Update main.cpp

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gggaa2152 2026-04-06 22:55:45 +08:00 committed by GitHub
parent 378e78d9e7
commit ac2000edd7
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@ -16,11 +16,9 @@ static bool g_Initialized = false;
// --- MT 专用可视化校准结构 ---
struct {
// 系统底层的真实数据
float rawX = 0.0f;
float rawY = 0.0f;
// 映射到 ImGui 的数据
float mappedX = 0.0f;
float mappedY = 0.0f;
@ -29,9 +27,10 @@ struct {
float renderW = 0.0f;
float renderH = 0.0f;
// 校准参数 (默认 1:1)
float scaleX = 1.0f;
float scaleY = 1.0f;
// 根据你的设备 3392x2400 与 1426x1008 计算出的完美黄金比例
float scaleX = 0.4204f; // 1426 / 3392
float scaleY = 0.4200f; // 1008 / 2400
float offsetX = 0.0f;
float offsetY = 0.0f;
} g_Touch;
@ -46,16 +45,16 @@ void handle_android_event(AInputEvent* event) {
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// 1. 获取系统传来的绝对生肉坐标
float currentRawX = AMotionEvent_getX(event, 0);
float currentRawY = AMotionEvent_getY(event, 0);
g_Touch.rawX = currentRawX;
g_Touch.rawY = currentRawY;
// 2. 映射公式:(原始 + 偏移) * 缩放
g_Touch.mappedX = (currentRawX + g_Touch.offsetX) * g_Touch.scaleX;
g_Touch.mappedY = (currentRawY + g_Touch.offsetY) * g_Touch.scaleY;
// 核心公式修正:先计算比例,再加偏移。
// 这样一来,偏移量的单位就等于屏幕上的实际像素!
g_Touch.mappedX = (currentRawX * g_Touch.scaleX) + g_Touch.offsetX;
g_Touch.mappedY = (currentRawY * g_Touch.scaleY) + g_Touch.offsetY;
if (action == AMOTION_EVENT_ACTION_DOWN) {
g_Touch.down = true;
@ -87,7 +86,6 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
ImGui::CreateContext();
ImGui_ImplOpenGL3_Init("#version 300 es");
// 放大 UI 以防看不清或点不到
float uiScale = (float)h / 1000.0f;
if (uiScale < 1.0f) uiScale = 1.0f;
ImGui::GetStyle().ScaleAllSizes(3.5f * uiScale);
@ -104,53 +102,59 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
// 绘制准星(这代表游戏接收到的坐标)
// 绘制调试十字和红点
if (g_Touch.down) {
ImDrawList* draw = ImGui::GetForegroundDrawList();
draw->AddLine(ImVec2(0, g_Touch.mappedY), ImVec2(g_Touch.renderW, g_Touch.mappedY), IM_COL32(0, 255, 0, 255), 3.0f);
draw->AddLine(ImVec2(g_Touch.mappedX, 0), ImVec2(g_Touch.mappedX, g_Touch.renderH), IM_COL32(0, 255, 0, 255), 3.0f);
draw->AddLine(ImVec2(0, g_Touch.mappedY), ImVec2(g_Touch.renderW, g_Touch.mappedY), IM_COL32(0, 255, 0, 200), 3.0f);
draw->AddLine(ImVec2(g_Touch.mappedX, 0), ImVec2(g_Touch.mappedX, g_Touch.renderH), IM_COL32(0, 255, 0, 200), 3.0f);
draw->AddCircleFilled(ImVec2(g_Touch.mappedX, g_Touch.mappedY), 25.0f, IM_COL32(255, 0, 0, 255));
}
// --- 极简调试看板 ---
ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(w * 0.9f, h * 0.8f), ImGuiCond_FirstUseEver);
if (ImGui::Begin("MT Visual Calibration", nullptr, ImGuiWindowFlags_NoCollapse)) {
// 第一步展示区:系统原生数据
ImGui::TextColored(ImVec4(1,1,0,1), "【1】看这里获取坐标 (Raw)");
ImGui::Text("系统原坐标 RAW X: %.1f", g_Touch.rawX);
ImGui::Text("系统原坐标 RAW Y: %.1f", g_Touch.rawY);
ImGui::TextColored(ImVec4(1,1,0,1), "【法则】随手指拖动而距离变化=调Scale | 距离固定偏=调Offset");
ImGui::Text("系统 RAW X: %.1f | Y: %.1f", g_Touch.rawX, g_Touch.rawY);
ImGui::Separator();
// 大按钮调节区 (防止滑块点不准)
ImGui::TextColored(ImVec4(0,1,1,1), "【2】如果不准,用大按键调节");
ImGui::Text("当前 Offset X: %.1f", g_Touch.offsetX);
