mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-09 07:55:52 +01:00
Update main.cpp
This commit is contained in:
parent
7fb5159e9d
commit
5221e3a3d1
49
main.cpp
49
main.cpp
@ -17,6 +17,7 @@
|
||||
|
||||
#define LOG_TAG "JKMenu"
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
|
||||
|
||||
// 原始函数指针存储
|
||||
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
|
||||
@ -33,11 +34,10 @@ void DrawImGuiMenu() {
|
||||
if (!g_ShowMenu) return;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
|
||||
// 菜单标题显示为王者荣耀
|
||||
ImGui::Begin("JKMenu - SGame Special", &g_ShowMenu);
|
||||
ImGui::Begin("JKMenu - SGame Debug", &g_ShowMenu);
|
||||
|
||||
ImGui::Text("Device: OnePlus Pad Pro 2");
|
||||
ImGui::Text("Target: com.tencent.tmgp.sgame");
|
||||
ImGui::Text("Status: Hook Active");
|
||||
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
|
||||
ImGui::Separator();
|
||||
|
||||
@ -55,32 +55,29 @@ void DrawImGuiMenu() {
|
||||
// Hook 后的渲染函数
|
||||
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
|
||||
if (!g_Initialized) {
|
||||
// 获取当前 Surface 的宽高
|
||||
LOGI("Hooked eglSwapBuffers called for the first time!");
|
||||
|
||||
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
|
||||
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
|
||||
|
||||
// 初始化 ImGui 上下文
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// 设置显示大小
|
||||
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
|
||||
|
||||
// 初始化后端
|
||||
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||||
|
||||
g_Initialized = true;
|
||||
LOGI("ImGui Initialized Successfully for SGame");
|
||||
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
|
||||
g_Initialized = true;
|
||||
LOGI("ImGui Renderer Initialized: %dx%d", g_Width, g_Height);
|
||||
} else {
|
||||
LOGE("ImGui Renderer Initialization FAILED!");
|
||||
}
|
||||
}
|
||||
|
||||
// 开始新帧
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// 绘制 UI
|
||||
DrawImGuiMenu();
|
||||
|
||||
// 渲染输出
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
@ -89,24 +86,32 @@ EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
|
||||
|
||||
// 注入后的初始化线程
|
||||
void* hack_thread(void*) {
|
||||
LOGI("Hack Thread Started");
|
||||
LOGI("SO Loaded! Hack thread started.");
|
||||
|
||||
// 等待游戏加载 libEGL.so
|
||||
sleep(5);
|
||||
// 增加等待时间,确保游戏引擎初始化完成
|
||||
sleep(10);
|
||||
|
||||
// 使用 Dobby 寻找目标函数地址
|
||||
// 尝试寻找 eglSwapBuffers
|
||||
void* target = DobbySymbolResolver("libEGL.so", "eglSwapBuffers");
|
||||
if (!target) {
|
||||
// 备选方案:尝试直接从当前进程获取地址
|
||||
target = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
|
||||
}
|
||||
|
||||
if (target) {
|
||||
LOGI("Found eglSwapBuffers at: %p", target);
|
||||
LOGI("Target eglSwapBuffers found at: %p, starting hook...", target);
|
||||
|
||||
// 执行 Inline Hook
|
||||
DobbyHook(target,
|
||||
(dobby_dummy_func_t)hooked_eglSwapBuffers,
|
||||
(dobby_dummy_func_t*)&orig_eglSwapBuffers);
|
||||
|
||||
LOGI("Dobby Hook Applied");
|
||||
if (orig_eglSwapBuffers) {
|
||||
LOGI("Dobby Hook Applied Successfully!");
|
||||
} else {
|
||||
LOGE("Dobby Hook Failed to apply!");
|
||||
}
|
||||
} else {
|
||||
LOGI("Failed to find target function");
|
||||
LOGE("CRITICAL: eglSwapBuffers not found in libEGL.so or RTLD_DEFAULT");
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user