Update main.cpp

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gggaa2152 2026-04-06 10:13:02 +08:00 committed by GitHub
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main.cpp
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@ -10,132 +10,104 @@
#include "dobby.h"
#include <android/log.h>
#include <android/input.h>
#include <android/native_window.h>
#define LOG_TAG "AndKitty_Diag"
#define LOG_TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
// --- 诊断数据结构 ---
static struct {
bool initialized = false;
bool show_menu = true;
float screen_w = 0, screen_h = 0;
// 捕获到的实时数据
float raw_x = 0, raw_y = 0;
int last_action = -1;
int event_counter = 0;
double last_frame_time = 0;
float current_delta = 0;
} g_Data;
// --- 全局状态 ---
static bool g_Initialized = false;
static bool g_ShowMenu = true;
static float g_Width = 0, g_Height = 0;
// 记录触摸
struct {
float x, y;
bool down;
} g_Touch = {0, 0, false};
// --- 原函数指针 ---
typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
static p_AInputQueue_getEvent old_getEvent = nullptr;
typedef int32_t (*p_getPointerId)(const AInputEvent* motion_event, size_t pointer_index);
static p_getPointerId old_getPointerId = nullptr;
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
double get_now() {
struct timespec res;
clock_gettime(CLOCK_MONOTONIC, &res);
return (double)res.tv_sec + (double)res.tv_nsec / 1e9;
}
// --- 核心诊断 Hook ---
int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
int res = old_getEvent(queue, out_event);
if (res >= 0 && out_event && *out_event && g_Data.initialized) {
AInputEvent* event = *out_event;
// --- 稳定的坐标获取方案 ---
int32_t hook_getPointerId(const AInputEvent* event, size_t index) {
if (g_ShowMenu && event != nullptr) {
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
g_Data.event_counter++;
g_Data.last_action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
g_Data.raw_x = AMotionEvent_getX(event, 0);
g_Data.raw_y = AMotionEvent_getY(event, 0);
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// 获取手指 0 的绝对坐标
float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
if (g_Data.show_menu) {
ImGuiIO& io = ImGui::GetIO();
// 强制修正:手动同步坐标
io.MousePos = ImVec2(g_Data.raw_x, g_Data.raw_y);
if (g_Data.last_action == AMOTION_EVENT_ACTION_DOWN) io.MouseDown[0] = true;
else if (g_Data.last_action == AMOTION_EVENT_ACTION_UP) io.MouseDown[0] = false;
// 过滤非法值,防止之前出现的天文数字
if (x >= 0 && y >= 0 && x < 4000 && y < 4000) {
g_Touch.x = x;
g_Touch.y = y;
// 依然让官方后端跑一下,处理多指逻辑
ImGui_ImplAndroid_HandleInputEvent(event);
// 【诊断关键点】再次强行锁死坐标,防止 HandleInputEvent 内部由于 Window 指针丢失导致的负数崩溃
io.MousePos = ImVec2(g_Data.raw_x, g_Data.raw_y);
if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
g_Touch.down = true;
} else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP || action == AMOTION_EVENT_ACTION_CANCEL) {
g_Touch.down = false;
}
}
}
}
return res;
return old_getPointerId(event, index);
}
// --- 渲染逻辑 ---
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
double now = get_now();
if (g_Data.screen_w <= 0) {
if (g_Width <= 0) {
EGLint w, h;
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
g_Data.screen_w = (float)w; g_Data.screen_h = (float)h;
g_Width = (float)w; g_Height = (float)h;
}
if (!g_Data.initialized) {
if (!g_Initialized) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(g_Data.screen_w, g_Data.screen_h);
io.DisplaySize = ImVec2(g_Width, g_Height);
io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui_ImplAndroid_Init(nullptr);
// 注意:不调用 ImGui_ImplAndroid_Init,我们手动处理 IO
ImGui::StyleColorsDark();
ImGui::GetStyle().ScaleAllSizes(3.0f);
g_Data.initialized = true;
g_Data.last_frame_time = now;
g_Initialized = true;
LOGI("ImGui Simple Ready: %.fx%.f", g_Width, g_Height);
}
// 每一帧更新时间,否则无法拖拽
// 核心:强制同步 IO 状态
ImGuiIO& io = ImGui::GetIO();
g_Data.current_delta = (float)(now - g_Data.last_frame_time);
io.DeltaTime = (g_Data.current_delta > 0) ? g_Data.current_delta : (1.0f/60.0f);
g_Data.last_frame_time = now;
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
io.MouseDown[0] = g_Touch.down;
// 固定的 DeltaTime 保证拖拽逻辑不失效
io.DeltaTime = 1.0f / 60.0f;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
if (g_Data.show_menu) {
ImGui::SetNextWindowSize(ImVec2(750, 550), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty Diagnosis Tool", &g_Data.show_menu)) {
// --- 诊断面板 ---
ImGui::TextColored(ImVec4(1, 1, 0, 1), "SYSTEM STATUS:");
ImGui::Text("Screen: %.0f x %.0f", g_Data.screen_w, g_Data.screen_h);
ImGui::Text("DeltaTime: %.4f", io.DeltaTime);
ImGui::Text("Total Events: %d", g_Data.event_counter);
if (g_ShowMenu) {
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty SGame Lite", &g_ShowMenu)) {
ImGui::Text("Diagnosis:");
ImGui::BulletText("Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
ImGui::BulletText("Down: %s", io.MouseDown[0] ? "True" : "False");
ImGui::Separator();
ImGui::TextColored(ImVec4(0, 1, 1, 1), "INPUT TRACKING:");
ImGui::Text("Raw NDK Pos: %.1f, %.1f", g_Data.raw_x, g_Data.raw_y);
ImGui::Text("ImGui IO Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
ImGui::Text("Action Code: %d (%s)", g_Data.last_action, io.MouseDown[0] ? "DOWN" : "UP");
static float f = 0.5f;
ImGui::SliderFloat("Slider Test", &f, 0.0f, 1.0f);
ImGui::Separator();
ImGui::TextColored(ImVec4(1, 0, 1, 1), "CAPTURE TEST:");
ImGui::Checkbox("Capture Mouse?", &io.WantCaptureMouse);
static float test_f = 0.5f;
ImGui::SliderFloat("Drag Logic Test", &test_f, 0.0f, 1.0f);
if (ImGui::Button("Reset Counter")) g_Data.event_counter = 0;
ImGui::Separator();
ImGui::TextWrapped("GUIDE: If 'Raw NDK Pos' moves but 'ImGui IO Pos' does not, the override failed.");
if (ImGui::Button("Close Menu")) g_ShowMenu = false;
}
ImGui::End();
}
@ -146,19 +118,21 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
}
void* init_thread(void*) {
sleep(10); // 等待游戏加载
// 注入后只等 2 秒,确保 libandroid.so 加载
sleep(2);
void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
void* libandroid = dlopen("libandroid.so", RTLD_NOW);
if (libandroid) {
void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
if (getEvent) {
DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
LOGI("Diagnostics Hooked Successfully.");
void* getPointerId = dlsym(libandroid, "AMotionEvent_getPointerId");
if (getPointerId) {
DobbyHook(getPointerId, (void*)hook_getPointerId, (void**)&old_getPointerId);
LOGI("Touch Hook Applied.");
}
}
return nullptr;
}