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Update main.cpp
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main.cpp
154
main.cpp
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#include <jni.h>
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#include <string>
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#include <thread>
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#include <chrono>
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#include <dlfcn.h>
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#include <android/native_window.h>
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#include <android/native_window_jni.h> // 必须添加,提供 ANativeWindow_fromSurface
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#include <unistd.h>
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <android/log.h>
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#include "dobby.h"
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#include "imgui.h"
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#include "backends/imgui_impl_android.h"
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#include "backends/imgui_impl_opengl3.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, "ModMenu", __VA_ARGS__)
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// 日志配置
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#define LOG_TAG "AndKitty"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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static ANativeWindow* g_AndroidWindow = nullptr;
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static bool g_ImGuiReady = false;
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static int g_GlWidth = 0, g_GlHeight = 0;
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// --- 全局状态 ---
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bool g_Initialized = false;
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bool g_ShowMenu = true;
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int g_Width = 0;
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int g_Height = 0;
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typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface);
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eglSwapBuffers_t original_eglSwapBuffers = nullptr;
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// --- Hook 目标定义 ---
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typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surf);
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eglSwapBuffers_t orig_eglSwapBuffers = nullptr;
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void RenderImGui() {
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if (!g_ImGuiReady) return;
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// --- 渲染 UI 逻辑 ---
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void DrawImGuiMenu() {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("Mod Menu");
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ImGui::Text("Injected via eglSwapBuffers Hook");
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ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
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if (ImGui::Button("Click me")) {
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LOGI("Button clicked!");
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if (g_ShowMenu) {
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// 设置菜单初始大小
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ImGui::SetNextWindowSize(ImVec2(g_Width / 3.5f, g_Height / 2.5f), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Mod Menu", &g_ShowMenu)) {
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ImGui::Text("分辨率: %d x %d", g_Width, g_Height);
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ImGui::Separator();
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static bool aim = false;
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ImGui::Checkbox("自动瞄准 (Aimbot)", &aim);
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if (ImGui::Button("隐藏菜单 (Hide)")) {
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g_ShowMenu = false;
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}
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}
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ImGui::End();
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}
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ImGui::End();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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static bool initialized = false;
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if (!initialized && g_AndroidWindow != nullptr) {
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eglQuerySurface(dpy, surface, EGL_WIDTH, &g_GlWidth);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_GlHeight);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplAndroid_Init(g_AndroidWindow);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::StyleColorsDark();
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initialized = true;
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g_ImGuiReady = true;
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LOGI("ImGui initialized! %dx%d", g_GlWidth, g_GlHeight);
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}
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if (g_ImGuiReady) RenderImGui();
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return original_eglSwapBuffers(dpy, surface);
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}
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// --- Hook 后的 eglSwapBuffers ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) {
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if (!g_Initialized) {
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// 动态获取真实屏幕宽高
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eglQuerySurface(dpy, surf, EGL_WIDTH, &g_Width);
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eglQuerySurface(dpy, surf, EGL_HEIGHT, &g_Height);
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void InstallHook() {
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void* libegl = dlopen("libEGL.so", RTLD_LAZY);
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if (!libegl) { LOGI("Failed to load libEGL.so"); return; }
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void* func = dlsym(libegl, "eglSwapBuffers");
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if (func) {
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DobbyHook(func, (void*)hooked_eglSwapBuffers, (void**)&original_eglSwapBuffers);
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LOGI("Hook installed");
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}
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dlclose(libegl);
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}
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if (g_Width > 0 && g_Height > 0) {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// 将真实分辨率赋给 ImGui
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io.DisplaySize = ImVec2((float)g_Width, (float)g_Height);
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void SetupHooksThread() {
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while (true) {
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if (dlopen("libEGL.so", RTLD_LAZY | RTLD_NOLOAD)) {
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InstallHook();
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break;
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// 初始化后端
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ImGui_ImplAndroid_Init(nullptr);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::StyleColorsDark();
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// 调整 UI 缩放以适配高分屏
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ImGui::GetStyle().ScaleAllSizes(g_Height / 1080.0f);
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g_Initialized = true;
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LOGI("ImGui 适配完成: %d x %d", g_Width, g_Height);
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}
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}
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DrawImGuiMenu();
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return orig_eglSwapBuffers(dpy, surf);
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}
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// --- 渲染 Hook 查找 ---
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void setup_render_hook() {
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void* egl_handle = dlopen("libEGL.so", RTLD_LAZY);
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if (egl_handle) {
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void* target = dlsym(egl_handle, "eglSwapBuffers");
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if (target) {
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DobbyHook(target, (dobby_dummy_func_t)hook_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers);
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LOGI("成功挂载 eglSwapBuffers");
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}
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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}
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__attribute__((constructor))
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void Init() {
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std::thread(SetupHooksThread).detach();
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_yourpackage_ModMenu_setNativeWindow(JNIEnv* env, jobject thiz, jobject surface) {
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if (surface != nullptr) {
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g_AndroidWindow = ANativeWindow_fromSurface(env, surface);
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// --- AndKittyInjector 入口 (JNI_OnLoad) ---
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extern "C" jint JNIEXPORT JNI_OnLoad(JavaVM* vm, void *key) {
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// 校验 AndKittyInjector 的特有 Key (1337)
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if (key != (void*)1337) {
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return JNI_VERSION_1_6;
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}
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LOGI("AndKittyInjector 授权成功,准备注入...");
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std::thread([]() {
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// 等待游戏渲染环境完全启动
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sleep(5);
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setup_render_hook();
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}).detach();
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return JNI_VERSION_1_6;
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}
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