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Update main.cpp
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main.cpp
73
main.cpp
@ -26,21 +26,35 @@ struct {
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typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getPointerId old_getPointerId = nullptr;
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typedef float (*p_getRawX)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getRawX old_getRawX = nullptr;
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typedef float (*p_getRawY)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getRawY old_getRawY = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 【核心】极简拦截器 ---
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// 参考主流做法:Hook getPointerId 是获取 InputEvent 最稳妥的时机
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// --- 【核心】多重拦截逻辑 ---
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// 我们在游戏获取 PointerId 的那一刻,顺便把坐标存下来
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int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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if (event != nullptr && AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 记录坐标和状态
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g_Touch.x = AMotionEvent_getX(event, 0);
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g_Touch.y = AMotionEvent_getY(event, 0);
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// 尝试获取原始坐标
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if (old_getRawX && old_getRawY) {
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g_Touch.x = old_getRawX(event, 0);
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g_Touch.y = old_getRawY(event, 0);
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} else {
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g_Touch.x = AMotionEvent_getX(event, 0);
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g_Touch.y = AMotionEvent_getY(event, 0);
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}
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if (action == AMOTION_EVENT_ACTION_DOWN) g_Touch.down = true;
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else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_Touch.down = false;
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_Touch.down = false;
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}
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}
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return old_getPointerId(event, index);
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}
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@ -57,8 +71,9 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配高分屏
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Ready: %.fx%.f", g_Width, g_Height);
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}
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ImGui_ImplOpenGL3_NewFrame();
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@ -67,17 +82,20 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_ShowMenu) {
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Width, g_Height);
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// 关键:将拦截到的坐标注入 ImGui
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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ImGui::SetNextWindowSize(ImVec2(550, 400), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Lite", &g_ShowMenu)) {
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ImGui::Text("Simple Input Mode Active");
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Final", &g_ShowMenu)) {
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ImGui::Text("Status: Input Hooked");
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ImGui::Text("Touch Pos: %.1f, %.1f", g_Touch.x, g_Touch.y);
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ImGui::Text("Action: %s", g_Touch.down ? "DOWN" : "UP");
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ImGui::Separator();
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ImGui::Text("Touch: %.1f, %.1f (%s)", g_Touch.x, g_Touch.y, g_Touch.down ? "DOWN" : "UP");
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static float f = 0.5f;
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ImGui::SliderFloat("Value Test", &f, 0.0f, 1.0f);
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static bool test = false;
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ImGui::Checkbox("Function Test", &test);
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if (ImGui::Button("Hide Menu")) g_ShowMenu = false;
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}
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@ -90,16 +108,27 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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}
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void* init_thread(void*) {
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// 渲染 Hook
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// 1. 渲染 Hook
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// 输入 Hook: 锁定 libandroid.so 或直接从 RTLD_DEFAULT 找
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// 绝大多数 Mod 使用 AMotionEvent_getPointerId 作为切入点
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void* getPointerId = dlsym(RTLD_DEFAULT, "AMotionEvent_getPointerId");
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if (getPointerId) {
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DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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LOGI("Simple Hook Applied: getPointerId");
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// 2. 输入 Hook
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
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void* getRawX = dlsym(libandroid, "AMotionEvent_getRawX");
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void* getRawY = dlsym(libandroid, "AMotionEvent_getRawY");
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// 如果找不到 getRawX,就找 getX
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if (!getRawX) getRawX = dlsym(libandroid, "AMotionEvent_getX");
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if (!getRawY) getRawY = dlsym(libandroid, "AMotionEvent_getY");
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// 我们 Hook 这三个函数,但重点是 getPointerId
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if (getPointerId) DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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if (getRawX) old_getRawX = (p_getRawX)getRawX;
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if (getRawY) old_getRawY = (p_getRawY)getRawY;
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LOGI("Input Hooks Ready: PointerId:%p, RawX:%p", getPointerId, getRawX);
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}
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return nullptr;
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