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Update main.cpp
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38
main.cpp
38
main.cpp
@ -4,21 +4,22 @@
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#include <android/log.h>
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#include <string.h>
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#include <sys/mman.h>
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#include "dobby.h" // 确保项目中有 dobby.h
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#include <stdio.h> // 新增:修复 FILE, fopen 报错
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#include <stdlib.h> // 新增:修复 strtoull 报错
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#include "dobby.h"
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#define TAG "JKMenu_SGame"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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// 模拟你的 Hook 目标(请根据实际偏移修改)
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// 假设你要 Hook libUnity.so 或 libGameCore.so
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// 获取模块基址
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uintptr_t get_module_base(const char* name) {
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FILE* fp = fopen("/proc/self/maps", "r");
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char line[1024];
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uintptr_t base = 0;
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while (fp && fgets(line, sizeof(line), fp)) {
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if (strstr(line, name)) {
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base = strtoull(line, NULL, 16);
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base = (uintptr_t)strtoull(line, NULL, 16);
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break;
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}
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}
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@ -32,33 +33,30 @@ void* init_thread(void*) {
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uintptr_t game_base = 0;
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int retry = 0;
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// 1. 等待游戏主核心库加载(王者荣耀通常是 libGameCore.so 或 libunity.so)
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// 王者荣耀核心库通常是 libGameCore.so 或 Unity 环境下的 libunity.so
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// 我们先循环检测,直到库加载完成
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while (game_base == 0 && retry < 60) {
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game_base = get_module_base("libGameCore.so"); // 尝试获取核心库
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game_base = get_module_base("libGameCore.so");
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if (game_base == 0) {
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if (retry % 5 == 0) LOGI("Waiting for libGameCore.so... (retry %d)", retry);
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game_base = get_module_base("libunity.so"); // 兼容性检测
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}
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if (game_base == 0) {
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if (retry % 5 == 0) LOGI("Waiting for game libraries... (retry %d)", retry);
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sleep(1);
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retry++;
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}
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}
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if (game_base == 0) {
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LOGE("Error: libGameCore.so not found after 60s, exiting thread.");
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LOGE("Error: Game core library not found after 60s.");
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return nullptr;
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}
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LOGI("Found libGameCore.so at: %p", (void*)game_base);
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LOGI("Found game base at: %p", (void*)game_base);
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// 2. 执行 Hook 逻辑
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// 建议先只 Hook 一个最简单的函数测试稳定性
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/*
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uintptr_t target_offset = 0x123456; // 你的偏移
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void* target_addr = (void*)(game_base + target_offset);
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LOGI("Attempting to Hook at %p", target_addr);
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// DobbyHook(target_addr, (void*)my_fake_func, (void**)&orig_func);
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*/
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// TODO: 在此处添加你的 DobbyHook 逻辑
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// 例如: DobbyHook((void*)(game_base + 0x123456), (void*)new_func, (void**)&orig_func);
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LOGI("All initialization steps completed.");
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return nullptr;
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@ -67,7 +65,7 @@ void* init_thread(void*) {
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__attribute__((constructor))
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void _init() {
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pthread_t tid;
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// 创建分离线程,防止阻塞导致游戏启动黑屏
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// 使用分离模式创建线程,确保不会阻塞游戏进程
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pthread_create(&tid, nullptr, init_thread, nullptr);
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pthread_detach(tid);
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}
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