mirror of
https://github.com/ocornut/imgui.git
synced 2026-11-06 14:35:51 +01:00
144 lines
4.6 KiB
C++
144 lines
4.6 KiB
C++
#include <pthread.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <time.h>
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#include <unistd.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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// 记录触摸
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struct {
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float x, y;
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bool down;
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} g_Touch = {0, 0, false};
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// --- 原函数指针 ---
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typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getPointerId old_getPointerId = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 稳定的坐标获取方案 ---
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int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
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if (g_ShowMenu && event != nullptr) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 获取手指 0 的绝对坐标
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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// 过滤非法值,防止之前出现的天文数字
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if (x >= 0 && y >= 0 && x < 4000 && y < 4000) {
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g_Touch.x = x;
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g_Touch.y = y;
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_Touch.down = false;
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}
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}
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}
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}
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return old_getPointerId(event, index);
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Width, g_Height);
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
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ImGui_ImplOpenGL3_Init("#version 300 es");
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// 注意:不调用 ImGui_ImplAndroid_Init,我们手动处理 IO
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ImGui::StyleColorsDark();
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Simple Ready: %.fx%.f", g_Width, g_Height);
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}
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// 核心:强制同步 IO 状态
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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// 固定的 DeltaTime 保证拖拽逻辑不失效
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io.DeltaTime = 1.0f / 60.0f;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Lite", &g_ShowMenu)) {
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ImGui::Text("Diagnosis:");
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ImGui::BulletText("Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::BulletText("Down: %s", io.MouseDown[0] ? "True" : "False");
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ImGui::Separator();
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static float f = 0.5f;
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ImGui::SliderFloat("Slider Test", &f, 0.0f, 1.0f);
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if (ImGui::Button("Close Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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// 注入后只等 2 秒,确保 libandroid.so 加载
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sleep(2);
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
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if (getPointerId) {
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DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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LOGI("Touch Hook Applied.");
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}
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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