imgui-mirror/main.cpp
2026-04-06 20:24:12 +08:00

180 lines
5.9 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <android/input.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
// --- 高级自适应结构 ---
struct {
float x, y;
bool down;
// 你的物理分辨率 wm size: 2400 x 3392
float screenW = 2400.0f;
float screenH = 3392.0f;
// 运行时检测到的渲染分辨率
float renderW = 1426.0f;
float renderH = 1008.0f;
// 偏移量(部分手机分屏会有黑边填充)
float offsetX = 0.0f;
float offsetY = 0.0f;
} g_Touch = {0, 0, false};
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
// 核心映射函数:解决“点不准”的根源
void update_touch_position(float rawX, float rawY) {
// 逻辑:将物理坐标(0~2400)映射到渲染坐标(0~1426)
// 如果还是不准,通常是因为系统在分屏上方或左侧留了空隙
float scaleX = g_Touch.renderW / g_Touch.screenW;
float scaleY = g_Touch.renderH / g_Touch.screenH;
// 自动修正坐标:假设分屏是在屏幕顶部或左侧开始的
// 如果你的分屏是在屏幕中间,这个公式会通过 renderW/H 自动适配
g_Touch.x = (rawX * scaleX);
g_Touch.y = (rawY * scaleY);
// 容错处理:防止坐标超出菜单边界
if(g_Touch.x < 0) g_Touch.x = 0;
if(g_Touch.y < 0) g_Touch.y = 0;
}
void handle_android_event(AInputEvent* event) {
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
float rx = AMotionEvent_getX(event, 0);
float ry = AMotionEvent_getY(event, 0);
update_touch_position(rx, ry);
if (action == AMOTION_EVENT_ACTION_DOWN) {
g_Touch.down = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
g_Touch.down = false;
}
}
}
// Hook InputConsumer::consume
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
static p_InputConsumer_consume old_consume = nullptr;
int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
int res = old_consume(a, b, c, d, e, f);
if (res == 0 && f && *f) {
handle_android_event((AInputEvent*)*f);
}
return res;
}
// 渲染钩子
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
// 动态更新渲染尺寸
g_Touch.renderW = (float)w;
g_Touch.renderH = (float)h;
if (!g_Initialized) {
LOGI("ImGui Init: %d x %d", w, h);
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
// 缩放适配:基于 1080p 标准缩放 UI
float base_scale = (float)w / 1080.0f;
if(base_scale < 1.0f) base_scale = 1.0f;
ImGuiStyle& style = ImGui::GetStyle();
style.ScaleAllSizes(3.0f * base_scale);
ImGui::GetIO().FontGlobalScale = 3.0f * base_scale;
g_Initialized = true;
}
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH);
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
io.MouseDown[0] = g_Touch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// --- 调试辅助线:帮你定位为什么不准 ---
if (g_Touch.down) {
// 画一个大十字架跟随映射后的坐标
ImDrawList* draw = ImGui::GetForegroundDrawList();
draw->AddLine(ImVec2(0, g_Touch.y), ImVec2(g_Touch.renderW, g_Touch.y), IM_COL32(255, 255, 0, 200), 2.0f);
draw->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, g_Touch.renderH), IM_COL32(255, 255, 0, 200), 2.0f);
}
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.5f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Auto-Fix", nullptr, ImGuiWindowFlags_NoCollapse)) {
ImGui::Text("Physical: 2400 x 3392");
ImGui::Text("Render: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH);
ImGui::Separator();
// 显示当前计算出的缩放比,方便对比
ImGui::Text("Scale: X=%.3f, Y=%.3f", g_Touch.renderW/g_Touch.screenW, g_Touch.renderH/g_Touch.screenH);
ImGui::Text("Mouse: %.1f, %.1f", g_Touch.x, g_Touch.y);
if (ImGui::Button("Reset Menu", ImVec2(-1, 100))) {
ImGui::SetWindowPos(ImVec2(10, 10));
}
static bool test = false;
ImGui::Checkbox("Feature Toggle", &test);
ImGui::End();
}
ImGui::Render();
// GL 状态恢复
GLint last_depth;
glGetIntegerv(GL_DEPTH_TEST, &last_depth);
glDisable(GL_DEPTH_TEST);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (last_depth) glEnable(GL_DEPTH_TEST);
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
// 5秒延迟
sleep(5);
// Hook EGL
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
// Hook Input (libinput.so)
const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
void* addr = DobbySymbolResolver("libinput.so", sym);
if (addr) DobbyHook(addr, (void*)hook_consume, (void**)&old_consume);
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}