mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
142 lines
4.8 KiB
C++
142 lines
4.8 KiB
C++
#include <pthread.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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struct {
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float x, y;
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bool down;
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} g_Touch = {0, 0, false};
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// --- 原函数指针 ---
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typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getPointerId old_getPointerId = nullptr;
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typedef float (*p_getRawX)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getRawX old_getRawX = nullptr;
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typedef float (*p_getRawY)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getRawY old_getRawY = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 【核心】多重拦截逻辑 ---
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// 我们在游戏获取 PointerId 的那一刻,顺便把坐标存下来
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int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
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if (event != nullptr && AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 尝试获取原始坐标
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if (old_getRawX && old_getRawY) {
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g_Touch.x = old_getRawX(event, 0);
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g_Touch.y = old_getRawY(event, 0);
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} else {
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g_Touch.x = AMotionEvent_getX(event, 0);
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g_Touch.y = AMotionEvent_getY(event, 0);
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}
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_Touch.down = false;
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}
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}
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return old_getPointerId(event, index);
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Ready: %.fx%.f", g_Width, g_Height);
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Width, g_Height);
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// 关键:将拦截到的坐标注入 ImGui
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) {
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ImGui::Text("Status: Input Hooked");
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ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y);
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ImGui::Text("Action: %s", g_Touch.down ? "DOWN" : "UP");
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ImGui::Separator();
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static bool test = false;
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ImGui::Checkbox("Function Test", &test);
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if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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// 1. 渲染 Hook
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// 2. 输入 Hook
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
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void* getRawX = dlsym(libandroid, "AMotionEvent_getRawX");
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void* getRawY = dlsym(libandroid, "AMotionEvent_getRawY");
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// 如果找不到 getRawX,就找 getX
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if (!getRawX) getRawX = dlsym(libandroid, "AMotionEvent_getX");
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if (!getRawY) getRawY = dlsym(libandroid, "AMotionEvent_getY");
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// 我们 Hook 这三个函数,但重点是 getPointerId
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if (getPointerId) DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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if (getRawX) old_getRawX = (p_getRawX)getRawX;
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if (getRawY) old_getRawY = (p_getRawY)getRawY;
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LOGI("Input Hooks Ready: PointerId:%p, RawX:%p", getPointerId, getRawX);
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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