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https://github.com/ocornut/imgui.git
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Vulkan: Add VK_EXT_descriptor_heap example to example_glfw_vulkan, gate heap API with IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP, and load vkCmdPushDataEXT via vkGetDeviceProcAddr.
Fix: Fix pNext chain overwrite in pipeline creation
This commit is contained in:
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458f8a245d
commit
a988e6f173
@ -171,7 +171,6 @@ static bool g_FunctionsLoaded = true;
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushDataEXT) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
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@ -242,6 +241,11 @@ static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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// VK_EXT_descriptor_heap (not exported by most Vulkan loaders; resolve like dynamic rendering)
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static PFN_vkCmdPushDataEXT ImGuiImplVulkanFuncs_vkCmdPushDataEXT = nullptr;
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkan_FrameRenderBuffers
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@ -428,6 +432,7 @@ static uint32_t __glsl_shader_frag_spv[] =
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// backends/vulkan/glsl_shader_heap.frag, compiled with:
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// # glslangValidator -V --target-env spirv1.2 -x -o glsl_shader.frag.u32 glsl_shader.frag
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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/*
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#version 460 core
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#extension GL_EXT_descriptor_heap : require
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@ -494,6 +499,7 @@ static uint32_t __glsl_shader_heap_frag_spv[] =
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0x00000032,0x00050057,0x00000007,0x00000034,0x0000002f,0x00000033,0x00050085,0x00000007,
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0x00000035,0x00000012,0x00000034,0x0003003e,0x00000009,0x00000035,0x000100fd,0x00010038
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};
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#endif // IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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//-----------------------------------------------------------------------------
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@ -606,6 +612,7 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
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pd.constants[1] = 2.0f / draw_data->DisplaySize.y;
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pd.constants[2] = -1.0f - draw_data->DisplayPos.x * pd.constants[0]; // Translate
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pd.constants[3] = -1.0f - draw_data->DisplayPos.y * pd.constants[1];
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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pd.ids[0] = 0;
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@ -615,9 +622,10 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
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push.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT;
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push.data.address = &pd;
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push.data.size = sizeof(pd);
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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#endif
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{
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// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
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@ -633,6 +641,7 @@ static void ImGui_ImplVulkan_DrawCallback_ResetRenderState(const ImDrawList*, co
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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@ -640,9 +649,10 @@ static void ImGui_ImplVulkan_DrawCallback_SetSamplerLinear(const ImDrawList*, co
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push.data.address = &bd->DescriptorHeapSamplerLinear;
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push.data.size = 4;
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push.offset = 20;
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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#endif
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{
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
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}
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@ -650,6 +660,7 @@ static void ImGui_ImplVulkan_DrawCallback_SetSamplerLinear(const ImDrawList*, co
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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@ -657,9 +668,10 @@ static void ImGui_ImplVulkan_DrawCallback_SetSamplerNearest(const ImDrawList*, c
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push.data.address = &bd->DescriptorHeapSamplerNearest;
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push.data.size = 4;
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push.offset = 20;
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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#endif
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{
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerNearestDS, 0, nullptr);
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}
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@ -808,6 +820,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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VkDescriptorSet image_view = (VkDescriptorSet)image_id;
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if (image_view != last_image_view)
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{
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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@ -816,9 +829,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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push.data.address = &image_id;
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push.data.size = 4;
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push.offset = 16;
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vkCmdPushDataEXT(command_buffer, &push);
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT(command_buffer, &push);
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}
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else
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#endif
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{
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &image_view, 0, nullptr);
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}
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@ -855,8 +869,10 @@ static void ImGui_ImplVulkan_DestroyTexture(ImTextureData* tex)
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (backend_tex->DescriptorSet != VK_NULL_HANDLE)
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ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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else
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ImGui_ImplVulkan_RemoveHeapTexture(backend_tex->DescriptorHeapIndex);
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#endif
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if (backend_tex->ImageView != VK_NULL_HANDLE)
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vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator);
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vkDestroyImage(v->Device, backend_tex->Image, v->Allocator);
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@ -924,6 +940,7 @@ void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex)
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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backend_tex->DescriptorHeapIndex =
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@ -932,6 +949,7 @@ void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex)
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tex->SetTexID((ImTextureID)(backend_tex->DescriptorHeapIndex | 0x80000000));
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}
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else
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#endif
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{
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// Create the Image View:
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err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
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@ -1106,11 +1124,13 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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default_frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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default_frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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default_frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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default_frag_info.codeSize = sizeof(__glsl_shader_heap_frag_spv);
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default_frag_info.pCode = (uint32_t*)__glsl_shader_heap_frag_spv;
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}
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#endif
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VkShaderModuleCreateInfo* p_frag_info = (v->CustomShaderFragCreateInfo.sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO) ? &v->CustomShaderFragCreateInfo : &default_frag_info;
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VkResult err = vkCreateShaderModule(device, p_frag_info, allocator, &bd->ShaderModuleFrag);
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check_vk_result(err);
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@ -1224,9 +1244,11 @@ static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAlloc
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create_info.renderPass = info->RenderPass;
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create_info.subpass = info->Subpass;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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VkPipelineCreateFlags2CreateInfo ci_heap_flags{};
