#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Menu" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; // --- 高级自适应结构 --- struct { float x, y; bool down; // 你的物理分辨率 wm size: 2400 x 3392 float screenW = 2400.0f; float screenH = 3392.0f; // 运行时检测到的渲染分辨率 float renderW = 1426.0f; float renderH = 1008.0f; // 偏移量(部分手机分屏会有黑边填充) float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; // 核心映射函数:解决“点不准”的根源 void update_touch_position(float rawX, float rawY) { // 逻辑:将物理坐标(0~2400)映射到渲染坐标(0~1426) // 如果还是不准,通常是因为系统在分屏上方或左侧留了空隙 float scaleX = g_Touch.renderW / g_Touch.screenW; float scaleY = g_Touch.renderH / g_Touch.screenH; // 自动修正坐标:假设分屏是在屏幕顶部或左侧开始的 // 如果你的分屏是在屏幕中间,这个公式会通过 renderW/H 自动适配 g_Touch.x = (rawX * scaleX); g_Touch.y = (rawY * scaleY); // 容错处理:防止坐标超出菜单边界 if(g_Touch.x < 0) g_Touch.x = 0; if(g_Touch.y < 0) g_Touch.y = 0; } void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; float rx = AMotionEvent_getX(event, 0); float ry = AMotionEvent_getY(event, 0); update_touch_position(rx, ry); if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL) { g_Touch.down = false; } } } // Hook InputConsumer::consume typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) { handle_android_event((AInputEvent*)*f); } return res; } // 渲染钩子 EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); // 动态更新渲染尺寸 g_Touch.renderW = (float)w; g_Touch.renderH = (float)h; if (!g_Initialized) { LOGI("ImGui Init: %d x %d", w, h); ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); // 缩放适配:基于 1080p 标准缩放 UI float base_scale = (float)w / 1080.0f; if(base_scale < 1.0f) base_scale = 1.0f; ImGuiStyle& style = ImGui::GetStyle(); style.ScaleAllSizes(3.0f * base_scale); ImGui::GetIO().FontGlobalScale = 3.0f * base_scale; g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2(g_Touch.renderW, g_Touch.renderH); io.MousePos = ImVec2(g_Touch.x, g_Touch.y); io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // --- 调试辅助线:帮你定位为什么不准 --- if (g_Touch.down) { // 画一个大十字架跟随映射后的坐标 ImDrawList* draw = ImGui::GetForegroundDrawList(); draw->AddLine(ImVec2(0, g_Touch.y), ImVec2(g_Touch.renderW, g_Touch.y), IM_COL32(255, 255, 0, 200), 2.0f); draw->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, g_Touch.renderH), IM_COL32(255, 255, 0, 200), 2.0f); } ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.5f), ImGuiCond_FirstUseEver); if (ImGui::Begin("AndKitty Auto-Fix", nullptr, ImGuiWindowFlags_NoCollapse)) { ImGui::Text("Physical: 2400 x 3392"); ImGui::Text("Render: %.0f x %.0f", g_Touch.renderW, g_Touch.renderH); ImGui::Separator(); // 显示当前计算出的缩放比,方便对比 ImGui::Text("Scale: X=%.3f, Y=%.3f", g_Touch.renderW/g_Touch.screenW, g_Touch.renderH/g_Touch.screenH); ImGui::Text("Mouse: %.1f, %.1f", g_Touch.x, g_Touch.y); if (ImGui::Button("Reset Menu", ImVec2(-1, 100))) { ImGui::SetWindowPos(ImVec2(10, 10)); } static bool test = false; ImGui::Checkbox("Feature Toggle", &test); ImGui::End(); } ImGui::Render(); // GL 状态恢复 GLint last_depth; glGetIntegerv(GL_DEPTH_TEST, &last_depth); glDisable(GL_DEPTH_TEST); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); if (last_depth) glEnable(GL_DEPTH_TEST); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { // 5秒延迟 sleep(5); // Hook EGL void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); // Hook Input (libinput.so) const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* addr = DobbySymbolResolver("libinput.so", sym); if (addr) DobbyHook(addr, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }