751 Commits

Author SHA1 Message Date
Turtle Dove
cd7d20d4fd
Merge branch 'master' into enhance/android-backend-cleanup 2026-08-31 02:23:34 -05:00
rubbededo
3e9d0f7e82 Backends: WebGPU: fixed passing non-integer sizes to wgpuRenderPassEncoderSetViewport(). (#9515, #8628) 2026-08-18 12:47:14 +02:00
ocornut
730f099239 Backends: OpenGL3: fixed unused variable warning. (#9507) 2026-08-06 19:01:49 +02:00
ocornut
724c69b182 Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) 2026-08-06 18:34:33 +02:00
ocornut
a5a3e1bd04 (Breaking) Backends: DX12: removed support for legacy ImGui_ImplDX12_Init() signature obsoleted in 1.91.6. (#9487)
Amend 40b2286d1, 142827f7, eefe5d5aa.
2026-08-05 14:58:59 +02:00
ocornut
7c9f0c148c Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)
Moved functions in example_qnx_opengl3/main.cpp to match structure of other examples.
2026-08-04 14:20:12 +02:00
Mike Gorchak
40ec568762 Backends+Examples: QNX Screen: added initial QNX support to backends and examples. (#9492) 2026-08-04 14:10:19 +02:00
ocornut
9b7699f325 Backends: amend comments to state that bilinear filtering is required ahead of 1.93. 2026-07-31 22:07:01 +02:00
ocornut
f1cc2ae15e Version 1.92.9b 2026-07-31 16:14:42 +02:00
ocornut
950d27137e Tweaks. 2026-07-29 15:51:15 +02:00
ocornut
ff135cf5e5 Backends: DirectX11: removed obsolete comment that got left in this backend only. 2026-07-27 21:49:46 +02:00
Turtle Dove
9b655aa4d5 Android: Address ImRAD review feedback on PR #9469
CRITICAL FIX: Restore NewFrame/Shutdown/GetDisplayMetrics lost in rebase
- File was truncated at line 605 during rebase onto upstream/master
- Restored all three functions with proper implementations

REVIEW FEEDBACK ADDRESSED:
1. Rotation: Re-query display metrics in NewFrame when window resizes
2. Keyboard opt-in: SetJniEnabled(false by default) - app retains control
   - SetKeyboardType() / SetKeyboardAction() for customization
3. Keyboard timing: GetWantTextInput() / ResubmitTextInput() for app control
4. Back button: Hides soft keyboard when visible (consumes event)
5. Unicode input: Kept as optional JNI plumbing (app decides when to poll)
6. GetAssetData: Documented in PR_9469_REVIEW_RESPONSE.md (restore in main.cpp)
7. TERM_WINDOW: Documented (EGL surface lifecycle fix in main.cpp)
8. NavBar/insets: GetNavBarHeight() + GetBottomInset() (DisplayCutout API 28+)
   Long press: SetLongPressCallback() + SetLongPressDuration()
   Pressure: Full pressure sensitivity system

PRESSURE SENSITIVITY:
- Per-pointer pressure tracking (up to 10 pointers)
- GetTouchPressure(pointer_id) API
- SetPressureEnabled() / SetPressureThreshold()
- Long-press requires sustained min pressure (not just timer)
- Pressure-weighted scrolling (firmer press = faster scroll)
- Move events update pressure and cancel long-press if pressure drops

All APIs are opt-in. Default behavior preserves pre-PR #9469 app control.
2026-07-18 23:43:10 -05:00
Turtle Dove
372066e249 Android: Move JNI keyboard/clipboard into backend, add display metrics (#3446)
Backend improvements (imgui_impl_android.h/.cpp):
- Moved JNI soft-keyboard and Unicode char polling from the example into
  the backend. The application no longer needs any JNI boilerplate.
- Added clipboard support via JNI to Android ClipboardManager. (#7259)
- Added display metrics (DPI, density, refresh rate, orientation) via JNI.
  Used by the example to set main_scale from actual device density instead
  of hardcoded 2.0f.
- BREAKING CHANGE: ImGui_ImplAndroid_Init() now takes additional
  asset_manager and native_activity parameters. See before/after in header.