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ci_heap_flags.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO;
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ci_heap_flags.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT;
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#endif
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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VkPipelineRenderingCreateInfo pipeline_rendering_create_info = {};
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@ -1235,16 +1257,23 @@ static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAlloc
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IM_ASSERT(info->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(info->PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
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pipeline_rendering_create_info = info->PipelineRenderingCreateInfo;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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pipeline_rendering_create_info.pNext = &ci_heap_flags;
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#endif
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create_info.pNext = &pipeline_rendering_create_info;
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create_info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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}
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#endif
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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create_info.pNext = &ci_heap_flags;
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if (create_info.pNext == nullptr)
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{
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create_info.pNext = &ci_heap_flags;
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}
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}
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#endif
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VkPipeline pipeline;
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &create_info, allocator, &pipeline);
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check_vk_result(err);
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@ -1340,11 +1369,13 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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info.maxAnisotropy = 1.0f;
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err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerLinear);
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check_vk_result(err);
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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bd->DescriptorHeapSamplerLinear =
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v->DescriptorHeapInfo->RegisterSampler(v->DescriptorHeapInfo->UserContext, &info);
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} else
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#endif
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{
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bd->SamplerLinearDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerLinear);
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}
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@ -1354,17 +1385,23 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerNearest);
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check_vk_result(err);
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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bd->DescriptorHeapSamplerNearest =
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v->DescriptorHeapInfo->RegisterSampler(v->DescriptorHeapInfo->UserContext, &info);
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} else
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#endif
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{
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bd->SamplerNearestDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerNearest);
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}
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}
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (!bd->PipelineLayout && !v->DescriptorHeapInfo)
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#else
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if (!bd->PipelineLayout)
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#endif
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{
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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VkPushConstantRange push_constants[1] = {};
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@ -1463,11 +1500,13 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
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if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
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if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (v->DescriptorHeapInfo)
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{
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v->DescriptorHeapInfo->UnRegisterSampler(v->DescriptorHeapInfo->UserContext, bd->DescriptorHeapSamplerLinear);
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v->DescriptorHeapInfo->UnRegisterSampler(v->DescriptorHeapInfo->UserContext, bd->DescriptorHeapSamplerNearest);
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}
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#endif
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}
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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@ -1520,6 +1559,9 @@ bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version, PFN_vkVoidFunction(
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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ImGui_ImplVulkan_LoadDynamicRenderingFunctions(api_version, loader_func, user_data);
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#endif
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT = reinterpret_cast<PFN_vkCmdPushDataEXT>(loader_func("vkCmdPushDataEXT", user_data));
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#endif
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#else
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IM_UNUSED(loader_func);
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IM_UNUSED(user_data);
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@ -1549,6 +1591,16 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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#endif
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}
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (info->DescriptorHeapInfo != nullptr)
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{
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#ifndef IMGUI_IMPL_VULKAN_USE_LOADER
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ImGuiImplVulkanFuncs_vkCmdPushDataEXT = reinterpret_cast<PFN_vkCmdPushDataEXT>(vkGetDeviceProcAddr(info->Device, "vkCmdPushDataEXT"));
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#endif
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdPushDataEXT != nullptr && "vkCmdPushDataEXT not available (enable VK_EXT_descriptor_heap)");
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}
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#endif
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ImGuiIO& io = ImGui::GetIO();
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IMGUI_CHECKVERSION();
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IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
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@ -1572,9 +1624,12 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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IM_ASSERT(info->Queue != VK_NULL_HANDLE);
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IM_ASSERT(info->MinImageCount >= 2);
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IM_ASSERT(info->ImageCount >= info->MinImageCount);
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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if (info->DescriptorHeapInfo != nullptr) // If using descriptor heap then DescriptorPool and DescriptorPoolSize must be unset.
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IM_ASSERT(info->DescriptorPool == VK_NULL_HANDLE && info->DescriptorPoolSize == 0);
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else if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
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else
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#endif
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if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
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IM_ASSERT(info->DescriptorPoolSize == 0);
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else
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IM_ASSERT(info->DescriptorPoolSize > 0);
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@ -1683,12 +1738,14 @@ void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
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vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
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}
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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void ImGui_ImplVulkan_RemoveHeapTexture(uint32_t id)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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v->DescriptorHeapInfo->UnRegisterImage(v->DescriptorHeapInfo->UserContext, id);
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}
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#endif
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
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{
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@ -76,6 +76,9 @@
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#endif
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#if defined(VK_EXT_descriptor_heap)
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#define IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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#endif
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// Backend uses a small number of descriptors per font atlas + as many as additional calls done to ImGui_ImplVulkan_AddTexture().
