diff --git a/main.cpp b/main.cpp index 85551876f..fdfa9b7e9 100644 --- a/main.cpp +++ b/main.cpp @@ -16,11 +16,9 @@ static bool g_Initialized = false; // --- MT 专用可视化校准结构 --- struct { - // 系统底层的真实数据 float rawX = 0.0f; float rawY = 0.0f; - // 映射到 ImGui 的数据 float mappedX = 0.0f; float mappedY = 0.0f; @@ -29,9 +27,10 @@ struct { float renderW = 0.0f; float renderH = 0.0f; - // 校准参数 (默认 1:1) - float scaleX = 1.0f; - float scaleY = 1.0f; + // 根据你的设备 3392x2400 与 1426x1008 计算出的完美黄金比例 + float scaleX = 0.4204f; // 1426 / 3392 + float scaleY = 0.4200f; // 1008 / 2400 + float offsetX = 0.0f; float offsetY = 0.0f; } g_Touch; @@ -46,16 +45,16 @@ void handle_android_event(AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - // 1. 获取系统传来的绝对生肉坐标 float currentRawX = AMotionEvent_getX(event, 0); float currentRawY = AMotionEvent_getY(event, 0); g_Touch.rawX = currentRawX; g_Touch.rawY = currentRawY; - // 2. 映射公式:(原始 + 偏移) * 缩放 - g_Touch.mappedX = (currentRawX + g_Touch.offsetX) * g_Touch.scaleX; - g_Touch.mappedY = (currentRawY + g_Touch.offsetY) * g_Touch.scaleY; + // 核心公式修正:先计算比例,再加偏移。 + // 这样一来,偏移量的单位就等于屏幕上的实际像素! + g_Touch.mappedX = (currentRawX * g_Touch.scaleX) + g_Touch.offsetX; + g_Touch.mappedY = (currentRawY * g_Touch.scaleY) + g_Touch.offsetY; if (action == AMOTION_EVENT_ACTION_DOWN) { g_Touch.down = true; @@ -87,7 +86,6 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - // 放大 UI 以防看不清或点不到 float uiScale = (float)h / 1000.0f; if (uiScale < 1.0f) uiScale = 1.0f; ImGui::GetStyle().ScaleAllSizes(3.5f * uiScale); @@ -104,53 +102,59 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { ImGui_ImplOpenGL3_NewFrame(); ImGui::NewFrame(); - // 绘制准星(这代表游戏接收到的坐标) + // 绘制调试十字和红点 if (g_Touch.down) { ImDrawList* draw = ImGui::GetForegroundDrawList(); - draw->AddLine(ImVec2(0, g_Touch.mappedY), ImVec2(g_Touch.renderW, g_Touch.mappedY), IM_COL32(0, 255, 0, 255), 3.0f); - draw->AddLine(ImVec2(g_Touch.mappedX, 0), ImVec2(g_Touch.mappedX, g_Touch.renderH), IM_COL32(0, 255, 0, 255), 3.0f); + draw->AddLine(ImVec2(0, g_Touch.mappedY), ImVec2(g_Touch.renderW, g_Touch.mappedY), IM_COL32(0, 255, 0, 200), 3.0f); + draw->AddLine(ImVec2(g_Touch.mappedX, 0), ImVec2(g_Touch.mappedX, g_Touch.renderH), IM_COL32(0, 255, 0, 200), 3.0f); draw->AddCircleFilled(ImVec2(g_Touch.mappedX, g_Touch.mappedY), 25.0f, IM_COL32(255, 0, 0, 255)); } - // --- 极简调试看板 --- ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(w * 0.9f, h * 0.8f), ImGuiCond_FirstUseEver); if (ImGui::Begin("MT Visual Calibration", nullptr, ImGuiWindowFlags_NoCollapse)) { - // 第一步展示区:系统原生数据 - ImGui::TextColored(ImVec4(1,1,0,1), "【1】看这里获取坐标 (Raw)"); - ImGui::Text("系统原坐标 RAW X: %.1f", g_Touch.rawX); - ImGui::Text("系统原坐标 RAW Y: %.1f", g_Touch.rawY); + ImGui::TextColored(ImVec4(1,1,0,1), "【法则】随手指拖动而距离变化=调Scale | 距离固定偏=调Offset"); + ImGui::Text("系统 RAW X: %.1f | Y: %.1f", g_Touch.rawX, g_Touch.rawY); ImGui::Separator(); - // 大按钮调节区 (防止滑块点不准) - ImGui::TextColored(ImVec4(0,1,1,1), "【2】如果不准,用大按键调节"); - ImGui::Text("当前 Offset X: %.1f", g_Touch.offsetX); + ImVec2 btnSize(140, 80); - ImVec2 btnSize(140, 90); // 巨大按钮 - if (ImGui::Button("-100 X", btnSize)) g_Touch.offsetX -= 100.0f; ImGui::SameLine(); - if (ImGui::Button("-10 X", btnSize)) g_Touch.offsetX -= 10.0f; ImGui::SameLine(); - if (ImGui::Button("+10 X", btnSize)) g_Touch.offsetX += 10.0f; ImGui::SameLine(); - if (ImGui::Button("+100 X", btnSize)) g_Touch.offsetX += 100.0f; - - ImGui::Text("当前 Offset Y: %.1f", g_Touch.offsetY); - if (ImGui::Button("-100 Y", btnSize)) g_Touch.offsetY -= 100.0f; ImGui::SameLine(); - if (ImGui::Button("-10 Y", btnSize)) g_Touch.offsetY -= 10.0f; ImGui::SameLine(); - if (ImGui::Button("+10 Y", btnSize)) g_Touch.offsetY += 10.0f; ImGui::SameLine(); - if (ImGui::Button("+100 Y", btnSize)) g_Touch.offsetY += 100.0f; - - ImGui::Separator(); - ImGui::Text("当前 Scale X: %.3f | Scale Y: %.3f", g_Touch.scaleX, g_Touch.scaleY); - if (ImGui::Button("-0.1 SX", btnSize)) g_Touch.scaleX -= 0.1f; ImGui::SameLine(); - if (ImGui::Button("+0.1 SX", btnSize)) g_Touch.scaleX += 0.1f; ImGui::SameLine(); - if (ImGui::Button("-0.1 SY", btnSize)) g_Touch.scaleX -= 0.1f; ImGui::SameLine(); - if (ImGui::Button("+0.1 SY", btnSize)) g_Touch.scaleX += 0.1f; + // 比例调节区(微调) + ImGui::TextColored(ImVec4(0,1,1,1), "【第一步】调比例 (让红点和手指移动速度一样)"); + ImGui::Text("Scale X: %.4f", g_Touch.scaleX); + if (ImGui::Button("-0.01 SX", btnSize)) g_Touch.scaleX -= 0.01f; ImGui::SameLine(); + if (ImGui::Button("+0.01 SX", btnSize)) g_Touch.scaleX += 0.01f; ImGui::SameLine(); + if (ImGui::Button("-0.001 SX", btnSize)) g_Touch.scaleX -= 0.001f; ImGui::SameLine(); + if (ImGui::Button("+0.001 SX", btnSize)) g_Touch.scaleX += 0.001f; + + ImGui::Text("Scale Y: %.4f", g_Touch.scaleY); + if (ImGui::Button("-0.01 SY", btnSize)) g_Touch.scaleY -= 0.01f; ImGui::SameLine(); + if (ImGui::Button("+0.01 SY", btnSize)) g_Touch.scaleY += 0.01f; ImGui::SameLine(); + if (ImGui::Button("-0.001 SY", btnSize)) g_Touch.scaleY -= 0.001f; ImGui::SameLine(); + if (ImGui::Button("+0.001 SY", btnSize)) g_Touch.scaleY += 0.001f; ImGui::Separator(); - if (ImGui::Button("重置所有参数 (RESET)", ImVec2(-1, 100))) { + + // 偏移调节区(单位为像素) + ImGui::TextColored(ImVec4(0,1,1,1), "【第二步】调偏移 (让红点对准手指中心)"); + ImGui::Text("Offset X: %.1f", g_Touch.offsetX); + if (ImGui::Button("-50 X", btnSize)) g_Touch.offsetX -= 50.0f; ImGui::SameLine(); + if (ImGui::Button("-10 X", btnSize)) g_Touch.offsetX -= 10.0f; ImGui::SameLine(); + if (ImGui::Button("+10 X", btnSize)) g_Touch.offsetX += 10.0f; ImGui::SameLine(); + if (ImGui::Button("+50 X", btnSize)) g_Touch.offsetX += 50.0f; + + ImGui::Text("Offset Y: %.1f", g_Touch.offsetY); + if (ImGui::Button("-50 Y", btnSize)) g_Touch.offsetY -= 50.0f; ImGui::SameLine(); + if (ImGui::Button("-10 Y", btnSize)) g_Touch.offsetY -= 10.0f; ImGui::SameLine(); + if (ImGui::Button("+10 Y", btnSize)) g_Touch.offsetY += 10.0f; ImGui::SameLine(); + if (ImGui::Button("+50 Y", btnSize)) g_Touch.offsetY += 50.0f; + + ImGui::Separator(); + if (ImGui::Button("重置默认黄金比例", ImVec2(-1, 100))) { g_Touch.offsetX = 0; g_Touch.offsetY = 0; - g_Touch.scaleX = 1.0f; g_Touch.scaleY = 1.0f; + g_Touch.scaleX = 0.4204f; g_Touch.scaleY = 0.4200f; } ImGui::End();