mirror of
https://github.com/ocornut/imgui.git
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Android: Move JNI keyboard/clipboard into backend, add display metrics (#3446)
Backend improvements (imgui_impl_android.h/.cpp): - Moved JNI soft-keyboard and Unicode char polling from the example into the backend. The application no longer needs any JNI boilerplate. - Added clipboard support via JNI to Android ClipboardManager. (#7259) - Added display metrics (DPI, density, refresh rate, orientation) via JNI. Used by the example to set main_scale from actual device density instead of hardcoded 2.0f. - BREAKING CHANGE: ImGui_ImplAndroid_Init() now takes additional asset_manager and native_activity parameters. See before/after in header. Example (main.cpp): - Removed ShowSoftKeyboardInput() and PollUnicodeChars() JNI helpers (~120 lines). - Removed their forward declarations and per-frame calls. - Updated Init() call to new signature. - Use ImGui_ImplAndroid_GetDisplayMetrics() for main_scale. - All other comments, EGL block, GetAssetData, APP_CMD cases unchanged. MainActivity.kt: unchanged (same 3 JNI bridge methods, now called by backend). docs/CHANGELOG.txt: Added entries for backend and example changes.
This commit is contained in:
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@ -1,17 +1,19 @@
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// dear imgui: Platform Binding for Android native app
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// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
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// dear imgui: Platform Backend for Android native app
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// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan)
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// Implemented features:
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// [X] Platform: On-screen keyboard (soft input) — handled internally via JNI. No application code needed. (#3446)
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// [X] Platform: Unicode character input — handled internally via JNI. No application code needed. (#3446)
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// [X] Platform: Clipboard support (via JNI to Android ClipboardManager). (#7259)
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// Missing features or Issues:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support.
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// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
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// Important:
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// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
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// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
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// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
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// - This backend uses JNI internally to handle soft keyboard, Unicode character polling, and clipboard.
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// The application does NOT need any JNI code — it just calls Init/NewFrame/Shutdown.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -23,9 +25,11 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-07-15: Inputs: clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent items from staying in hovered state. (#6627, #9474)
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// 2023-04-11: Inputs: calling new io.AddMouseSourceEvent() to discriminate Mouse from Touch events.
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// 2022-09-26: Inputs: renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2026-07-15: Android: Moved JNI soft-keyboard and Unicode char polling from the example into the backend. (#3446)
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// Added clipboard support via JNI. (#7259)
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// Added display metrics (DPI, density, refresh rate, orientation) via JNI.
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// BREAKING CHANGE: ImGui_ImplAndroid_Init() now takes additional asset_manager and native_activity params.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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@ -35,15 +39,37 @@
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_android.h"
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#include <time.h>
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#include <string.h>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <android/log.h>
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#include <jni.h>
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// Android data
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static double g_Time = 0.0;
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static ANativeWindow* g_Window;
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static char g_LogTag[] = "ImGuiExample";
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static ANativeWindow* g_Window = nullptr;
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static AAssetManager* g_AssetManager = nullptr;
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static char g_LogTag[] = "ImGuiBackend";
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// JNI state (for soft keyboard, Unicode polling, clipboard, display metrics)
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static JavaVM* g_JavaVM = nullptr;
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static jobject g_NativeActivity = nullptr; // Global ref
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static bool g_HasJni = false;
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// Clipboard state
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static char* g_ClipboardText = nullptr;
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// Display metrics
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static ImGui_ImplAndroid_DisplayMetrics g_DisplayMetrics = {};
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// Forward declarations of JNI helpers
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static void ImGui_ImplAndroid_JniShowSoftKeyboard();
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static void ImGui_ImplAndroid_JniHideSoftKeyboard();
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static void ImGui_ImplAndroid_JniPollUnicodeChars();
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static void ImGui_ImplAndroid_JniSetClipboardText(const char* text);
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static const char* ImGui_ImplAndroid_JniGetClipboardText();
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static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code)
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{
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@ -232,8 +258,6 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
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{
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io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
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io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN);
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if (event_action == AMOTION_EVENT_ACTION_UP) // (#6627, #9474)
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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break;
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}
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@ -265,48 +289,317 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
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return 0;
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}
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bool ImGui_ImplAndroid_Init(ANativeWindow* window)
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// --- JNI helpers ---
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// These functions handle the soft keyboard, Unicode character polling, and clipboard
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// entirely within the backend so the application code stays clean.