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#define IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE (8) // Minimum per atlas
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@ -93,6 +96,7 @@ struct ImGui_ImplVulkan_PipelineInfo
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#endif
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};
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#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
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struct ImGui_ImplVulkan_DescriptorHeapInfo
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{
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uint32_t (*RegisterSampler)(void *, const VkSamplerCreateInfo *);
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@ -101,6 +105,7 @@ struct ImGui_ImplVulkan_DescriptorHeapInfo
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void (*UnRegisterImage)(void *, uint32_t);
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void *UserContext;
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};
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#endif
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// Initialization data, for ImGui_ImplVulkan_Init()
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// [Please zero-clear before use!]
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@ -108,8 +113,10 @@ struct ImGui_ImplVulkan_DescriptorHeapInfo
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// - A VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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// and must contain a pool size large enough to hold a small number of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptors.
|
||||
// - As an convenience, by setting DescriptorPoolSize > 0 the backend will create one for you.
|
||||
// - About dynamic rendering:
|
||||
// - About dynamic rendering:
|
||||
// - When using dynamic rendering, set UseDynamicRendering=true + fill PipelineInfoMain.PipelineRenderingCreateInfo structure.
|
||||
// - About descriptor heap (requires VK_EXT_descriptor_heap in your Vulkan headers → IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP):
|
||||
// - When using descriptor heaps, set DescriptorHeapInfo and leave DescriptorPool / DescriptorPoolSize unset.
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
uint32_t ApiVersion; // Fill with API version of Instance, e.g. VK_API_VERSION_1_3 or your value of VkApplicationInfo::apiVersion. May be lower than header version (VK_HEADER_VERSION_COMPLETE)
|
||||
@ -146,8 +153,10 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
VkShaderModuleCreateInfo CustomShaderVertCreateInfo;
|
||||
VkShaderModuleCreateInfo CustomShaderFragCreateInfo;
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
|
||||
// (Optional) If set, use VK_EXT_descriptor_heap.
|
||||
const ImGui_ImplVulkan_DescriptorHeapInfo *DescriptorHeapInfo;
|
||||
#endif
|
||||
};
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
@ -168,7 +177,9 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* te
|
||||
// Register a texture (VkDescriptorSet for a VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE == ImTextureID)
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkImageView image_view, VkImageLayout image_layout);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
|
||||
#ifdef IMGUI_IMPL_VULKAN_HAS_DESCRIPTOR_HEAP
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveHeapTexture(uint32_t id);
|
||||
#endif
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout); // Ignore VkSampler
|
||||
|
||||
@ -41,6 +41,141 @@
|
||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
#endif
|
||||
|
||||
// Config for example app
|
||||
static const int APP_RESOURCE_HEAP_SIZE = 64;
|
||||
static const int APP_SAMPLER_HEAP_SIZE = 64;
|
||||
|
||||
static void check_vk_result(VkResult err);
|
||||
|
||||
// Explicitly loaded VK_EXT_descriptor_heap entry points.
|
||||
// Stored as members so names can match the Vulkan entry points without colliding with prototypes.
|
||||
struct DescriptorHeapFunctions
|
||||
{
|
||||
PFN_vkWriteResourceDescriptorsEXT vkWriteResourceDescriptorsEXT = nullptr;
|
||||
PFN_vkCmdBindResourceHeapEXT vkCmdBindResourceHeapEXT = nullptr;
|
||||
PFN_vkCmdBindSamplerHeapEXT vkCmdBindSamplerHeapEXT = nullptr;
|
||||
PFN_vkWriteSamplerDescriptorsEXT vkWriteSamplerDescriptorsEXT = nullptr;
|
||||
PFN_vkGetBufferDeviceAddress vkGetBufferDeviceAddress = nullptr;
|
||||
|
||||
void Load(VkDevice device)
|
||||
{
|
||||
vkWriteResourceDescriptorsEXT = reinterpret_cast<PFN_vkWriteResourceDescriptorsEXT>(vkGetDeviceProcAddr(device, "vkWriteResourceDescriptorsEXT"));
|
||||
vkCmdBindResourceHeapEXT = reinterpret_cast<PFN_vkCmdBindResourceHeapEXT>(vkGetDeviceProcAddr(device, "vkCmdBindResourceHeapEXT"));
|
||||
vkCmdBindSamplerHeapEXT = reinterpret_cast<PFN_vkCmdBindSamplerHeapEXT>(vkGetDeviceProcAddr(device, "vkCmdBindSamplerHeapEXT"));
|
||||
vkWriteSamplerDescriptorsEXT = reinterpret_cast<PFN_vkWriteSamplerDescriptorsEXT>(vkGetDeviceProcAddr(device, "vkWriteSamplerDescriptorsEXT"));
|
||||
vkGetBufferDeviceAddress = reinterpret_cast<PFN_vkGetBufferDeviceAddress>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddress"));
|
||||
if (vkGetBufferDeviceAddress == nullptr)
|
||||
vkGetBufferDeviceAddress = reinterpret_cast<PFN_vkGetBufferDeviceAddress>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
|
||||
IM_ASSERT(vkWriteResourceDescriptorsEXT && vkCmdBindResourceHeapEXT && vkCmdBindSamplerHeapEXT && vkWriteSamplerDescriptorsEXT && vkGetBufferDeviceAddress);
|
||||
}
|
||||
};
|
||||
static DescriptorHeapFunctions g_DescHeapFns;
|
||||
|
||||
// Simple free-list allocator modeled after example_win32_directx12
|
||||
struct ExampleDescriptorHeapAllocator
|
||||
{
|
||||
VkBuffer Buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory Memory = VK_NULL_HANDLE;
|
||||
void* Mapped = nullptr;
|
||||
VkBindHeapInfoEXT BindInfo = {};
|
||||
VkDeviceSize Stride = 0;
|
||||
int Capacity = 0;
|
||||
ImVector<int> FreeIndices;
|
||||
|
||||
void Create(VkDevice device, VkPhysicalDevice physical_device, VkDeviceSize descriptor_size, VkDeviceSize alignment, VkDeviceSize reserved_range, int capacity, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
IM_ASSERT(Buffer == VK_NULL_HANDLE && FreeIndices.empty());
|
||||
Capacity = capacity;
|
||||
Stride = descriptor_size;
|
||||
|
||||
VkDeviceSize descriptors_bytes = descriptor_size * (VkDeviceSize)capacity;
|
||||
VkDeviceSize total_size = descriptors_bytes + reserved_range;
|
||||
VkDeviceSize buffer_size_aligned = (total_size + alignment - 1) & ~(alignment - 1);
|
||||
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = buffer_size_aligned;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VkResult err = vkCreateBuffer(device, &buffer_info, allocator, &Buffer);
|
||||
check_vk_result(err);
|
||||
|
||||
VkMemoryRequirements mem_req;
|
||||
vkGetBufferMemoryRequirements(device, Buffer, &mem_req);
|
||||
|
||||
VkPhysicalDeviceMemoryProperties mem_props;
|
||||
vkGetPhysicalDeviceMemoryProperties(physical_device, &mem_props);
|
||||
const VkMemoryPropertyFlags required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
uint32_t mem_index = (uint32_t)-1;
|
||||
for (uint32_t i = 0; i < mem_props.memoryTypeCount; i++)
|
||||
{
|
||||
if ((mem_req.memoryTypeBits & (1u << i)) == 0)
|
||||
continue;
|
||||
if ((mem_props.memoryTypes[i].propertyFlags & required_flags) == required_flags)
|
||||
{
|
||||
mem_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
IM_ASSERT(mem_index != (uint32_t)-1 && "No HOST_VISIBLE|HOST_COHERENT memory type compatible with descriptor heap buffer");
|
||||
|
||||
VkMemoryAllocateFlagsInfo alloc_flags = {};
|
||||
alloc_flags.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
|
||||
alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.pNext = &alloc_flags;
|
||||
alloc_info.allocationSize = mem_req.size > buffer_size_aligned ? mem_req.size : buffer_size_aligned;
|
||||
alloc_info.memoryTypeIndex = mem_index;
|
||||
err = vkAllocateMemory(device, &alloc_info, allocator, &Memory);
|
||||
check_vk_result(err);
|
||||
err = vkMapMemory(device, Memory, 0, alloc_info.allocationSize, 0, &Mapped);
|
||||
check_vk_result(err);
|
||||
err = vkBindBufferMemory(device, Buffer, Memory, 0);
|
||||
check_vk_result(err);
|
||||
|
||||
VkBufferDeviceAddressInfo addr_info = {};
|
||||
addr_info.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
|
||||
addr_info.buffer = Buffer;
|
||||
|
||||
BindInfo = {};
|
||||
BindInfo.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT;
|
||||
BindInfo.heapRange.address = g_DescHeapFns.vkGetBufferDeviceAddress(device, &addr_info);
|
||||
BindInfo.heapRange.size = total_size;
|
||||
BindInfo.reservedRangeOffset = descriptors_bytes;
|
||||
BindInfo.reservedRangeSize = reserved_range;
|
||||
|
||||
FreeIndices.reserve(capacity);
|
||||
for (int n = capacity; n > 0; n--)
|
||||
FreeIndices.push_back(n - 1);
|
||||
}
|
||||
void Destroy(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (Buffer) { vkDestroyBuffer(device, Buffer, allocator); Buffer = VK_NULL_HANDLE; }
|
||||
if (Memory) { vkFreeMemory(device, Memory, allocator); Memory = VK_NULL_HANDLE; }
|
||||
Mapped = nullptr;
|
||||
FreeIndices.clear();
|
||||
Capacity = 0;
|
||||
Stride = 0;
|
||||
BindInfo = {};
|
||||
}
|
||||
int Alloc()
|
||||
{
|
||||
IM_ASSERT(FreeIndices.Size > 0);
|
||||
int idx = FreeIndices.back();
|
||||
FreeIndices.pop_back();
|
||||
return idx;
|
||||
}
|
||||
void Free(int idx)
|
||||
{
|
||||
FreeIndices.push_back(idx);
|
||||
}
|
||||
VkHostAddressRangeEXT DescriptorAddress(int idx) const
|
||||
{
|
||||
return VkHostAddressRangeEXT{ (char*)Mapped + (VkDeviceSize)idx * Stride, Stride };
|
||||
}
|
||||
};
|
||||
|
||||
// Data
|
||||
static VkAllocationCallbacks* g_Allocator = nullptr;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
@ -54,6 +189,10 @@ static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
static bool g_UsingDescriptorHeap = false;
|
||||
static ExampleDescriptorHeapAllocator g_ResourceHeapAlloc;
|
||||
static ExampleDescriptorHeapAllocator g_SamplerHeapAlloc;
|
||||
static ImGui_ImplVulkan_DescriptorHeapInfo g_DescriptorHeapInfo;
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
@ -85,7 +224,17 @@ static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properti
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
static bool PhysicalDeviceHasExtension(VkPhysicalDevice physical_device, const char* extension)
|
||||
{
|
||||
uint32_t properties_count = 0;
|
||||
vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &properties_count, nullptr);
|
||||
ImVector<VkExtensionProperties> properties;
|
||||
properties.resize(properties_count);
|
||||
vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &properties_count, properties.Data);
|
||||
return IsExtensionAvailable(properties, extension);
|
||||
}
|
||||
|
||||
static void SetupVulkan(ImVector<const char*> instance_extensions, bool require_descriptor_heap)
|
||||
{
|
||||
VkResult err;
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
@ -127,6 +276,10 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
// Create Vulkan Instance
|
||||
create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = instance_extensions.Data;
|
||||
VkApplicationInfo app_info = {};
|
||||
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||||
app_info.apiVersion = VK_API_VERSION_1_1;
|
||||
create_info.pApplicationInfo = &app_info;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
@ -147,10 +300,41 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
#endif
|
||||
}
|
||||
|
||||
// Select Physical Device (GPU)
|
||||
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
|
||||
if (require_descriptor_heap)
|
||||
{
|
||||
uint32_t device_count = 0;
|
||||
vkEnumeratePhysicalDevices(g_Instance, &device_count, nullptr);
|
||||
ImVector<VkPhysicalDevice> physical_devices;
|
||||
physical_devices.resize(device_count);
|
||||
vkEnumeratePhysicalDevices(g_Instance, &device_count, physical_devices.Data);
|
||||
|
||||
VkPhysicalDevice device_with_heap = VK_NULL_HANDLE;
|
||||
for (uint32_t i = 0; i < device_count; i++)
|
||||
{
|
||||
VkPhysicalDeviceProperties props;
|
||||
vkGetPhysicalDeviceProperties(physical_devices[i], &props);
|
||||
const bool has_heap = PhysicalDeviceHasExtension(physical_devices[i], VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME);
|
||||
|
||||
if (has_heap && device_with_heap == VK_NULL_HANDLE)
|
||||
device_with_heap = physical_devices[i];
|
||||
}
|
||||
|
||||
if (device_with_heap == VK_NULL_HANDLE)
|
||||
{
|
||||
fprintf(stderr, "Error: --require-descriptor-heap requested but no device with VK_EXT_descriptor_heap was found.\n");
|
||||
exit(1);
|
||||
}
|
||||
g_PhysicalDevice = device_with_heap;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
|
||||
}
|
||||
IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
|
||||
|
||||
VkPhysicalDeviceProperties chosen_props;
|
||||
vkGetPhysicalDeviceProperties(g_PhysicalDevice, &chosen_props);
|
||||
|
||||
// Select graphics queue family
|
||||
g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
|
||||
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||
@ -170,6 +354,19 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
|
||||
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
||||
#endif
|
||||
if (IsExtensionAvailable(properties, VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME))
|
||||
{
|
||||
device_extensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME);
|
||||
g_UsingDescriptorHeap = true;
|
||||
}
|
||||
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
@ -183,14 +380,71 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = device_extensions.Data;
|
||||
|
||||
VkPhysicalDeviceBufferDeviceAddressFeatures buffer_device_addr = {};
|
||||
buffer_device_addr.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
|
||||
buffer_device_addr.bufferDeviceAddress = VK_TRUE;
|
||||
VkPhysicalDeviceDescriptorHeapFeaturesEXT desc_heap_feat = {};
|
||||
desc_heap_feat.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT;
|
||||
desc_heap_feat.pNext = &buffer_device_addr;
|
||||
desc_heap_feat.descriptorHeap = VK_TRUE;
|
||||
VkPhysicalDeviceShaderUntypedPointersFeaturesKHR untyped_pointers = {};
|
||||
untyped_pointers.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR;
|
||||
untyped_pointers.pNext = &desc_heap_feat;
|
||||
untyped_pointers.shaderUntypedPointers = VK_TRUE;
|
||||
if (g_UsingDescriptorHeap)
|
||||
create_info.pNext = &untyped_pointers;
|
||||
|
||||
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result(err);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
g_DescHeapFns.Load(g_Device);
|
||||
|
||||
VkPhysicalDeviceDescriptorHeapPropertiesEXT descriptor_heap_properties = {};
|
||||
descriptor_heap_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_PROPERTIES_EXT;
|
||||
VkPhysicalDeviceProperties2 properties2 = {};
|
||||
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
properties2.pNext = &descriptor_heap_properties;
|
||||
vkGetPhysicalDeviceProperties2(g_PhysicalDevice, &properties2);
|
||||
|
||||
g_ResourceHeapAlloc.Create(g_Device, g_PhysicalDevice, descriptor_heap_properties.imageDescriptorSize, descriptor_heap_properties.resourceHeapAlignment,
|
||||
descriptor_heap_properties.minResourceHeapReservedRange, APP_RESOURCE_HEAP_SIZE, g_Allocator);
|
||||
g_SamplerHeapAlloc.Create(g_Device, g_PhysicalDevice, descriptor_heap_properties.samplerDescriptorSize, descriptor_heap_properties.samplerHeapAlignment,
|
||||
descriptor_heap_properties.minSamplerHeapReservedRange, APP_SAMPLER_HEAP_SIZE, g_Allocator);
|
||||
|
||||
// Allocating descriptors is up to the application, so we provide callbacks (same idea as DX12 SrvDescriptorAllocFn/FreeFn).
|
||||
g_DescriptorHeapInfo.UserContext = nullptr;
|
||||
g_DescriptorHeapInfo.RegisterImage = [](void*, const VkImageViewCreateInfo* ci) -> uint32_t {
|
||||
int idx = g_ResourceHeapAlloc.Alloc();
|
||||
VkImageDescriptorInfoEXT image = {};
|
||||
image.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT;
|
||||
image.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image.pView = ci;
|
||||
VkResourceDescriptorInfoEXT resource = {};
|
||||
resource.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT;
|
||||
resource.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
resource.data.pImage = ℑ
|
||||
VkHostAddressRangeEXT addr = g_ResourceHeapAlloc.DescriptorAddress(idx);
|
||||
check_vk_result(g_DescHeapFns.vkWriteResourceDescriptorsEXT(g_Device, 1, &resource, &addr));
|
||||
return (uint32_t)idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterImage = [](void*, uint32_t idx) { g_ResourceHeapAlloc.Free((int)idx); };
|
||||
g_DescriptorHeapInfo.RegisterSampler = [](void*, const VkSamplerCreateInfo* ci) -> uint32_t {
|
||||
int idx = g_SamplerHeapAlloc.Alloc();
|
||||
VkHostAddressRangeEXT addr = g_SamplerHeapAlloc.DescriptorAddress(idx);
|
||||
check_vk_result(g_DescHeapFns.vkWriteSamplerDescriptorsEXT(g_Device, 1, ci, &addr));
|
||||
return (uint32_t)idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterSampler = [](void*, uint32_t idx) { g_SamplerHeapAlloc.Free((int)idx); };
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create Descriptor Pool
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
|
||||
@ -244,7 +498,15 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
g_ResourceHeapAlloc.Destroy(g_Device, g_Allocator);
|
||||
g_SamplerHeapAlloc.Destroy(g_Device, g_Allocator);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
}
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
@ -303,6 +565,12 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
g_DescHeapFns.vkCmdBindResourceHeapEXT(fd->CommandBuffer, &g_ResourceHeapAlloc.BindInfo);
|
||||
g_DescHeapFns.vkCmdBindSamplerHeapEXT(fd->CommandBuffer, &g_SamplerHeapAlloc.BindInfo);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
