#include #include #include #include #include #include #include #include #include #include #include #include "dobby.h" // ImGui 包含 #include "imgui.h" #include "backends/imgui_impl_opengl3.h" #define TAG "JKMenu_SGame" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) // --- 全局变量 --- bool g_Initialized = false; bool g_ShowMenu = true; pthread_mutex_t g_CtxMutex = PTHREAD_MUTEX_INITIALIZER; EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr; // 获取模块基址 uintptr_t get_module_base(const char* name) { FILE* fp = fopen("/proc/self/maps", "r"); char line[1024]; uintptr_t base = 0; while (fp && fgets(line, sizeof(line), fp)) { if (strstr(line, name)) { base = (uintptr_t)strtoull(line, NULL, 16); break; } } if (fp) fclose(fp); return base; } // --- ImGui 绘制逻辑 --- void DrawImGui(int width, int height) { if (!g_ShowMenu) return; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 绘制一个调试背景,确保能看到渲染层 ImGui::GetForegroundDrawList()->AddRectFilled( ImVec2(50, 50), ImVec2(250, 150), IM_COL32(255, 0, 0, 150) // 半透明红色矩形 ); ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); if (ImGui::Begin("JKMenu v3.7 - Render Test", &g_ShowMenu)) { ImGui::TextColored(ImVec4(0, 1, 0, 1), "Status: Rendering"); ImGui::Text("Screen: %d x %d", width, height); ImGui::Separator(); static bool cheat_esp = false; ImGui::Checkbox("Enable ESP Test", &cheat_esp); if (ImGui::Button("Close Menu")) { g_ShowMenu = false; } } ImGui::End(); ImGui::Render(); // 渲染前保存 GL 状态(可选,但安全) ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } // --- Hook 后的 eglSwapBuffers --- EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { pthread_mutex_lock(&g_CtxMutex); EGLint width, height; eglQuerySurface(dpy, surface, EGL_WIDTH, &width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &height); if (!g_Initialized) { LOGI("ImGui Initializing (Viewport: %dx%d)", width, height); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); // 关键:即使没有输入后端,也必须设置显示大小 io.DisplaySize = ImVec2((float)width, (float)height); io.IniFilename = nullptr; // 关键:构建默认字体图轴 unsigned char* pixels; int font_w, font_h; io.Fonts->GetTexDataAsRGBA32(&pixels, &font_w, &font_h); if (ImGui_ImplOpenGL3_Init("#version 300 es")) { g_Initialized = true; LOGI("ImGui Init Success at %dx%d", width, height); } } if (g_Initialized && width > 0 && height > 0) { ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)width, (float)height); // 执行绘制 DrawImGui(width, height); } pthread_mutex_unlock(&g_CtxMutex); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { LOGI("Thread started, entering monitoring loop..."); uintptr_t egl_base = 0; while (egl_base == 0) { egl_base = get_module_base("libEGL.so"); if (egl_base == 0) sleep(1); } void* sym_eglSwapBuffers = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (sym_eglSwapBuffers) { LOGI("Hooking eglSwapBuffers at %p", sym_eglSwapBuffers); DobbyHook(sym_eglSwapBuffers, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); } return nullptr; } __attribute__((constructor)) void _init() { pthread_t tid; pthread_create(&tid, nullptr, init_thread, nullptr); pthread_detach(tid); } JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) { return JNI_VERSION_1_6; }