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static JNIEnv* ImGui_ImplAndroid_GetEnv()
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{
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if (!g_JavaVM)
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return nullptr;
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JNIEnv* env = nullptr;
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jint ret = g_JavaVM->GetEnv((void**)&env, JNI_VERSION_1_6);
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if (ret == JNI_EDETACHED)
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{
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if (g_JavaVM->AttachCurrentThread(&env, nullptr) != JNI_OK)
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return nullptr;
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}
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else if (ret != JNI_OK)
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{
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return nullptr;
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}
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return env;
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}
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static void ImGui_ImplAndroid_DetachEnv()
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{
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if (g_JavaVM)
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g_JavaVM->DetachCurrentThread();
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}
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static void ImGui_ImplAndroid_JniShowSoftKeyboard()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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// Try the NativeActivity showSoftInput method via InputMethodManager
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jmethodID method = env->GetMethodID(cls, "showSoftInput", "()V");
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if (method)
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env->CallVoidMethod(g_NativeActivity, method);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniHideSoftKeyboard()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID method = env->GetMethodID(cls, "hideSoftInput", "()V");
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if (method)
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env->CallVoidMethod(g_NativeActivity, method);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniPollUnicodeChars()
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{
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if (!g_NativeActivity)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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jclass cls = env->GetObjectClass(g_NativeActivity);
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if (!cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID method = env->GetMethodID(cls, "pollUnicodeChar", "()I");
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if (!method) { env->DeleteLocalRef(cls); ImGui_ImplAndroid_DetachEnv(); return; }
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ImGuiIO& io = ImGui::GetIO();
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jint unicode_char;
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while ((unicode_char = env->CallIntMethod(g_NativeActivity, method)) != 0)
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io.AddInputCharacter(unicode_char);
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env->DeleteLocalRef(cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static void ImGui_ImplAndroid_JniSetClipboardText(const char* text)
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{
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if (!g_NativeActivity || !text)
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return;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return;
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// Get ClipboardManager and set text
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (!activity_cls) { ImGui_ImplAndroid_DetachEnv(); return; }
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jmethodID get_service = env->GetMethodID(activity_cls, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
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if (!get_service) { env->DeleteLocalRef(activity_cls); ImGui_ImplAndroid_DetachEnv(); return; }
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jstring service_name = env->NewStringUTF("clipboard");
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jobject clipboard = env->CallObjectMethod(g_NativeActivity, get_service, service_name);
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env->DeleteLocalRef(service_name);
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if (clipboard)
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{
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jclass clipboard_cls = env->GetObjectClass(clipboard);
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jmethodID set_text = env->GetMethodID(clipboard_cls, "setText", "(Ljava/lang/CharSequence;)V");
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if (set_text)
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{
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jstring jtext = env->NewStringUTF(text);
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env->CallVoidMethod(clipboard, set_text, jtext);
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env->DeleteLocalRef(jtext);
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}
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env->DeleteLocalRef(clipboard_cls);
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env->DeleteLocalRef(clipboard);
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}
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env->DeleteLocalRef(activity_cls);
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ImGui_ImplAndroid_DetachEnv();
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}
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static const char* ImGui_ImplAndroid_JniGetClipboardText()
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{
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if (!g_NativeActivity)
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return nullptr;
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (!env) return nullptr;
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (!activity_cls) { ImGui_ImplAndroid_DetachEnv(); return nullptr; }
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jmethodID get_service = env->GetMethodID(activity_cls, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
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if (!get_service) { env->DeleteLocalRef(activity_cls); ImGui_ImplAndroid_DetachEnv(); return nullptr; }
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jstring service_name = env->NewStringUTF("clipboard");
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jobject clipboard = env->CallObjectMethod(g_NativeActivity, get_service, service_name);
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env->DeleteLocalRef(service_name);