@ -350,8 +618,27 @@ static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int, char**)
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
bool require_descriptor_heap = false;
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
if (strcmp(argv[i], "--require-descriptor-heap") == 0)
|
||||
require_descriptor_heap = true;
|
||||
else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
|
||||
{
|
||||
printf("Usage: %s [--require-descriptor-heap]\n", argv[0]);
|
||||
printf(" --require-descriptor-heap Require a device with VK_EXT_descriptor_heap (exit on failure).\n");
|
||||
printf(" (default) Use ImGui_ImplVulkanH_SelectPhysicalDevice; enable heap if available.\n");
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "Unknown argument: %s (try --help)\n", argv[i]);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
@ -371,7 +658,7 @@ int main(int, char**)
|
||||
const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||
for (uint32_t i = 0; i < extensions_count; i++)
|
||||
extensions.push_back(glfw_extensions[i]);
|
||||
SetupVulkan(extensions);
|
||||
SetupVulkan(extensions, require_descriptor_heap);
|
||||
|
||||
// Create Window Surface
|
||||
VkSurfaceKHR surface;
|
||||
@ -418,6 +705,8 @@ int main(int, char**)
|
||||
init_info.PipelineInfoMain.Subpass = 0;
|
||||
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
if (g_UsingDescriptorHeap)
|
||||
init_info.DescriptorHeapInfo = &g_DescriptorHeapInfo;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
|
||||
@ -47,38 +47,6 @@ static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
static bool g_UsingDescriptorHeap = false;
|
||||
|
||||
struct HeapInfo
|
||||
{
|
||||
VkBuffer Buffer;
|
||||
VkDeviceMemory Memory;
|
||||
void* Mapped;
|
||||
VkBindHeapInfoEXT BindInfo;
|
||||
uint64_t FreeList;
|
||||
VkDeviceSize Stride;
|
||||
|
||||
uint32_t Allocate()
|
||||
{
|
||||
IM_ASSERT(FreeList != 0);
|
||||
for(uint32_t i = 0; i < 8 * sizeof(FreeList); i++)
|
||||
{
|
||||
if(FreeList & (1ull << i))
|
||||
{
|
||||
FreeList ^= (1ull << i);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void Free(uint32_t idx)
|
||||
{
|
||||
FreeList |= 1ull << idx;
|
||||
}
|
||||
};
|
||||
static HeapInfo g_ResourceHeap;
|
||||
static HeapInfo g_SamplerHeap;
|
||||
static ImGui_ImplVulkan_DescriptorHeapInfo g_DescriptorHeapInfo;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
@ -106,52 +74,6 @@ static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properti
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same as IM_MEMALIGN(). 'alignment' must be a power of two.
|
||||
static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
|
||||
{
|
||||
return (size + alignment - 1) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
static void SetupHeap(
|
||||
HeapInfo& heap, VkDeviceSize size, VkDeviceSize alignment, VkDeviceSize stride, uint32_t mem_index)
|
||||
{
|
||||
heap.Stride = stride;
|
||||
|
||||
VkDeviceSize buffer_size_aligned = AlignBufferSize(size, alignment);
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = buffer_size_aligned;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VkResult err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &heap.Buffer);
|
||||
check_vk_result(err);
|
||||
|
||||
VkMemoryRequirements mem_req;
|
||||
vkGetBufferMemoryRequirements(g_Device, heap.Buffer, &mem_req);
|
||||
|
||||
VkMemoryAllocateFlagsInfo alloc_flags = {};
|
||||
alloc_flags.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
|
||||
alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.pNext = &alloc_flags;
|
||||
alloc_info.allocationSize = buffer_size_aligned;
|
||||
alloc_info.memoryTypeIndex = mem_index;
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &heap.Memory);
|
||||
check_vk_result(err);
|
||||
err = vkMapMemory(g_Device, heap.Memory, 0, buffer_size_aligned, 0, &heap.Mapped);
|
||||
check_vk_result(err);
|
||||
err = vkBindBufferMemory(g_Device, heap.Buffer, heap.Memory, 0);
|
||||
check_vk_result(err);
|
||||
|
||||
const VkBufferDeviceAddressInfo addr = {
|
||||
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, nullptr, heap.Buffer
|
||||
};
|
||||
heap.BindInfo.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT;
|
||||
heap.BindInfo.heapRange.address = vkGetBufferDeviceAddressKHR(g_Device, &addr);
|
||||
heap.BindInfo.heapRange.size = size;
|
||||
}
|
||||
|
||||
static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
{
|
||||
VkResult err;
|
||||
@ -194,9 +116,6 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
// Create Vulkan Instance
|
||||
create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = instance_extensions.Data;
|
||||