Example (main.cpp):
- Removed ShowSoftKeyboardInput() and PollUnicodeChars() JNI helpers (~120 lines).
- Removed their forward declarations and per-frame calls.
- Updated Init() call to new signature.
- Use ImGui_ImplAndroid_GetDisplayMetrics() for main_scale.
- All other comments, EGL block, GetAssetData, APP_CMD cases unchanged.

MainActivity.kt: unchanged (same 3 JNI bridge methods, now called by backend).

docs/CHANGELOG.txt: Added entries for backend and example changes.
2026-07-18 21:05:30 -05:00
Brenton Bostick
61a093635c Backends: OpenGL3: fixed updating textures. (#9478, #9477, #9473, #8802)
Fixed 0ff4a8a.
2026-07-17 13:49:02 +02:00
ocornut
0ff4a8a900 Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture(). Amends. (#9473, #8802)
Fix setting GL_UNPACK_ROW_LENGTH twice.
2026-07-15 18:20:05 +02:00
Turtle Dove
e3927dc004 Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture() (#9473, #8802) 2026-07-15 18:16:57 +02:00
Turtle Dove
35a7e8e864 Backends: SDL2: restore SDL_StartTextInput()/SDL_StopTextInput() calls on Android (#7636, #9474) 2026-07-15 17:59:25 +02:00
Turtle Dove
909082890a Backends: Android: clear mouse position on touch release. (#6627, #9474) 2026-07-15 17:36:39 +02:00
ocornut
bad1ee71f8 Backends: SDL_Renderer3: fixed changing scale mode not actually working on all platforms. (#7616, #9470, #9378) 2026-07-15 13:44:03 +02:00
ShiroKSH
003ee19d9e Backends: SDL_Renderer3: fixed default sampler not being Linear. (#7616, #9470, #9378) 2026-07-15 13:44:01 +02:00
Kian
481f2cea17 Backends: Metal4: added ImTextureID tex_id to residency set. (#9461, #9458, #9451)
This will resolve runtime errors identified by XCode's Metal Shader Validator.
2026-07-07 16:35:23 +02:00
Kian
520a29dd51 Backends: Metal4: added metal-cpp support. (#9461)
with amends.
2026-07-07 16:29:02 +02:00
ocornut
e616ace74d CI, Backends: Metal4: fixed CI, added comments. (#9458) 2026-07-03 17:48:11 +02:00
ocornut
caddd26fb9 Backends: Metal4: minor tweaks/comments. (#9458, #9451) 2026-07-02 12:09:06 +02:00
Amélie Heinrich
fc6395365d Backends: Metal4: Added Metal 4 backend. Added SDL3+Metal4 example. (#9458, #9451) 2026-07-02 12:00:10 +02:00
ocornut
93dd4c1567 Backends: Metal4: copy imgui_imp_metal.* to imgui_impl_metal4.*, unmodified. (#9458, #9451) 2026-07-02 11:59:36 +02:00
ocornut
9e6c0416fe Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName.
+ Stored bd->IsWayland variable for e.g. #7433
2026-06-29 18:26:59 +02:00
ocornut
73a6610e81 Backends: OpenGL3: Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to dynamically select between use of glBindSampler() and glTexParameter(). (#9378) 2026-06-17 15:02:51 +02:00
ocornut
2064059a7f Docs, Backends: OpenGL3, Vulkan: added comments about custom sampler. (#9378) 2026-06-17 12:53:36 +02:00
Vladimir Perminov
7950c96f0e Backends: OpenGL3: GLSL version detection assume GLSL 410 when GL context is 4.1. Fixes an issue running on macOS with Wine. (#9427, #6577)
Amend fc737d23339
2026-06-03 15:48:52 +02:00
MouriNaruto