ImVec2 btnSize(140, 80);
ImVec2 btnSize(140, 90); // 巨大按钮
if (ImGui::Button("-100 X", btnSize)) g_Touch.offsetX -= 100.0f; ImGui::SameLine();
if (ImGui::Button("-10 X", btnSize)) g_Touch.offsetX -= 10.0f; ImGui::SameLine();
if (ImGui::Button("+10 X", btnSize)) g_Touch.offsetX += 10.0f; ImGui::SameLine();
if (ImGui::Button("+100 X", btnSize)) g_Touch.offsetX += 100.0f;
ImGui::Text("当前 Offset Y: %.1f", g_Touch.offsetY);
if (ImGui::Button("-100 Y", btnSize)) g_Touch.offsetY -= 100.0f; ImGui::SameLine();
if (ImGui::Button("-10 Y", btnSize)) g_Touch.offsetY -= 10.0f; ImGui::SameLine();
if (ImGui::Button("+10 Y", btnSize)) g_Touch.offsetY += 10.0f; ImGui::SameLine();
if (ImGui::Button("+100 Y", btnSize)) g_Touch.offsetY += 100.0f;
ImGui::Separator();
ImGui::Text("当前 Scale X: %.3f | Scale Y: %.3f", g_Touch.scaleX, g_Touch.scaleY);
if (ImGui::Button("-0.1 SX", btnSize)) g_Touch.scaleX -= 0.1f; ImGui::SameLine();
if (ImGui::Button("+0.1 SX", btnSize)) g_Touch.scaleX += 0.1f; ImGui::SameLine();
if (ImGui::Button("-0.1 SY", btnSize)) g_Touch.scaleX -= 0.1f; ImGui::SameLine();
if (ImGui::Button("+0.1 SY", btnSize)) g_Touch.scaleX += 0.1f;
// 比例调节区(微调)
ImGui::TextColored(ImVec4(0,1,1,1), "【第一步】调比例 (让红点和手指移动速度一样)");
ImGui::Text("Scale X: %.4f", g_Touch.scaleX);
if (ImGui::Button("-0.01 SX", btnSize)) g_Touch.scaleX -= 0.01f; ImGui::SameLine();
if (ImGui::Button("+0.01 SX", btnSize)) g_Touch.scaleX += 0.01f; ImGui::SameLine();
if (ImGui::Button("-0.001 SX", btnSize)) g_Touch.scaleX -= 0.001f; ImGui::SameLine();
if (ImGui::Button("+0.001 SX", btnSize)) g_Touch.scaleX += 0.001f;
ImGui::Text("Scale Y: %.4f", g_Touch.scaleY);
if (ImGui::Button("-0.01 SY", btnSize)) g_Touch.scaleY -= 0.01f; ImGui::SameLine();
if (ImGui::Button("+0.01 SY", btnSize)) g_Touch.scaleY += 0.01f; ImGui::SameLine();
if (ImGui::Button("-0.001 SY", btnSize)) g_Touch.scaleY -= 0.001f; ImGui::SameLine();
if (ImGui::Button("+0.001 SY", btnSize)) g_Touch.scaleY += 0.001f;
ImGui::Separator();
if (ImGui::Button("重置所有参数 (RESET)", ImVec2(-1, 100))) {
// 偏移调节区(单位为像素)
ImGui::TextColored(ImVec4(0,1,1,1), "【第二步】调偏移 (让红点对准手指中心)");
ImGui::Text("Offset X: %.1f", g_Touch.offsetX);
if (ImGui::Button("-50 X", btnSize)) g_Touch.offsetX -= 50.0f; ImGui::SameLine();
if (ImGui::Button("-10 X", btnSize)) g_Touch.offsetX -= 10.0f; ImGui::SameLine();
if (ImGui::Button("+10 X", btnSize)) g_Touch.offsetX += 10.0f; ImGui::SameLine();
if (ImGui::Button("+50 X", btnSize)) g_Touch.offsetX += 50.0f;
ImGui::Text("Offset Y: %.1f", g_Touch.offsetY);
if (ImGui::Button("-50 Y", btnSize)) g_Touch.offsetY -= 50.0f; ImGui::SameLine();
if (ImGui::Button("-10 Y", btnSize)) g_Touch.offsetY -= 10.0f; ImGui::SameLine();
if (ImGui::Button("+10 Y", btnSize)) g_Touch.offsetY += 10.0f; ImGui::SameLine();
if (ImGui::Button("+50 Y", btnSize)) g_Touch.offsetY += 50.0f;
ImGui::Separator();
if (ImGui::Button("重置默认黄金比例", ImVec2(-1, 100))) {
g_Touch.offsetX = 0; g_Touch.offsetY = 0;
g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f;
g_Touch.scaleX = 0.4204f; g_Touch.scaleY = 0.4200f;
}
ImGui::End();