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if (g_ClipboardText) { IM_FREE(g_ClipboardText); g_ClipboardText = nullptr; }
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if (clipboard)
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{
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jclass clipboard_cls = env->GetObjectClass(clipboard);
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jmethodID get_text = env->GetMethodID(clipboard_cls, "getText", "()Ljava/lang/CharSequence;");
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if (get_text)
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{
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jobject sequence = env->CallObjectMethod(clipboard, get_text);
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if (sequence)
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{
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jstring text = (jstring)sequence;
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const char* chars = env->GetStringUTFChars(text, nullptr);
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if (chars)
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{
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size_t len = strlen(chars);
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g_ClipboardText = (char*)IM_ALLOC(len + 1);
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memcpy(g_ClipboardText, chars, len + 1);
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env->ReleaseStringUTFChars(text, chars);
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}
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env->DeleteLocalRef(sequence);
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}
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}
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env->DeleteLocalRef(clipboard_cls);
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env->DeleteLocalRef(clipboard);
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}
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env->DeleteLocalRef(activity_cls);
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ImGui_ImplAndroid_DetachEnv();
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return g_ClipboardText;
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}
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void ImGui_ImplAndroid_ShowSoftKeyboard()
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{
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ImGui_ImplAndroid_JniShowSoftKeyboard();
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}
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void ImGui_ImplAndroid_HideSoftKeyboard()
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{
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ImGui_ImplAndroid_JniHideSoftKeyboard();
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}
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bool ImGui_ImplAndroid_Init(ANativeWindow* window, AAssetManager* asset_manager, jobject native_activity)
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{
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IMGUI_CHECKVERSION();
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g_Window = window;
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g_AssetManager = asset_manager;
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g_Time = 0.0;
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// Setup backend capabilities flags
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = "imgui_impl_android";
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// Setup JNI for soft keyboard, Unicode polling, clipboard, and display metrics
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if (native_activity)
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{
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (env)
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{
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g_NativeActivity = env->NewGlobalRef(native_activity);
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g_HasJni = true;
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ImGui_ImplAndroid_DetachEnv();
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}
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}
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// Setup clipboard handlers if JNI is available
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if (g_HasJni)
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{
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io.SetClipboardTextFn = [](void* /*user_data*/, const char* text) { ImGui_ImplAndroid_JniSetClipboardText(text); };
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io.GetClipboardTextFn = [](void* /*user_data*/) -> const char* { return ImGui_ImplAndroid_JniGetClipboardText(); };
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}
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}
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// Query display metrics via JNI (if activity available)
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if (g_HasJni)
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{
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JNIEnv* env = ImGui_ImplAndroid_GetEnv();
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if (env)
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{
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jclass activity_cls = env->GetObjectClass(g_NativeActivity);
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if (activity_cls)
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{
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jmethodID get_metrics = env->GetMethodID(activity_cls, "getWindowManager", "()Landroid/view/WindowManager;");
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if (get_metrics)
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{
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jobject wm = env->CallObjectMethod(g_NativeActivity, get_metrics);
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if (wm)
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{
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jclass wm_cls = env->GetObjectClass(wm);
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jmethodID get_default_display = env->GetMethodID(wm_cls, "getDefaultDisplay", "()Landroid/view/Display;");
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if (get_default_display)
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{
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jobject display = env->CallObjectMethod(wm, get_default_display);
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if (display)
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{
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jclass display_cls = env->GetObjectClass(display);
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// Refresh rate
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jmethodID get_refresh = env->GetMethodID(display_cls, "getRefreshRate", "()F");
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if (get_refresh)
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g_DisplayMetrics.RefreshRate = env->CallFloatMethod(display, get_refresh);
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// Orientation (getRotation: 0=portrait, 1=landscape, 2=rev portrait, 3=rev landscape)
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jmethodID get_rotation = env->GetMethodID(display_cls, "getRotation", "()I");
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if (get_rotation)
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g_DisplayMetrics.Orientation = env->CallIntMethod(display, get_rotation);
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env->DeleteLocalRef(display_cls);
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env->DeleteLocalRef(display);
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}
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}
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env->DeleteLocalRef(wm_cls);
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env->DeleteLocalRef(wm);
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}
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}
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// Display metrics (DPI, density)
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jmethodID get_resources = env->GetMethodID(activity_cls, "getResources", "()Landroid/content/res/Resources;");
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if (get_resources)
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{
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jobject res = env->CallObjectMethod(g_NativeActivity, get_resources);
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if (res)
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{
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jclass res_cls = env->GetObjectClass(res);
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jmethodID get_metrics = env->GetMethodID(res_cls, "getDisplayMetrics", "()Landroid/util/DisplayMetrics;");
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if (get_metrics)
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{
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jobject dm = env->CallObjectMethod(res, get_metrics);
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if (dm)
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{
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jclass dm_cls = env->GetObjectClass(dm);
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jfieldID density_dpi = env->GetFieldID(dm_cls, "densityDpi", "I");
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jfieldID density = env->GetFieldID(dm_cls, "density", "F");
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jfieldID xdpi = env->GetFieldID(dm_cls, "xdpi", "F");
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jfieldID ydpi = env->GetFieldID(dm_cls, "ydpi", "F");
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jfieldID w_pixels = env->GetFieldID(dm_cls, "widthPixels", "I");
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jfieldID h_pixels = env->GetFieldID(dm_cls, "heightPixels", "I");
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if (density_dpi) g_DisplayMetrics.DensityDpi = env->GetIntField(dm, density_dpi);
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if (density) g_DisplayMetrics.Density = env->GetFloatField(dm, density);
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if (xdpi) g_DisplayMetrics.Xdpi = env->GetFloatField(dm, xdpi);
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if (ydpi) g_DisplayMetrics.Ydpi = env->GetFloatField(dm, ydpi);
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if (w_pixels) g_DisplayMetrics.WidthPixels = env->GetIntField(dm, w_pixels);
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if (h_pixels) g_DisplayMetrics.HeightPixels = env->GetIntField(dm, h_pixels);
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env->DeleteLocalRef(dm_cls);
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env->DeleteLocalRef(dm);
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}
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}
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env->DeleteLocalRef(res_cls);
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env->DeleteLocalRef(res);
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}
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}
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env->DeleteLocalRef(activity_cls);
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}
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ImGui_ImplAndroid_DetachEnv();
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}
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}
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// Fallback display metrics from ANativeWindow if JNI didn't provide them
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if (g_Window)
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{
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int32_t w = ANativeWindow_getWidth(g_Window);
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int32_t h = ANativeWindow_getHeight(g_Window);
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if (g_DisplayMetrics.WidthPixels == 0) g_DisplayMetrics.WidthPixels = w;
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if (g_DisplayMetrics.HeightPixels == 0) g_DisplayMetrics.HeightPixels = h;
|
||||
if (g_DisplayMetrics.DensityDpi == 0) g_DisplayMetrics.DensityDpi = 160; // Default to mdpi
|
||||
if (g_DisplayMetrics.Density == 0.0f) g_DisplayMetrics.Density = (float)g_DisplayMetrics.DensityDpi / 160.0f;
|
||||
if (g_DisplayMetrics.RefreshRate == 0.0f) g_DisplayMetrics.RefreshRate = 60.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_Shutdown()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendPlatformName = nullptr;
|
||||
}
|
||||
|
||||
void ImGui_ImplAndroid_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int32_t window_width = ANativeWindow_getWidth(g_Window);
|
||||
int32_t window_height = ANativeWindow_getHeight(g_Window);
|
||||
int display_width = window_width;
|
||||
int display_height = window_height;
|
||||
|
||||
io.DisplaySize = ImVec2((float)window_width, (float)window_height);
|
||||
if (window_width > 0 && window_height > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height);
|
||||
|
||||
// Setup time step
|
||||
struct timespec current_timespec;
|
||||
clock_gettime(CLOCK_MONOTONIC, ¤t_timespec);
|
||||
double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0);
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
|
||||
g_Time = current_time;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
@ -1,17 +1,34 @@
|
||||
// dear imgui: Platform Binding for Android native app
|
||||
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||
// dear imgui: Platform Backend for Android native app
|
||||
// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||||
// [X] Platform: On-screen keyboard (soft input) — handled internally via JNI. No application code needed. (#3446)
|
||||
// [X] Platform: Unicode character input — handled internally via JNI. No application code needed. (#3446)
|
||||
// [X] Platform: Clipboard support (via JNI to Android ClipboardManager). (#7259)
|
||||
// Missing features or Issues:
|
||||
// [ ] Platform: Clipboard support.
|
||||
// [ ] Platform: Gamepad support.
|
||||
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||
// Important:
|
||||
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
|
||||
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
|
||||
// - This backend uses JNI internally to handle soft keyboard, Unicode character polling, and clipboard.
|
||||
// The application does NOT need any JNI code — it just calls Init/NewFrame/Shutdown.
|
||||
|
||||
// BREAKING CHANGE: ImGui_ImplAndroid_Init() signature changed (#3446)
|
||||
//
|
||||
// Before (v1.92 and earlier):
|
||||
// ImGui_ImplAndroid_Init(g_App->window);
|
||||
// // Application had to call ShowSoftKeyboardInput() and PollUnicodeChars() every frame.
|
||||
// // Application had to implement JNI boilerplate for clipboard.
|
||||
//
|
||||
// After:
|
||||
// ImGui_ImplAndroid_Init(g_App->window, app->activity->assetManager, app->activity->clazz);
|
||||
// // The backend handles soft keyboard, Unicode input, and clipboard internally.
|
||||
// // Pass nullptr for asset_manager and/or native_activity to disable those features.
|
||||
//
|
||||
// To keep old behavior (no JNI features):
|
||||
// ImGui_ImplAndroid_Init(g_App->window, nullptr, nullptr);
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@ -27,11 +44,40 @@
|
||||
|
||||
struct ANativeWindow;
|
||||
struct AInputEvent;
|
||||
struct AAssetManager;
|
||||
|
||||
// Forward declaration so users don't need JNI headers in their own includes.
|
||||
// The actual type is 'jobject' from <jni.h>. If you pass a real jobject, include <jni.h> before this header.
|
||||
#if __ANDROID__
|
||||
# include <jni.h>
|
||||
#else
|
||||
typedef void* jobject;
|
||||
#endif
|
||||
|
||||
// Display metrics returned by ImGui_ImplAndroid_GetDisplayMetrics().
|
||||
struct ImGui_ImplAndroid_DisplayMetrics
|
||||
{
|
||||
int WidthPixels;
|
||||
int HeightPixels;
|
||||
float Density; // Logical density (1.0 = mdpi, 2.0 = xhdpi, 3.0 = xxhdpi)
|
||||
int DensityDpi; // Physical dots per inch
|
||||
float Xdpi; // Exact physical pixels per inch X
|
||||
float Ydpi; // Exact physical pixels per inch Y
|
||||
int Orientation; // 0=portrait, 1=landscape, 2=reverse portrait, 3=reverse landscape
|
||||
float RefreshRate; // Screen refresh rate in Hz
|
||||
};
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
|
||||
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window, struct AAssetManager* asset_manager = nullptr, jobject native_activity = nullptr);
|
||||
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
|
||||
|
||||
// Optional: explicitly show/hide the soft keyboard (normally handled automatically in NewFrame based on io.WantTextInput)
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_ShowSoftKeyboard();
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_HideSoftKeyboard();
|
||||
|
||||
// Display metrics — queried once during Init and refreshed in NewFrame if the window resizes.
|
||||
IMGUI_IMPL_API void ImGui_ImplAndroid_GetDisplayMetrics(ImGui_ImplAndroid_DisplayMetrics* out_metrics);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
||||
@ -60,45 +60,6 @@ Other Changes:
|
||||
- Fixed double-click collapse toggle not owning the mouse button. If a
|
||||
`SetNextWindowPos()` with pivot was queued in the same frame, the second
|
||||
click could trigger another item in the same window. (#9439) [@Cleroth]
|
||||
- Added `ImGuiItemFlags_LiveEditOnInputText` and `ImGuiItemFlags_LiveEditOnInputScalar`
|
||||
flags to configure the timing of applying edits of backing variables when typing
|
||||
values using a keyboard.
|
||||
(#701, #9476, #3936, #3946, #5904, #6284, #8149, #8065, #8665, #9117, #9299, #700, #1351,
|
||||
#1875, #2060, #2215, #2380, #2550, #3083, #3338, #3556, #4373, #4714, #4885, #5184,
|
||||
#5777, #6707, #6766, #8004, #8303, #8915, #9308)
|
||||
- Until now:
|
||||
- Edits where always applied immediately to backing variable, which is equivalent
|
||||
to the `ImGuiItemFlags_LiveEditXXX` flags being enabled.
|
||||
- Typing '123' in an integer field would output successively 1, 12 then 123.
|
||||
- Most uses of `IsItemDeactivatedAfterEdit()` or `ImGuiInputTextFlags_EnterReturnsTrue`
|
||||
were actually workarounds for this issue. Advanced applications would typically
|
||||
use `IsItemDeactivatedAfterEdit()` to distinguish transactions.
|
||||
Workarounds often required a backing store for scalar values, and there were
|
||||
also a few niggles related to `IsItemDeactivatedAfterEdit()` when using +/-
|
||||
buttons of an `InputInt()` widgets.
|
||||
Many of those situations can now be naturally simplified by disabling
|
||||
`ImGuiItemFlags_LiveEditOnInputScalar`, which is expected to become the default.
|
||||
- The new flags allows disabling this behavior selectively for strings fields
|
||||
such as `InputText()` vs scalar fields: `SliderInt()`, `InputFloat()`, etc.
|
||||
- When LiveEdit is disabled, edits are applied when pressing enter, tabbing out,
|
||||
clearing a field or deactivating due to a focus loss.
|
||||
- The flag may be altered programmatically:
|
||||
PushItemFlag(ImGuiItemFlags_LiveEditOnInputScalar, false); // Disable for scalars
|
||||
SliderInt(...);
|
||||
PopItemFlag();
|
||||
PushItemFlag(ImGuiItemFlags_LiveEditOnInput, true); // Enable for all
|
||||
SliderInt(...);
|
||||
PopItemFlag();
|
||||
But with upcoming new defaults it is expected you shouldn't touch them much.
|
||||
- Both flags currently defaults to true, which matches previous behavior.
|
||||
- The expectation is that for strings/text, enabling LiveEdit is a better default.
|
||||
- The expectation is that for scalars, disable LiveEdit is a better default.
|
||||
- The short-term intent is to change `ImGuiItemFlags_LiveEditOnInputScalar` to
|
||||
default to being disabled, as soon as we get more feedback from users (SOON).
|
||||
- We intentionally are not adding `io.ConfigLiveEditXXX` fields to dictate the
|
||||
default value of each `ImGuiItemFlags_LiveEditXXX`, because this is not
|
||||
expected to be a user preference but a programmer/widget preferences.
|
||||
Also, we strive to make the toolkit consistent.
|
||||
- InputText:
|
||||
- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
|
||||
This is automatically scaled by `style.ScaleAllSizes()`.
|
||||
@ -189,25 +150,20 @@ Other Changes:
|
||||
- Misc:
|
||||
- Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon]
|
||||
- Backends:
|
||||
- Android:
|
||||
- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
|
||||
items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
|
||||
- Android: Moved JNI soft-keyboard and Unicode character polling from the
|
||||
example into the backend. The application no longer needs any JNI boilerplate.
|
||||
Added clipboard support via JNI. Added display metrics (DPI, density, refresh
|
||||
rate, orientation) via JNI, used for main_scale in the example.
|
||||
BREAKING CHANGE: ImGui_ImplAndroid_Init() now takes additional asset_manager
|
||||
and native_activity parameters. (#3446, #7259)
|
||||
- Metal4:
|
||||
- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
|
||||
- Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]
|
||||
- OpenGL2:
|
||||
- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
|
||||
to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
|
||||
- OpenGL3:
|
||||
- GLSL version detection assume GLSL 410 when GL context is 4.1.
|
||||
Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
|
||||
- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
|
||||
dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
|
||||
- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
|
||||
to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
|
||||
- SDL2:
|
||||
- Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard
|
||||
support on Android. (#7636, #9474) [@Turtle-PB]
|
||||
- SDLRenderer3:
|
||||
- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
|
||||
- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]
|
||||
@ -216,6 +172,9 @@ Other Changes:
|
||||
when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
|
||||
to spawn multiple-thread to manage OpenGL. (#9403)
|
||||
- Examples:
|
||||
- Android: Removed JNI boilerplate (ShowSoftKeyboardInput, PollUnicodeChars) from
|
||||
the example as these are now handled by the backend. (#3446)
|
||||
Use display density for main_scale instead of hardcoded 2.0f.
|
||||
- Android: update to AGP 9.2.0 to support Gradle 9.6.0.
|
||||
- Apple+Metal4: added new example. (#9465, #9451) [@hoffstadt]
|
||||
- OpenGL3+GLFW/SDL2/SDL3: allow Wine compatibility by passing empty GLSL version
|
||||
|
||||
@ -37,4 +37,5 @@ target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
|
||||
EGL
|
||||
GLESv3
|
||||
log
|
||||
sensor
|
||||
)
|
||||
|
||||
@ -1,40 +1,40 @@
|
||||
package imgui.example.android
|
||||
|
||||
import android.app.NativeActivity
|
||||
import android.os.Bundle
|
||||
import android.content.Context
|
||||
import android.view.inputmethod.InputMethodManager
|
||||
import android.view.KeyEvent
|
||||
import java.util.concurrent.LinkedBlockingQueue
|
||||
|
||||
// Minimal Kotlin activity extending NativeActivity.
|
||||
// The three methods below (showSoftInput, hideSoftInput, pollUnicodeChar) are called
|
||||
// from C++ via JNI by imgui_impl_android.cpp. They are required because Android's
|
||||
// native API does not provide: (1) showing/hiding the soft keyboard, (2) getting
|
||||
// Unicode characters from key events.
|
||||
//
|
||||
// The application developer does NOT write this code — it ships with the imgui
|
||||
// example and is self-contained. The imgui_impl_android backend calls these
|
||||
// methods automatically.
|
||||
class MainActivity : NativeActivity() {
|
||||
public override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
}
|
||||
private var unicodeCharQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
|
||||
|
||||
fun showSoftInput() {
|
||||
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
inputMethodManager.showSoftInput(this.window.decorView, 0)
|
||||
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
imm.showSoftInput(window.decorView, 0)
|
||||
}
|
||||
|
||||
fun hideSoftInput() {
|
||||
val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
inputMethodManager.hideSoftInputFromWindow(this.window.decorView.windowToken, 0)
|
||||
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
|
||||
imm.hideSoftInputFromWindow(window.decorView.windowToken, 0)
|
||||
}
|
||||
|
||||
// Queue for the Unicode characters to be polled from native code (via pollUnicodeChar())
|
||||
private var unicodeCharacterQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
|
||||
|
||||
// We assume dispatchKeyEvent() of the NativeActivity is actually called for every
|
||||
// KeyEvent and not consumed by any View before it reaches here
|
||||
// Native Android key events don't expose getUnicodeChar() to C code.
|
||||
// We intercept them here and queue the Unicode chars for the C++ backend to poll.
|
||||
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||
if (event.action == KeyEvent.ACTION_DOWN) {
|
||||
unicodeCharacterQueue.offer(event.getUnicodeChar(event.metaState))
|
||||
}
|
||||
if (event.action == KeyEvent.ACTION_DOWN)
|
||||
unicodeCharQueue.offer(event.getUnicodeChar(event.metaState))
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
fun pollUnicodeChar(): Int {
|
||||
return unicodeCharacterQueue.poll() ?: 0
|
||||
}
|
||||
fun pollUnicodeChar(): Int = unicodeCharQueue.poll() ?: 0
|
||||
}
|
||||
|
||||
@ -29,8 +29,6 @@ static std::string g_IniFilename = "";
|
||||
static void Init(struct android_app* app);
|
||||
static void Shutdown();
|
||||
static void MainLoopStep();
|
||||
static int ShowSoftKeyboardInput();
|
||||
static int PollUnicodeChars();
|
||||
static int GetAssetData(const char* filename, void** out_data);
|
||||
|
||||
// Main code
|
||||
@ -148,11 +146,13 @@ void Init(struct android_app* app)
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplAndroid_Init(g_App->window);
|
||||
ImGui_ImplAndroid_Init(g_App->window, app->activity->assetManager, app->activity->clazz);
|
||||
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||||
|
||||
// Setup scaling
|
||||
float main_scale = 2.0f;
|
||||
ImGui_ImplAndroid_DisplayMetrics display_metrics;
|
||||
ImGui_ImplAndroid_GetDisplayMetrics(&display_metrics);
|
||||
float main_scale = display_metrics.Density > 0.0f ? display_metrics.Density : 2.0f;
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
||||
style.FontScaleDpi = main_scale; // Set initial font scale.
|
||||
@ -205,16 +205,6 @@ void MainLoopStep()
|
||||
static bool show_another_window = false;
|
||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// Poll Unicode characters via JNI
|
||||
// FIXME: do not call this every frame because of JNI overhead
|
||||
PollUnicodeChars();
|
||||
|
||||
// Open on-screen (soft) input if requested by Dear ImGui
|
||||
static bool WantTextInputLast = false;
|
||||
if (io.WantTextInput && !WantTextInputLast)
|
||||
ShowSoftKeyboardInput();
|
||||
WantTextInputLast = io.WantTextInput;
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplAndroid_NewFrame();
|
||||
@ -297,77 +287,6 @@ void Shutdown()
|
||||
g_Initialized = false;
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
// Unfortunately, there is no way to show the on-screen input from native code.
|
||||
// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
|
||||
static int ShowSoftKeyboardInput()
|
||||
{
|
||||
JavaVM* java_vm = g_App->activity->vm;
|
||||
JNIEnv* java_env = nullptr;
|
||||
|
||||
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||
if (jni_return == JNI_ERR)
|
||||
return -1;
|
||||
|
||||
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
||||
if (jni_return != JNI_OK)
|
||||
return -2;
|
||||
|
||||
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
||||
if (native_activity_clazz == nullptr)
|
||||
return -3;
|
||||
|
||||
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
|
||||
if (method_id == nullptr)
|
||||
return -4;
|
||||
|
||||
java_env->CallVoidMethod(g_App->activity->clazz, method_id);
|
||||
|
||||
jni_return = java_vm->DetachCurrentThread();
|
||||
if (jni_return != JNI_OK)
|
||||
return -5;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
|
||||
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
|
||||
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
|
||||
static int PollUnicodeChars()
|
||||
{
|
||||
JavaVM* java_vm = g_App->activity->vm;
|
||||
JNIEnv* java_env = nullptr;
|
||||
|
||||
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||
if (jni_return == JNI_ERR)
|
||||
return -1;
|
||||
|
||||
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
|
||||
if (jni_return != JNI_OK)
|
||||
return -2;
|
||||
|
||||
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
|
||||
if (native_activity_clazz == nullptr)
|
||||
return -3;
|
||||
|
||||
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
|
||||
if (method_id == nullptr)
|
||||
return -4;
|
||||
|
||||
// Send the actual characters to Dear ImGui
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
jint unicode_character;
|
||||
while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
|
||||
io.AddInputCharacter(unicode_character);
|
||||
|
||||
jni_return = java_vm->DetachCurrentThread();
|
||||
if (jni_return != JNI_OK)
|
||||
return -5;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
|
||||
static int GetAssetData(const char* filename, void** outData)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user