From fafe8495d7879dcbcd4ee50af252119fa9068d80 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Sat, 4 Apr 2026 22:05:01 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 86 +++++++++++++++++++++++++++++--------------------------- 1 file changed, 44 insertions(+), 42 deletions(-) diff --git a/main.cpp b/main.cpp index c5433c05c..7c028c97d 100644 --- a/main.cpp +++ b/main.cpp @@ -21,11 +21,15 @@ #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) -// 原始函数指针存储 +// --- 原始函数指针存储 --- typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); eglSwapBuffers_t orig_eglSwapBuffers = nullptr; -// 全局状态 +// Vulkan 相关的简单定义 (用于寻找符号) +typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo); +vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr; + +// --- 全局状态 --- bool g_Initialized = false; bool g_ShowMenu = true; int g_Width = 0; @@ -36,15 +40,15 @@ void DrawImGuiMenu() { if (!g_ShowMenu) return; ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver); - ImGui::Begin("JKMenu - SGame Multi-Hook", &g_ShowMenu); + ImGui::Begin("JKMenu - Dual Renderer Support", &g_ShowMenu); ImGui::Text("Device: OnePlus Pad Pro 2"); - ImGui::Text("Target: com.tencent.tmgp.sgame"); + ImGui::Text("Target: com.tencent.jkchess"); ImGui::Text("Screen: %dx%d", g_Width, g_Height); ImGui::Separator(); static float f = 0.5f; - ImGui::SliderFloat("Menu Scale", &f, 0.1f, 2.0f); + ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f); if (ImGui::Button("Hide Menu")) { g_ShowMenu = false; @@ -53,23 +57,20 @@ void DrawImGuiMenu() { ImGui::End(); } -// 核心渲染执行器 -void PerformRender(EGLDisplay dpy, EGLSurface surface) { +// OpenGL 渲染执行器 +void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) { if (!g_Initialized) { - LOGI("SUCCESS! A Hooked Render function was triggered."); - + LOGI("SUCCESS! OpenGL Render function triggered."); eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); - if (g_Width <= 0 || g_Height <= 0) return; ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); - if (ImGui_ImplOpenGL3_Init("#version 300 es")) { g_Initialized = true; - LOGI("ImGui Initialized: %dx%d", g_Width, g_Height); + LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height); } } @@ -82,47 +83,48 @@ void PerformRender(EGLDisplay dpy, EGLSurface surface) { } } -// Hook 回调函数 (通用) -EGLBoolean hooked_universal_swap(EGLDisplay dpy, EGLSurface surface) { - PerformRender(dpy, surface); +// Hook 回调: OpenGL +EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { + PerformRenderGLES(dpy, surface); return orig_eglSwapBuffers(dpy, surface); } -// 动态全量 Hook 逻辑 +// Hook 回调: Vulkan (仅做日志记录,提醒用户切换模式) +void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) { + static bool logged_vk = false; + if (!logged_vk) { + LOGI("DETECTED: Game is using Vulkan Renderer! ImGui GLES will NOT show."); + LOGI("Please disable 'High Frame Rate' or 'Ultra Graphics' in game settings."); + logged_vk = true; + } + return orig_vkQueuePresentKHR(queue, pPresentInfo); +} + +// 动态搜索并 Hook void* hack_thread(void*) { - LOGI("SO Loaded! Waiting for engine to settle..."); + LOGI("SO Loaded! Waiting 10s for engine..."); sleep(10); - // 王者荣耀/金铲铲等腾讯游戏可能使用的渲染函数候选名单 - const char* symbol_list[] = { - "eglSwapBuffers", // 标准 EGL - "nw_main_swap_buffers", // 腾讯常用渲染 Hook 点 - "GameCanvas_SwapBuffers", // 部分引擎私有实现 - "_Z22nw_main_swap_buffersP10EGLDisplayP10EGLSurface" // 混淆后的符号名 - }; - - void* target = nullptr; - - for (const char* sym : symbol_list) { - // 尝试从不同的库寻找 - target = DobbySymbolResolver("libEGL.so", sym); - if (!target) target = DobbySymbolResolver("libGLESv2.so", sym); - if (!target) target = DobbySymbolResolver("libunity.so", sym); // 针对 Unity 游戏 + // 1. Hook OpenGL (主要渲染器) + const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"}; + for (const char* sym : gles_syms) { + void* target = DobbySymbolResolver("libEGL.so", sym); if (!target) target = dlsym(RTLD_DEFAULT, sym); - if (target) { - LOGI("Found potential render target: %s at %p", sym, target); - DobbyHook(target, (dobby_dummy_func_t)hooked_universal_swap, (dobby_dummy_func_t*)&orig_eglSwapBuffers); - if (orig_eglSwapBuffers) { - LOGI("Successfully hooked: %s", sym); - // 只要成功 Hook 到了一个,通常就不需要再 Hook 其他的了 - // 但如果游戏有多个渲染管线,可以继续 - } + LOGI("Found GLES target: %s at %p", sym, target); + DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); } } - if (!orig_eglSwapBuffers) { - LOGE("CRITICAL: Failed to find ANY render function. Game might be using Vulkan."); + // 2. Hook Vulkan (用于监测) + void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); + if (vk_target) { + LOGI("Found Vulkan target: vkQueuePresentKHR at %p", vk_target); + DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); + } + + if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) { + LOGE("CRITICAL: No render symbols found at all."); } return nullptr;