#include #include #include #include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) // --- 状态存储 --- static bool g_Initialized = false; static bool g_ShowMenu = true; struct { float x, y; bool down; } g_TouchData = {0, 0, false}; // 坐标映射修正参数 static float g_FixedScaleX = 1.0f; static float g_FixedScaleY = 1.0f; static bool g_SwapXY = false; // 是否需要旋转坐标 // --- 原函数指针 --- typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; void handle_motion_event(void* event) { if (!event) return; static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType"); static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction"); static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX"); static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY"); if (_getType && _getType(event) == AINPUT_EVENT_TYPE_MOTION) { int action = _getAction(event) & AMOTION_EVENT_ACTION_MASK; g_TouchData.x = _getX(event, 0); g_TouchData.y = _getY(event, 0); if (action == AMOTION_EVENT_ACTION_DOWN) g_TouchData.down = true; else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) g_TouchData.down = false; } } int hook_InputConsumer_consume(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent) { int result = old_consume(instance, factory, consumeBatches, frameTime, outSeq, outEvent); if (result == 0 && outEvent && *outEvent) { handle_motion_event(*outEvent); } return result; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint width, height; eglQuerySurface(dpy, surface, EGL_WIDTH, &width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)width, (float)height); // --- 核心修复逻辑:基于滑块和自动映射 --- // 根据截图 18:55 的数据计算的初始值: // 原始 X=1752 (其实是竖屏的 Y), 原始 Y=934 (其实是竖屏的 X) // 渲染 W=1426, H=1008 static float sX = 0.81f; // 1426 / 1752 左右 static float sY = 1.07f; // 1008 / 934 左右 static bool flipX = false; static bool flipY = false; float finalX = g_TouchData.x * sX; float finalY = g_TouchData.y * sY; if (g_SwapXY) { finalX = g_TouchData.y * sX; finalY = g_TouchData.x * sY; } io.MousePos = ImVec2(finalX, finalY); io.MouseDown[0] = g_TouchData.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); if (g_ShowMenu) { ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(width * 0.9f, height * 0.9f), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty SGame Fixer", &g_ShowMenu)) { ImGui::Text("Win: %dx%d | Raw: %.1f, %.1f", width, height, g_TouchData.x, g_TouchData.y); ImGui::Text("Mapped: %.1f, %.1f", finalX, finalY); ImGui::Separator(); // 调试滑块 ImGui::Checkbox("Swap X/Y (旋转坐标轴)", &g_SwapXY); ImGui::SliderFloat("Scale X (宽度映射)", &sX, 0.0f, 2.0f); ImGui::SliderFloat("Scale Y (高度映射)", &sY, 0.0f, 2.0f); ImGui::Separator(); if (ImGui::Button("自动校准 (点这里后点击屏幕右下角)", ImVec2(-1, 80))) { // 点击后请点一下游戏小窗口的最右下角 if (g_TouchData.x > 100 && g_TouchData.y > 100) { if (g_TouchData.x > g_TouchData.y) { sX = (float)width / g_TouchData.x; sY = (float)height / g_TouchData.y; g_SwapXY = false; } else { sX = (float)width / g_TouchData.y; sY = (float)height / g_TouchData.x; g_SwapXY = true; } } } ImGui::Separator(); static bool esp = false; ImGui::Checkbox("Enable Feature", &esp); if (ImGui::Button("Close Menu", ImVec2(200, 60))) { /* g_ShowMenu = false; */ } } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl_addr) DobbyHook(egl_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* consume_sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume_addr = DobbySymbolResolver("libinput.so", consume_sym); if (consume_addr) DobbyHook(consume_addr, (void*)hook_InputConsumer_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }