#include #include #include #include #include #include #include #include "dobby.h" #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #define TAG "AndKitty_Fixer" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) static bool g_Initialized = false; static bool g_ShowMenu = true; struct { float x, y; bool down; } g_RawTouch = {0, 0, false}; // 校准参数 (根据你的截图初始设定) static float g_ScaleX = 0.594f; static float g_ScaleY = 0.473f; static bool g_SwapXY = false; static bool g_FlipX = false; static bool g_FlipY = false; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; typedef int (*p_InputConsumer_consume)(void* instance, void* factory, bool consumeBatches, int64_t frameTime, uint32_t* outSeq, void** outEvent); static p_InputConsumer_consume old_consume = nullptr; // 处理触摸事件 void handle_event(void* event) { if (!event) return; static auto _getType = (int (*)(void*))dlsym(RTLD_DEFAULT, "AInputEvent_getType"); static auto _getAction = (int (*)(void*))dlsym(RTLD_DEFAULT, "AMotionEvent_getAction"); static auto _getX = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getX"); static auto _getY = (float (*)(void*, size_t))dlsym(RTLD_DEFAULT, "AMotionEvent_getY"); if (_getType && _getType(event) == 1) { int action = _getAction(event) & 0xff; g_RawTouch.x = _getX(event, 0); g_RawTouch.y = _getY(event, 0); if (action == 0) g_RawTouch.down = true; else if (action == 1 || action == 3) g_RawTouch.down = false; } } int hook_consume(void* a, void* b, bool c, int64_t d, uint32_t* e, void** f) { int res = old_consume(a, b, c, d, e, f); if (res == 0 && f && *f) handle_event(*f); return res; } EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EGLint w, h; eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); if (!g_Initialized) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); ImGui::GetStyle().ScaleAllSizes(3.0f); g_Initialized = true; } ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)w, (float)h); // 计算映射后的坐标 float tx = g_RawTouch.x; float ty = g_RawTouch.y; if (g_SwapXY) { float tmp = tx; tx = ty; ty = tmp; } float mappedX = tx * g_ScaleX; float mappedY = ty * g_ScaleY; if (g_FlipX) mappedX = (float)w - mappedX; if (g_FlipY) mappedY = (float)h - mappedY; io.MousePos = ImVec2(mappedX, mappedY); io.MouseDown[0] = g_RawTouch.down; ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); // 1. 在背景画一个“触摸指示器” (非常有用的调试工具) if (g_RawTouch.down) { ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); ImGui::GetBackgroundDrawList()->AddText(ImVec2(io.MousePos.x + 30, io.MousePos.y), IM_COL32(255, 255, 0, 255), "HERE"); } if (g_ShowMenu) { ImGui::Begin("AndKitty Touch Calibrator", &g_ShowMenu); ImGui::Text("Render: %dx%d", w, h); ImGui::Text("Raw: %.1f, %.1f", g_RawTouch.x, g_RawTouch.y); ImGui::Text("Mapped: %.1f, %.1f", mappedX, mappedY); ImGui::Separator(); ImGui::Checkbox("Swap X/Y (轴翻转)", &g_SwapXY); ImGui::Checkbox("Flip X (镜像X)", &g_FlipX); ImGui::Checkbox("Flip Y (镜像Y)", &g_FlipY); ImGui::SliderFloat("Scale X", &g_ScaleX, 0.0f, 3.0f); ImGui::SliderFloat("Scale Y", &g_ScaleY, 0.0f, 3.0f); if (ImGui::Button("Reset Parameters", ImVec2(-1, 60))) { g_ScaleX = 1.0f; g_ScaleY = 1.0f; g_SwapXY = false; } ImGui::Separator(); ImGui::TextColored(ImVec2(0, 1, 0), "Step: 滑动滑块,直到红点跟着手指走"); if (ImGui::Button("Close Menu", ImVec2(-1, 60))) { g_ShowMenu = false; } ImGui::End(); } ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); return old_eglSwapBuffers(dpy, surface); } void* init_thread(void*) { sleep(15); void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); return nullptr; } __attribute__((constructor)) void init_plugin() { pthread_t t; pthread_create(&t, nullptr, init_thread, nullptr); }