3e7b79aa17 Backends: Win32: use SetProcessDpiAwarenessContext instead of SetThreadDpiAwarenessContext when available, to fix the OpenGL3 Win32 example DPI scaling issue. (#9403) 2026-05-19 17:53:36 +02:00
manuel
b58836f287 Backends: WebGPU: detect WGSL support at runtime instead of excluding WGVK at compile time. (#9387)
Previously WGVK was hard-disabled from WGSL via #if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK),
forcing the SPIRV fallback unconditionally. Now the WGSL path is attempted on all backends
and an empty stage_desc is returned when the module fails to compile letting the existing
SPIRV fallback at the call site kick in.
2026-05-11 15:38:27 +02:00
Vlad
dee9b15bbe Backends: Metal: add sampler states and DrawCallback_SetSamplerLinear / DrawCallback_SetSamplerNearest callbacks. (#9381, #9371, #9378) 2026-04-28 15:09:23 +02:00
ocornut
bda49826cf Backends: OpenGL3: build fix for WebGL/ES2/Emscripten. (#9378)
Amend 6b05f71 which was incorrectly labelled.
2026-04-24 12:26:21 +02:00
ocornut
6b05f711fd Backends: WebGPU: build fix for WebGL/ES2. 2026-04-23 22:06:42 +02:00
ocornut
86ebb3bc11 Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378) 2026-04-23 22:03:11 +02:00
ocornut
7e7f3adb80 Removed DrawCallback_SetSamplerCustom feature for now. Too unreliable to get working everywhere. (#9378) 2026-04-23 21:50:52 +02:00
ocornut
dfe6f9ebca Backends: WebGPU: added SetSamplerLinear/Nearest draw callbacks. (#9378) 2026-04-23 21:50:50 +02:00
ocornut
37952fb3b8 Backends: Vulkan, SDLGPU3: remove samplers from RenderState. (#9378)
Revert part of ac261203a58e7cb3db8c7dbbb9665ed92ffac1b7, 9ee3d731b5934b92da9ebe8ae2442015eac600ac (#8866, #8163, #7998, #7988) since we have a better solution.
2026-04-23 21:50:47 +02:00
omar
0a811e8ea1 Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378) 2026-04-23 21:50:45 +02:00
ocornut
a6a16cf8a2 Backends: WebGPU: protect better against zero tex id. 2026-04-23 20:50:34 +02:00
ocornut
e887098740 Backends: WebGPU: always use SPIR-V shader on WGVK, as it cannot be detected at runtime. (#9316, #9246, #9257) 2026-04-23 19:42:29 +02:00
ocornut
ce3fe4078a Backends: WGPU: fixed build.
Incorrect line from a WIP branch slipped in ac06ad7
2026-04-23 17:31:14 +02:00
ocornut
f2f843c113 Fixed some extremely zealous warnings (GCC -Wconversion, -Wdouble-promotion)
(amend a1e0552)
2026-04-23 17:23:43 +02:00
ocornut
adc0027912 Backends: Vulkan: remove unused artefacts (mistakenly commited in 0453ae9). 2026-04-23 16:08:11 +02:00
ocornut
ac06ad7b48 ImDrawList: made AddCallback() user data default to NULL + minor amends/comments. 2026-04-23 15:58:44 +02:00
ocornut
b065713cec Backends: OpenGL2/3, SDLRenderer2/3, DirectX9, Metal: moved Init/Shutdown code lower in the file.
Allows to point to local functions without forward declaring them.
2026-04-23 15:53:28 +02:00
ocornut
ac261203a5 (Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (fixes, amends) (#914) 2026-04-22 14:43:44 +02:00
yaz0r
0453ae96e8 (Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (WIP) (#914) 2026-04-22 14:43:44 +02:00
ocornut
a5fd597be3 Backends: Vulkan: minor changes. 2026-04-22 14:23:42 +02:00