imgui-mirror/main.cpp
2026-04-06 05:01:40 +08:00

149 lines
4.2 KiB
C++

#include <jni.h>
#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <string.h>
#include <sys/mman.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include "dobby.h"
// ImGui 包含
#include "imgui.h"
#include "backends/imgui_impl_opengl3.h"
#define TAG "JKMenu_SGame"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
// --- 全局变量 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
pthread_mutex_t g_CtxMutex = PTHREAD_MUTEX_INITIALIZER;
EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr;
// 获取模块基址
uintptr_t get_module_base(const char* name) {
FILE* fp = fopen("/proc/self/maps", "r");
char line[1024];
uintptr_t base = 0;
while (fp && fgets(line, sizeof(line), fp)) {
if (strstr(line, name)) {
base = (uintptr_t)strtoull(line, NULL, 16);
break;
}
}
if (fp) fclose(fp);
return base;
}
// --- ImGui 绘制逻辑 ---
void DrawImGui(int width, int height) {
if (!g_ShowMenu) return;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// 绘制一个调试背景,确保能看到渲染层
ImGui::GetForegroundDrawList()->AddRectFilled(
ImVec2(50, 50), ImVec2(250, 150),
IM_COL32(255, 0, 0, 150) // 半透明红色矩形
);
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
if (ImGui::Begin("JKMenu v3.7 - Render Test", &g_ShowMenu)) {
ImGui::TextColored(ImVec4(0, 1, 0, 1), "Status: Rendering");
ImGui::Text("Screen: %d x %d", width, height);
ImGui::Separator();
static bool cheat_esp = false;
ImGui::Checkbox("Enable ESP Test", &cheat_esp);
if (ImGui::Button("Close Menu")) {
g_ShowMenu = false;
}
}
ImGui::End();
ImGui::Render();
// 渲染前保存 GL 状态(可选,但安全)
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
// --- Hook 后的 eglSwapBuffers ---
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
pthread_mutex_lock(&g_CtxMutex);
EGLint width, height;
eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
if (!g_Initialized) {
LOGI("ImGui Initializing (Viewport: %dx%d)", width, height);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
// 关键:即使没有输入后端,也必须设置显示大小
io.DisplaySize = ImVec2((float)width, (float)height);
io.IniFilename = nullptr;
// 关键:构建默认字体图轴
unsigned char* pixels;
int font_w, font_h;
io.Fonts->GetTexDataAsRGBA32(&pixels, &font_w, &font_h);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Init Success at %dx%d", width, height);
}
}
if (g_Initialized && width > 0 && height > 0) {
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)width, (float)height);
// 执行绘制
DrawImGui(width, height);
}
pthread_mutex_unlock(&g_CtxMutex);
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
LOGI("Thread started, entering monitoring loop...");
uintptr_t egl_base = 0;
while (egl_base == 0) {
egl_base = get_module_base("libEGL.so");
if (egl_base == 0) sleep(1);
}
void* sym_eglSwapBuffers = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (sym_eglSwapBuffers) {
LOGI("Hooking eglSwapBuffers at %p", sym_eglSwapBuffers);
DobbyHook(sym_eglSwapBuffers, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
}
return nullptr;
}
__attribute__((constructor))
void _init() {
pthread_t tid;
pthread_create(&tid, nullptr, init_thread, nullptr);
pthread_detach(tid);
}
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) {
return JNI_VERSION_1_6;
}