imgui-mirror/main.cpp
2026-04-04 21:54:19 +08:00

125 lines
3.3 KiB
C++

#include <jni.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <android/log.h>
#include <dlfcn.h>
#include <unistd.h>
#include <pthread.h>
// 核心库包含
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#define LOG_TAG "JKMenu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// 原始函数指针存储
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// 全局状态
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
int g_Height = 0;
// 菜单渲染逻辑
void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - SGame Debug", &g_ShowMenu);
ImGui::Text("Device: OnePlus Pad Pro 2");
ImGui::Text("Status: Hook Active");
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
ImGui::Separator();
if (ImGui::Button("功能开关 1")) {
LOGI("Feature 1 Toggled");
}
if (ImGui::Button("隐藏菜单")) {
g_ShowMenu = false;
}
ImGui::End();
}
// Hook 后的渲染函数
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
LOGI("Hooked eglSwapBuffers called for the first time!");
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Renderer Initialized: %dx%d", g_Width, g_Height);
} else {
LOGE("ImGui Renderer Initialization FAILED!");
}
}
// 开始新帧
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
DrawImGuiMenu();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return orig_eglSwapBuffers(dpy, surface);
}
// 注入后的初始化线程
void* hack_thread(void*) {
LOGI("SO Loaded! Hack thread started.");
// 增加等待时间,确保游戏引擎初始化完成
sleep(10);
// 尝试寻找 eglSwapBuffers
void* target = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
if (!target) {
// 备选方案:尝试直接从当前进程获取地址
target = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
}
if (target) {
LOGI("Target eglSwapBuffers found at: %p, starting hook...", target);
DobbyHook(target,
(dobby_dummy_func_t)hooked_eglSwapBuffers,
(dobby_dummy_func_t*)&orig_eglSwapBuffers);
if (orig_eglSwapBuffers) {
LOGI("Dobby Hook Applied Successfully!");
} else {
LOGE("Dobby Hook Failed to apply!");
}
} else {
LOGE("CRITICAL: eglSwapBuffers not found in libEGL.so or RTLD_DEFAULT");
}
return nullptr;
}
// .so 加载时的入口点
void __attribute__((constructor)) init() {
pthread_t t;
pthread_create(&t, nullptr, hack_thread, nullptr);
}