imgui-mirror/main.cpp
2026-04-06 18:56:32 +08:00

165 lines
5.9 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <android/input.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
// --- 状态存储 ---
static bool g_Initialized = false;
static bool g_ShowMenu = true;
struct {
float x, y;
bool down;
} g_TouchData = {0, 0, false};
// 坐标映射修正参数
static float g_FixedScaleX = 1.0f;
static float g_FixedScaleY = 1.0f;
static bool g_SwapXY = false; // 是否需要旋转坐标
// --- 原函数指针 ---
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
static p_InputConsumer_consume old_consume = nullptr;
void handle_motion_event(void* event) {
if (!event) return;
static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
if (_getType && _getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int action = _getAction(event) & AMOTION_EVENT_ACTION_MASK;
g_TouchData.x = _getX(event, 0);
g_TouchData.y = _getY(event, 0);
if (action == AMOTION_EVENT_ACTION_DOWN) g_TouchData.down = true;
else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_TouchData.down = false;
}
}
int hook_InputConsumer_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) {
int result = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent);
if (result == 0 && outEvent && *outEvent) {
handle_motion_event(*outEvent);
}
return result;
}
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint width, height;
eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui::GetStyle().ScaleAllSizes(3.0f);
g_Initialized = true;
}
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)width, (float)height);
// --- 核心修复逻辑:基于滑块和自动映射 ---
// 根据截图 18:55 的数据计算的初始值:
// 原始 X=1752 (其实是竖屏的 Y), 原始 Y=934 (其实是竖屏的 X)
// 渲染 W=1426, H=1008
static float sX = 0.81f; // 1426 / 1752 左右
static float sY = 1.07f; // 1008 / 934 左右
static bool flipX = false;
static bool flipY = false;
float finalX = g_TouchData.x * sX;
float finalY = g_TouchData.y * sY;
if (g_SwapXY) {
finalX = g_TouchData.y * sX;
finalY = g_TouchData.x * sY;
}
io.MousePos = ImVec2(finalX, finalY);
io.MouseDown[0] = g_TouchData.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
if (g_ShowMenu) {
ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(width * 0.9f, height * 0.9f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty SGame Fixer", &g_ShowMenu)) {
ImGui::Text("Win: %dx%d | Raw: %.1f, %.1f", width, height, g_TouchData.x, g_TouchData.y);
ImGui::Text("Mapped: %.1f, %.1f", finalX, finalY);
ImGui::Separator();
// 调试滑块
ImGui::Checkbox("Swap X/Y (旋转坐标轴)", &g_SwapXY);
ImGui::SliderFloat("Scale X (宽度映射)", &sX, 0.0f, 2.0f);
ImGui::SliderFloat("Scale Y (高度映射)", &sY, 0.0f, 2.0f);
ImGui::Separator();
if (ImGui::Button("自动校准 (点这里后点击屏幕右下角)", ImVec2(-1, 80))) {
// 点击后请点一下游戏小窗口的最右下角
if (g_TouchData.x > 100 && g_TouchData.y > 100) {
if (g_TouchData.x > g_TouchData.y) {
sX = (float)width / g_TouchData.x;
sY = (float)height / g_TouchData.y;
g_SwapXY = false;
} else {
sX = (float)width / g_TouchData.y;
sY = (float)height / g_TouchData.x;
g_SwapXY = true;
}
}
}
ImGui::Separator();
static bool esp = false;
ImGui::Checkbox("Enable Feature", &esp);
if (ImGui::Button("Close Menu", ImVec2(200, 60))) { /* g_ShowMenu = false; */ }
}
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
sleep(15);
void* egl_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl_addr) DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
void* consume_addr = DobbySymbolResolver("libinput.so", consume_sym);
if (consume_addr) DobbyHook(consume_addr, (void*)hook_InputConsumer_consume, (void**)&old_consume);
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}