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When ImGuiFreeTypeLoaderFlags_LoadColor is set, add FT_LOAD_RENDER to the FreeType LoadFlags so color glyphs (COLR/COLRv1/sbix/CBDT) produce a BGRA bitmap immediately during FT_Load_Glyph. In FontBakedLoadGlyph, skip the subsequent FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL) when the glyph is already a bitmap (slot->format == FT_GLYPH_FORMAT_BITMAP), because re-rendering with FT_RENDER_MODE_NORMAL discards the color layers and, for pure-COLR glyphs (no traditional outline), yields an empty bitmap -- so color emoji never bakes and AddText renders nothing. Monochrome fonts are unaffected: they have no color layers, so FT_LOAD_COLOR is a no-op for them and the existing FT_RENDER_MODE_NORMAL path runs as before (slot->format stays FT_GLYPH_FORMAT_OUTLINE until the explicit FT_Render_Glyph call).
misc/cpp/ InputText() wrappers for C++ standard library (STL) type: std::string. This is also an example of how you may wrap your own similar types. misc/debuggers/ Helper files for popular debuggers (Visual Studio, GDB, LLDB). e.g. With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger. misc/fonts/ Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts). Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code. Suggested fonts and links. misc/freetype/ Font atlas builder/rasterizer using FreeType instead of stb_truetype. Benefit from better FreeType rasterization, in particular for small fonts. misc/single_file/ Single-file header stub. We use this to validate compiling all *.cpp files in a same compilation unit. Users of that technique (also called "Unity builds") can generally provide this themselves, so we don't really recommend you use this in your projects.