射算法 --- // 原理:将 [P1, P2] 的 Raw 范围映射到 [0, DisplaySize] 的渲染范围 float divX = (g_P2.x - g_P1.x); float divY = (g_P2.y - g_P1.y); if (divX != 0 && divY != 0) { g_FinalX = (g_RawTouch.x - g_P1.x) / divX * (float)w; g_FinalY = (g_RawTouch.y - g_P1.y) / divY * (float)h; } io.MousePos = ImVec2(g_FinalX, g_FinalY); io.MouseDown[0] = g_RawTouch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 辅助红点 if (g_RawTouch.down) { ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 25.0f, IM_COL32(255, 0, 0, 255)); } if (g_ShowMenu) { ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.8f), ImGuiCond_Once); ImGui::Begin("AndKitty SGame Touch Fixer", &g_ShowMenu); ImGui::Text("Render: %dx%d", w, h); ImGui::Text("Raw Touch: %.1f, %.1f", g_RawTouch.x, g_RawTouch.y); ImGui::Separator(); if (ImGui::Button("第一步:点击窗口[左上角]后点我", ImVec2(-1, 80))) { g_P1 = {g_RawTouch.x, g_RawTouch.y}; } ImGui::Text("P1(Min): %.1f, %.1f", g_P1.x, g_P1.y); ImGui::Spacing(); if (ImGui::Button("第二步:点击窗口[右下角]后点我", ImVec2(-1, 80))) { g_P2 = {g_RawTouch.x, g_RawTouch.y}; } ImGui::Text("P2(Max): %.1f, %.1f", g_P2.x, g_P2.y); ImGui::Separator(); ImGui::TextColored(ImVec2(0,1,0), "Mapped Pos: %.1f, %.1f", g_FinalX, g_FinalY); if (ImGui::Button("重置校准", ImVec2(200, 50))) { g_P1 = {0,0}; g_P2 = {(float)w, (float)h}; } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }