Update main.cpp

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gggaa2152 2026-04-04 22:05:01 +08:00 committed by GitHub
parent 87e6c9f2c6
commit fafe8495d7
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@ -21,11 +21,15 @@
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// 原始函数指针存储
// --- 原始函数指针存储 ---
typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
// 全局状态
// Vulkan 相关的简单定义 (用于寻找符号)
typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo);
vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr;
// --- 全局状态 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
int g_Width = 0;
@ -36,15 +40,15 @@ void DrawImGuiMenu() {
if (!g_ShowMenu) return;
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
ImGui::Begin("JKMenu - SGame Multi-Hook", &g_ShowMenu);
ImGui::Begin("JKMenu - Dual Renderer Support", &g_ShowMenu);
ImGui::Text("Device: OnePlus Pad Pro 2");
ImGui::Text("Target: com.tencent.tmgp.sgame");
ImGui::Text("Target: com.tencent.jkchess");
ImGui::Text("Screen: %dx%d", g_Width, g_Height);
ImGui::Separator();
static float f = 0.5f;
ImGui::SliderFloat("Menu Scale", &f, 0.1f, 2.0f);
ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f);
if (ImGui::Button("Hide Menu")) {
g_ShowMenu = false;
@ -53,23 +57,20 @@ void DrawImGuiMenu() {
ImGui::End();
}
// 核心渲染执行器
void PerformRender(EGLDisplay dpy, EGLSurface surface) {
// OpenGL 渲染执行器
void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
LOGI("SUCCESS! A Hooked Render function was triggered.");
LOGI("SUCCESS! OpenGL Render function triggered.");
eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height);
if (g_Width <= 0 || g_Height <= 0) return;
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
if (ImGui_ImplOpenGL3_Init("#version 300 es")) {
g_Initialized = true;
LOGI("ImGui Initialized: %dx%d", g_Width, g_Height);
LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height);
}
}
@ -82,47 +83,48 @@ void PerformRender(EGLDisplay dpy, EGLSurface surface) {
}
}
// Hook 回调函数 (通用)
EGLBoolean hooked_universal_swap(EGLDisplay dpy, EGLSurface surface) {
PerformRender(dpy, surface);
// Hook 回调: OpenGL
EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
PerformRenderGLES(dpy, surface);
return orig_eglSwapBuffers(dpy, surface);
}
// 动态全量 Hook 逻辑
// Hook 回调: Vulkan (仅做日志记录,提醒用户切换模式)
void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) {
static bool logged_vk = false;
if (!logged_vk) {
LOGI("DETECTED: Game is using Vulkan Renderer! ImGui GLES will NOT show.");
LOGI("Please disable 'High Frame Rate' or 'Ultra Graphics' in game settings.");
logged_vk = true;
}
return orig_vkQueuePresentKHR(queue, pPresentInfo);
}
// 动态搜索并 Hook
void* hack_thread(void*) {
LOGI("SO Loaded! Waiting for engine to settle...");
LOGI("SO Loaded! Waiting 10s for engine...");
sleep(10);
// 王者荣耀/金铲铲等腾讯游戏可能使用的渲染函数候选名单
const char* symbol_list[] = {
"eglSwapBuffers", // 标准 EGL
"nw_main_swap_buffers", // 腾讯常用渲染 Hook 点
"GameCanvas_SwapBuffers", // 部分引擎私有实现
"_Z22nw_main_swap_buffersP10EGLDisplayP10EGLSurface" // 混淆后的符号名
};
void* target = nullptr;
for (const char* sym : symbol_list) {
// 尝试从不同的库寻找
target = DobbySymbolResolver("libEGL.so", sym);
if (!target) target = DobbySymbolResolver("libGLESv2.so", sym);
if (!target) target = DobbySymbolResolver("libunity.so", sym); // 针对 Unity 游戏
// 1. Hook OpenGL (主要渲染器)
const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"};
for (const char* sym : gles_syms) {
void* target = DobbySymbolResolver("libEGL.so", sym);
if (!target) target = dlsym(RTLD_DEFAULT, sym);
if (target) {
LOGI("Found potential render target: %s at %p", sym, target);
DobbyHook(target, (dobby_dummy_func_t)hooked_universal_swap, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
if (orig_eglSwapBuffers) {
LOGI("Successfully hooked: %s", sym);
// 只要成功 Hook 到了一个,通常就不需要再 Hook 其他的了
// 但如果游戏有多个渲染管线,可以继续
}
LOGI("Found GLES target: %s at %p", sym, target);
DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
}
}
if (!orig_eglSwapBuffers) {
LOGE("CRITICAL: Failed to find ANY render function. Game might be using Vulkan.");
// 2. Hook Vulkan (用于监测)
void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR");
if (vk_target) {
LOGI("Found Vulkan target: vkQueuePresentKHR at %p", vk_target);
DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR);
}
if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) {
LOGE("CRITICAL: No render symbols found at all.");
}
return nullptr;