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Update main.cpp
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main.cpp
154
main.cpp
@ -10,132 +10,104 @@
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#include <android/native_window.h>
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#define LOG_TAG "AndKitty_Diag"
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 诊断数据结构 ---
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static struct {
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bool initialized = false;
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bool show_menu = true;
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float screen_w = 0, screen_h = 0;
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// 捕获到的实时数据
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float raw_x = 0, raw_y = 0;
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int last_action = -1;
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int event_counter = 0;
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double last_frame_time = 0;
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float current_delta = 0;
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} g_Data;
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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// 记录触摸
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struct {
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float x, y;
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bool down;
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} g_Touch = {0, 0, false};
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// --- 原函数指针 ---
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typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
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static p_AInputQueue_getEvent old_getEvent = nullptr;
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typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
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static p_getPointerId old_getPointerId = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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double get_now() {
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struct timespec res;
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clock_gettime(CLOCK_MONOTONIC, &res);
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return (double)res.tv_sec + (double)res.tv_nsec / 1e9;
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}
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// --- 核心诊断 Hook ---
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int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
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int res = old_getEvent(queue, out_event);
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if (res >= 0 && out_event && *out_event && g_Data.initialized) {
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AInputEvent* event = *out_event;
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// --- 稳定的坐标获取方案 ---
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int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
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if (g_ShowMenu && event != nullptr) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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g_Data.event_counter++;
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g_Data.last_action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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g_Data.raw_x = AMotionEvent_getX(event, 0);
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g_Data.raw_y = AMotionEvent_getY(event, 0);
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// 获取手指 0 的绝对坐标
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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if (g_Data.show_menu) {
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ImGuiIO& io = ImGui::GetIO();
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// 强制修正:手动同步坐标
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io.MousePos = ImVec2(g_Data.raw_x, g_Data.raw_y);
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if (g_Data.last_action == AMOTION_EVENT_ACTION_DOWN) io.MouseDown[0] = true;
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else if (g_Data.last_action == AMOTION_EVENT_ACTION_UP) io.MouseDown[0] = false;
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// 过滤非法值,防止之前出现的天文数字
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if (x >= 0 && y >= 0 && x < 4000 && y < 4000) {
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g_Touch.x = x;
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g_Touch.y = y;
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// 依然让官方后端跑一下,处理多指逻辑
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ImGui_ImplAndroid_HandleInputEvent(event);
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// 【诊断关键点】再次强行锁死坐标,防止 HandleInputEvent 内部由于 Window 指针丢失导致的负数崩溃
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io.MousePos = ImVec2(g_Data.raw_x, g_Data.raw_y);
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if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
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g_Touch.down = true;
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} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
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g_Touch.down = false;
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}
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}
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}
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}
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return res;
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return old_getPointerId(event, index);
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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double now = get_now();
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if (g_Data.screen_w <= 0) {
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Data.screen_w = (float)w; g_Data.screen_h = (float)h;
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Data.initialized) {
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(g_Data.screen_w, g_Data.screen_h);
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io.DisplaySize = ImVec2(g_Width, g_Height);
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui_ImplAndroid_Init(nullptr);
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// 注意:不调用 ImGui_ImplAndroid_Init,我们手动处理 IO
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ImGui::StyleColorsDark();
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Data.initialized = true;
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g_Data.last_frame_time = now;
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g_Initialized = true;
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LOGI("ImGui Simple Ready: %.fx%.f", g_Width, g_Height);
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}
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// 每一帧更新时间,否则无法拖拽
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// 核心:强制同步 IO 状态
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ImGuiIO& io = ImGui::GetIO();
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g_Data.current_delta = (float)(now - g_Data.last_frame_time);
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io.DeltaTime = (g_Data.current_delta > 0) ? g_Data.current_delta : (1.0f/60.0f);
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g_Data.last_frame_time = now;
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io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
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io.MouseDown[0] = g_Touch.down;
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// 固定的 DeltaTime 保证拖拽逻辑不失效
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io.DeltaTime = 1.0f / 60.0f;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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if (g_Data.show_menu) {
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ImGui::SetNextWindowSize(ImVec2(750, 550), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Diagnosis Tool", &g_Data.show_menu)) {
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// --- 诊断面板 ---
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "SYSTEM STATUS:");
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ImGui::Text("Screen: %.0f x %.0f", g_Data.screen_w, g_Data.screen_h);
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ImGui::Text("DeltaTime: %.4f", io.DeltaTime);
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ImGui::Text("Total Events: %d", g_Data.event_counter);
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if (g_ShowMenu) {
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Lite", &g_ShowMenu)) {
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ImGui::Text("Diagnosis:");
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ImGui::BulletText("Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::BulletText("Down: %s", io.MouseDown[0] ? "True" : "False");
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0, 1, 1, 1), "INPUT TRACKING:");
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ImGui::Text("Raw NDK Pos: %.1f, %.1f", g_Data.raw_x, g_Data.raw_y);
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ImGui::Text("ImGui IO Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::Text("Action Code: %d (%s)", g_Data.last_action, io.MouseDown[0] ? "DOWN" : "UP");
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static float f = 0.5f;
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ImGui::SliderFloat("Slider Test", &f, 0.0f, 1.0f);
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ImGui::Separator();
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ImGui::TextColored(ImVec4(1, 0, 1, 1), "CAPTURE TEST:");
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ImGui::Checkbox("Capture Mouse?", &io.WantCaptureMouse);
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static float test_f = 0.5f;
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ImGui::SliderFloat("Drag Logic Test", &test_f, 0.0f, 1.0f);
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if (ImGui::Button("Reset Counter")) g_Data.event_counter = 0;
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ImGui::Separator();
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ImGui::TextWrapped("GUIDE: If 'Raw NDK Pos' moves but 'ImGui IO Pos' does not, the override failed.");
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if (ImGui::Button("Close Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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@ -146,19 +118,21 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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}
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void* init_thread(void*) {
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sleep(10); // 等待游戏加载
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// 注入后只等 2 秒,确保 libandroid.so 加载
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sleep(2);
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
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if (getEvent) {
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DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
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LOGI("Diagnostics Hooked Successfully.");
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void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
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if (getPointerId) {
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DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
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LOGI("Touch Hook Applied.");
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}
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}
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return nullptr;
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}
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