imgui-mirror/main.cpp
2026-04-06 19:07:59 +08:00

143 lines
4.8 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <android/input.h>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Fixer"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
static bool g_ShowMenu = true;
struct {
float x, y;
bool down;
} g_RawTouch = {0, 0, false};
// 校准参数 (根据你的截图初始设定)
static float g_ScaleX = 0.594f;
static float g_ScaleY = 0.473f;
static bool g_SwapXY = false;
static bool g_FlipX = false;
static bool g_FlipY = false;
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent);
static p_InputConsumer_consume old_consume = nullptr;
// 处理触摸事件
void handle_event(void* event) {
if (!event) return;
static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType");
static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX");
static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY");
if (_getType && _getType(event) == 1) {
int action = _getAction(event) & 0xff;
g_RawTouch.x = _getX(event, 0);
g_RawTouch.y = _getY(event, 0);
if (action == 0) g_RawTouch.down = true;
else if (action == 1 || action == 3) g_RawTouch.down = false;
}
}
int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) {
int res = old_consume(a, b, c, d, e, f);
if (res == 0 && f && *f) handle_event(*f);
return res;
}
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
if (!g_Initialized) {
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui::GetStyle().ScaleAllSizes(3.0f);
g_Initialized = true;
}
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)w, (float)h);
// 计算映射后的坐标
float tx = g_RawTouch.x;
float ty = g_RawTouch.y;
if (g_SwapXY) { float tmp = tx; tx = ty; ty = tmp; }
float mappedX = tx * g_ScaleX;
float mappedY = ty * g_ScaleY;
if (g_FlipX) mappedX = (float)w - mappedX;
if (g_FlipY) mappedY = (float)h - mappedY;
io.MousePos = ImVec2(mappedX, mappedY);
io.MouseDown[0] = g_RawTouch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// 1. 在背景画一个“触摸指示器” (非常有用的调试工具)
if (g_RawTouch.down) {
ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255));
ImGui::GetBackgroundDrawList()->AddText(ImVec2(io.MousePos.x + 30, io.MousePos.y), IM_COL32(255, 255, 0, 255), "HERE");
}
if (g_ShowMenu) {
ImGui::Begin("AndKitty Touch Calibrator", &g_ShowMenu);
ImGui::Text("Render: %dx%d", w, h);
ImGui::Text("Raw: %.1f, %.1f", g_RawTouch.x, g_RawTouch.y);
ImGui::Text("Mapped: %.1f, %.1f", mappedX, mappedY);
ImGui::Separator();
ImGui::Checkbox("Swap X/Y (轴翻转)", &g_SwapXY);
ImGui::Checkbox("Flip X (镜像X)", &g_FlipX);
ImGui::Checkbox("Flip Y (镜像Y)", &g_FlipY);
ImGui::SliderFloat("Scale X", &g_ScaleX, 0.0f, 3.0f);
ImGui::SliderFloat("Scale Y", &g_ScaleY, 0.0f, 3.0f);
if (ImGui::Button("Reset Parameters", ImVec2(-1, 60))) {
g_ScaleX = 1.0f; g_ScaleY = 1.0f; g_SwapXY = false;
}
ImGui::Separator();
ImGui::TextColored(ImVec2(0, 1, 0), "Step: 滑动滑块,直到红点跟着手指走");
if (ImGui::Button("Close Menu", ImVec2(-1, 60))) { g_ShowMenu = false; }
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
sleep(15);
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
void* consume = DobbySymbolResolver("libinput.so", sym);
if (consume) DobbyHook(consume, (void*)hook_consume, (void**)&old_consume);
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr);
}