From d29916daa7e747d3a16e83cf75898e59db684d6e Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 07:48:41 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 154 ++++++++++++++++++++++++++++++++----------------------- 1 file changed, 90 insertions(+), 64 deletions(-) diff --git a/main.cpp b/main.cpp index 75aeb94f0..4b5e34a77 100644 --- a/main.cpp +++ b/main.cpp @@ -1,91 +1,117 @@ #include +#include #include -#include -#include -#include -#include // 必须添加,提供 ANativeWindow_fromSurface +#include +#include #include #include -#include -#include "dobby.h" + #include "imgui.h" -#include "backends/imgui_impl_android.h" -#include "backends/imgui_impl_opengl3.h" +#include "imgui_impl_android.h" +#include "imgui_impl_opengl3.h" +#include "dobby.h" -#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, "ModMenu", __VA_ARGS__) +// 日志配置 +#define LOG_TAG "AndKitty" +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) -static ANativeWindow* g_AndroidWindow = nullptr; -static bool g_ImGuiReady = false; -static int g_GlWidth = 0, g_GlHeight = 0; +// --- 全局状态 --- +bool g_Initialized = false; +bool g_ShowMenu = true; +int g_Width = 0; +int g_Height = 0; -typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surface); -eglSwapBuffers_t original_eglSwapBuffers = nullptr; +// --- Hook 目标定义 --- +typedef EGLBoolean (*eglSwapBuffers_t)(EGLDisplay dpy, EGLSurface surf); +eglSwapBuffers_t orig_eglSwapBuffers = nullptr; -void RenderImGui() { - if (!g_ImGuiReady) return; +// --- 渲染 UI 逻辑 --- +void DrawImGuiMenu() { ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplAndroid_NewFrame(); ImGui::NewFrame(); - ImGui::Begin("Mod Menu"); - ImGui::Text("Injected via eglSwapBuffers Hook"); - ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate); - if (ImGui::Button("Click me")) { - LOGI("Button clicked!"); + if (g_ShowMenu) { + // 设置菜单初始大小 + ImGui::SetNextWindowSize(ImVec2(g_Width / 3.5f, g_Height / 2.5f), ImGuiCond_FirstUseEver); + + if (ImGui::Begin("AndKitty Mod Menu", &g_ShowMenu)) { + ImGui::Text("分辨率: %d x %d", g_Width, g_Height); + ImGui::Separator(); + + static bool aim = false; + ImGui::Checkbox("自动瞄准 (Aimbot)", &aim); + + if (ImGui::Button("隐藏菜单 (Hide)")) { + g_ShowMenu = false; + } + } + ImGui::End(); } - ImGui::End(); ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } -EGLBoolean hooked_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { - static bool initialized = false; - if (!initialized && g_AndroidWindow != nullptr) { - eglQuerySurface(dpy, surface, EGL_WIDTH, &g_GlWidth); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &g_GlHeight); - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGui_ImplAndroid_Init(g_AndroidWindow); - ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGui::StyleColorsDark(); - initialized = true; - g_ImGuiReady = true; - LOGI("ImGui initialized! %dx%d", g_GlWidth, g_GlHeight); - } - if (g_ImGuiReady) RenderImGui(); - return original_eglSwapBuffers(dpy, surface); -} +// --- Hook 后的 eglSwapBuffers --- +EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surf) { + if (!g_Initialized) { + // 动态获取真实屏幕宽高 + eglQuerySurface(dpy, surf, EGL_WIDTH, &g_Width); + eglQuerySurface(dpy, surf, EGL_HEIGHT, &g_Height); -void InstallHook() { - void* libegl = dlopen("libEGL.so", RTLD_LAZY); - if (!libegl) { LOGI("Failed to load libEGL.so"); return; } - void* func = dlsym(libegl, "eglSwapBuffers"); - if (func) { - DobbyHook(func, (void*)hooked_eglSwapBuffers, (void**)&original_eglSwapBuffers); - LOGI("Hook installed"); - } - dlclose(libegl); -} + if (g_Width > 0 && g_Height > 0) { + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + + // 将真实分辨率赋给 ImGui + io.DisplaySize = ImVec2((float)g_Width, (float)g_Height); -void SetupHooksThread() { - while (true) { - if (dlopen("libEGL.so", RTLD_LAZY | RTLD_NOLOAD)) { - InstallHook(); - break; + // 初始化后端 + ImGui_ImplAndroid_Init(nullptr); + ImGui_ImplOpenGL3_Init("#version 300 es"); + + ImGui::StyleColorsDark(); + + // 调整 UI 缩放以适配高分屏 + ImGui::GetStyle().ScaleAllSizes(g_Height / 1080.0f); + + g_Initialized = true; + LOGI("ImGui 适配完成: %d x %d", g_Width, g_Height); + } + } + + DrawImGuiMenu(); + return orig_eglSwapBuffers(dpy, surf); +} + +// --- 渲染 Hook 查找 --- +void setup_render_hook() { + void* egl_handle = dlopen("libEGL.so", RTLD_LAZY); + if (egl_handle) { + void* target = dlsym(egl_handle, "eglSwapBuffers"); + if (target) { + DobbyHook(target, (dobby_dummy_func_t)hook_eglSwapBuffers, (dobby_dummy_func_t*)&orig_eglSwapBuffers); + LOGI("成功挂载 eglSwapBuffers"); } - std::this_thread::sleep_for(std::chrono::seconds(1)); } } -__attribute__((constructor)) -void Init() { - std::thread(SetupHooksThread).detach(); -} - -extern "C" JNIEXPORT void JNICALL -Java_com_yourpackage_ModMenu_setNativeWindow(JNIEnv* env, jobject thiz, jobject surface) { - if (surface != nullptr) { - g_AndroidWindow = ANativeWindow_fromSurface(env, surface); +// --- AndKittyInjector 入口 (JNI_OnLoad) --- +extern "C" jint JNIEXPORT JNI_OnLoad(JavaVM* vm, void *key) { + // 校验 AndKittyInjector 的特有 Key (1337) + if (key != (void*)1337) { + return JNI_VERSION_1_6; } + + LOGI("AndKittyInjector 授权成功,准备注入..."); + + std::thread([]() { + // 等待游戏渲染环境完全启动 + sleep(5); + setup_render_hook(); + }).detach(); + + return JNI_VERSION_1_6; }