diff --git a/main.cpp b/main.cpp index 4ef2f2b6a..db166e069 100644 --- a/main.cpp +++ b/main.cpp @@ -6,8 +6,7 @@ #include #include #include -#include -#include +#include // 核心库包含 #include "dobby.h" @@ -28,60 +27,48 @@ eglSwapBuffers_t orig_eglSwapBuffers = nullptr; typedef void* (*vkQueuePresentKHR_t)(void* queue, const void* pPresentInfo); vkQueuePresentKHR_t orig_vkQueuePresentKHR = nullptr; +// --- 计数器:用于判断哪个渲染器在工作 --- +std::atomic g_gles_calls{0}; +std::atomic g_vulkan_calls{0}; + // --- 全局状态 --- bool g_Initialized = false; bool g_ShowMenu = true; int g_Width = 0; int g_Height = 0; -bool g_IsVulkanMode = false; -// 菜单渲染逻辑 (仅限 GLES 环境) +// 菜单渲染逻辑 (GLES) void DrawImGuiMenu() { if (!g_ShowMenu) return; - ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver); - ImGui::Begin("JKMenu - Renderer Check", &g_ShowMenu); - - ImGui::Text("Device: OnePlus Pad Pro 2"); + ImGui::Begin("JKMenu - Renderer Detector", &g_ShowMenu); ImGui::Text("Target: com.tencent.jkchess"); - ImGui::Text("Mode: %s", g_IsVulkanMode ? "Vulkan (Unsupported)" : "GLES3 (Active)"); - ImGui::Text("Screen: %dx%d", g_Width, g_Height); ImGui::Separator(); - - if (g_IsVulkanMode) { - ImGui::TextColored(ImVec4(1, 0, 0, 1), "ERROR: Cannot draw in Vulkan mode!"); - ImGui::Text("Please disable High Quality in settings."); + ImGui::Text("GLES Call Count: %d", g_gles_calls.load()); + ImGui::Text("Vulkan Call Count: %d", g_vulkan_calls.load()); + ImGui::Separator(); + if (g_vulkan_calls > 0 && g_gles_calls == 0) { + ImGui::TextColored(ImVec4(1, 0, 0, 1), "STATUS: VULKAN ACTIVE"); + ImGui::Text("Menu cannot show in GLES mode."); } else { + ImGui::TextColored(ImVec4(0, 1, 0, 1), "STATUS: GLES ACTIVE"); static float f = 0.5f; ImGui::SliderFloat("Scale", &f, 0.1f, 2.0f); } - - if (ImGui::Button("Hide Menu")) { - g_ShowMenu = false; - } - ImGui::End(); } -// OpenGL 渲染执行器 -void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) { +// Hook 回调: OpenGL +EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { + g_gles_calls++; if (!g_Initialized) { - LOGI("SUCCESS! OpenGL (GLES) Render triggered."); eglQuerySurface(dpy, surface, EGL_WIDTH, &g_Width); eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_Height); - - if (g_Width <= 0 || g_Height <= 0) return; - - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); - - if (ImGui_ImplOpenGL3_Init("#version 300 es")) { - g_Initialized = true; - LOGI("ImGui GLES Initialized: %dx%d", g_Width, g_Height); + if (g_Width > 0 && g_Height > 0) { + ImGui::CreateContext(); + if (ImGui_ImplOpenGL3_Init("#version 300 es")) g_Initialized = true; } } - if (g_Initialized) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); @@ -89,57 +76,45 @@ void PerformRenderGLES(EGLDisplay dpy, EGLSurface surface) { ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } -} - -// Hook 回调: OpenGL -EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - g_IsVulkanMode = false; - PerformRenderGLES(dpy, surface); return orig_eglSwapBuffers(dpy, surface); } // Hook 回调: Vulkan void* hooked_vkQueuePresentKHR(void* queue, const void* pPresentInfo) { - static int vk_warn_count = 0; - g_IsVulkanMode = true; - if (vk_warn_count % 300 == 0) { - LOGE("Vulkan Present triggered! Please switch game to GLES mode to see menu."); - } - vk_warn_count++; + g_vulkan_calls++; return orig_vkQueuePresentKHR(queue, pPresentInfo); } -// 动态搜索并 Hook -void* hack_thread(void*) { - LOGI("SO Loaded! Starting Multi-Renderer Scanner..."); - sleep(10); +// 探测线程 +void* detector_thread(void*) { + LOGI("Detector started. Analyzing rendering pipeline..."); + sleep(10); // 等待游戏进入主画面 - // 1. 尝试 Hook OpenGL (GLES) - const char* gles_syms[] = {"eglSwapBuffers", "nw_main_swap_buffers"}; - for (const char* sym : gles_syms) { - void* target = DobbySymbolResolver("libEGL.so", sym); - if (!target) target = dlsym(RTLD_DEFAULT, sym); - if (target) { - LOGI("Found GLES Hook Point: %s at %p", sym, target); - DobbyHook(target, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); + // Hook 两个可能的入口点 + void* gles_ptr = DobbySymbolResolver("libEGL.so", "eglSwapBuffers"); + if (gles_ptr) DobbyHook(gles_ptr, (dobby_dummy_func_t)hooked_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); + + void* vk_ptr = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); + if (vk_ptr) DobbyHook(vk_ptr, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); + + // 每 3 秒输出一次探测结果 + while (true) { + int gles = g_gles_calls.exchange(0); + int vk = g_vulkan_calls.exchange(0); + + if (gles > 0) { + LOGI("[Detector] Result: OpenGL (GLES) is ACTIVE (%d fps)", gles); + } else if (vk > 0) { + LOGE("[Detector] Result: VULKAN is ACTIVE (%d fps). GLES Hook will not work!", vk); + } else { + LOGI("[Detector] Result: No rendering detected yet..."); } + sleep(3); } - - // 2. 尝试 Hook Vulkan (仅用于识别状态) - void* vk_target = DobbySymbolResolver("libvulkan.so", "vkQueuePresentKHR"); - if (vk_target) { - LOGI("Found Vulkan Hook Point: vkQueuePresentKHR at %p", vk_target); - DobbyHook(vk_target, (dobby_dummy_func_t)hooked_vkQueuePresentKHR, (dobby_dummy_func_t*)&orig_vkQueuePresentKHR); - } - - if (!orig_eglSwapBuffers && !orig_vkQueuePresentKHR) { - LOGE("Could not find any render functions!"); - } - return nullptr; } void __attribute__((constructor)) init() { pthread_t t; - pthread_create(&t, nullptr, hack_thread, nullptr); + pthread_create(&t, nullptr, detector_thread, nullptr); }