mirror of
https://github.com/ocornut/imgui.git
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125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
#include <jni.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#include <android/log.h>
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#include <dlfcn.h>
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#include <unistd.h>
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#include <pthread.h>
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// 核心库包含
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#include "dobby.h"
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include <GLES3/gl3.h>
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#include <EGL/egl.h>
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#define LOG_TAG "JKMenu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
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// 原始函数指针存储
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typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
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eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
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// 全局状态
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bool g_Initialized = false;
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bool g_ShowMenu = true;
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int g_Width = 0;
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int g_Height = 0;
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// 菜单渲染逻辑
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void DrawImGuiMenu() {
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if (!g_ShowMenu) return;
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ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
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ImGui::Begin("JKMenu - SGame Debug", &g_ShowMenu);
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ImGui::Text("Device: OnePlus Pad Pro 2");
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ImGui::Text("Status: Hook Active");
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ImGui::Text("Screen: %dx%d", g_Width, g_Height);
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ImGui::Separator();
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if (ImGui::Button("功能开关 1")) {
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LOGI("Feature 1 Toggled");
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}
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if (ImGui::Button("隐藏菜单")) {
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g_ShowMenu = false;
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}
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ImGui::End();
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}
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// Hook 后的渲染函数
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EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (!g_Initialized) {
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LOGI("Hooked eglSwapBuffers called for the first time!");
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eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
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if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
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g_Initialized = true;
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LOGI("ImGui Renderer Initialized: %dx%d", g_Width, g_Height);
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} else {
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LOGE("ImGui Renderer Initialization FAILED!");
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}
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}
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// 开始新帧
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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DrawImGuiMenu();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return orig_eglSwapBuffers(dpy, surface);
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}
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// 注入后的初始化线程
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void* hack_thread(void*) {
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LOGI("SO Loaded! Hack thread started.");
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// 增加等待时间,确保游戏引擎初始化完成
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sleep(10);
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// 尝试寻找 eglSwapBuffers
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void* target = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
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if (!target) {
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// 备选方案:尝试直接从当前进程获取地址
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target = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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}
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if (target) {
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LOGI("Target eglSwapBuffers found at: %p, starting hook...", target);
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DobbyHook(target,
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(dobby_dummy_func_t)hooked_eglSwapBuffers,
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(dobby_dummy_func_t*)&orig_eglSwapBuffers);
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if (orig_eglSwapBuffers) {
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LOGI("Dobby Hook Applied Successfully!");
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} else {
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LOGE("Dobby Hook Failed to apply!");
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}
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} else {
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LOGE("CRITICAL: eglSwapBuffers not found in libEGL.so or RTLD_DEFAULT");
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}
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return nullptr;
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}
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// .so 加载时的入口点
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void __attribute__((constructor)) init() {
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pthread_t t;
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pthread_create(&t, nullptr, hack_thread, nullptr);
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}
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