VkApplicationInfo app_info{};
|
||||
app_info.apiVersion = VK_API_VERSION_1_1;
|
||||
create_info.pApplicationInfo = &app_info;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
@ -240,20 +159,6 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
|
||||
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
||||
#endif
|
||||
if (IsExtensionAvailable(properties, VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME))
|
||||
{
|
||||
device_extensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME);
|
||||
|
||||
g_UsingDescriptorHeap = true;
|
||||
}
|
||||
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
@ -262,15 +167,6 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
VkPhysicalDeviceBufferDeviceAddressFeatures buffer_device_addr{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES, nullptr, VK_TRUE};
|
||||
VkPhysicalDeviceDescriptorHeapFeaturesEXT desc_heap_feat{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT, &buffer_device_addr, VK_TRUE};
|
||||
VkPhysicalDeviceShaderUntypedPointersFeaturesKHR untyped_pointers{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR, &desc_heap_feat, VK_TRUE};
|
||||
if (g_UsingDescriptorHeap)
|
||||
create_info.pNext = &untyped_pointers;
|
||||
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
@ -281,80 +177,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
// Create descriptor heaps
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
VkPhysicalDeviceDescriptorHeapPropertiesEXT descriptor_heap_properties{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_PROPERTIES_EXT};
|
||||
VkPhysicalDeviceProperties2 properties2{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, &descriptor_heap_properties};
|
||||
vkGetPhysicalDeviceProperties2(g_PhysicalDevice, &properties2);
|
||||
|
||||
size_t resource_size =
|
||||
descriptor_heap_properties.imageDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE +
|
||||
descriptor_heap_properties.minResourceHeapReservedRange;
|
||||
size_t sampler_size =
|
||||
descriptor_heap_properties.samplerDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE +
|
||||
descriptor_heap_properties.minSamplerHeapReservedRange;
|
||||
|
||||
VkPhysicalDeviceMemoryProperties prop;
|
||||
vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
|
||||
uint32_t mem_index = 0;
|
||||
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
||||
{
|
||||
if ((prop.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) ==
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
{
|
||||
mem_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetupHeap(g_ResourceHeap, resource_size, descriptor_heap_properties.resourceHeapAlignment, descriptor_heap_properties.imageDescriptorSize, mem_index);
|
||||
SetupHeap(g_SamplerHeap, sampler_size, descriptor_heap_properties.samplerHeapAlignment, descriptor_heap_properties.samplerDescriptorSize, mem_index);
|
||||
|
||||
g_ResourceHeap.BindInfo.reservedRangeOffset =
|
||||
descriptor_heap_properties.imageDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE;
|
||||
g_ResourceHeap.BindInfo.reservedRangeSize = descriptor_heap_properties.minResourceHeapReservedRange;
|
||||
g_SamplerHeap.BindInfo.reservedRangeOffset =
|
||||
descriptor_heap_properties.samplerDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE;
|
||||
g_SamplerHeap.BindInfo.reservedRangeSize = descriptor_heap_properties.minSamplerHeapReservedRange;
|
||||
|
||||
g_ResourceHeap.FreeList = (1ull << IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE) - 1;
|
||||
g_SamplerHeap.FreeList = (1ull << IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE) - 1;
|
||||
|
||||
g_DescriptorHeapInfo.RegisterImage = [](void*, const VkImageViewCreateInfo* ci) -> uint32_t {
|
||||
uint32_t idx = g_ResourceHeap.Allocate();
|
||||
|
||||
VkImageDescriptorInfoEXT image{};
|
||||
image.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT;
|
||||
image.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image.pView = ci;
|
||||
VkResourceDescriptorInfoEXT r{};
|
||||
r.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT;
|
||||
r.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
r.data.pImage = ℑ
|
||||
VkHostAddressRangeEXT addr{
|
||||
(char*)g_ResourceHeap.Mapped + idx * g_ResourceHeap.Stride, g_ResourceHeap.Stride};
|
||||
vkWriteResourceDescriptorsEXT(g_Device, 1, &r, &addr);
|
||||
|
||||
return idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterImage = [](void*, uint32_t idx) { g_ResourceHeap.Free(idx); };
|
||||
g_DescriptorHeapInfo.RegisterSampler = [](void*, const VkSamplerCreateInfo* ci) -> uint32_t {
|
||||
uint32_t idx = g_SamplerHeap.Allocate();
|
||||
|
||||
VkHostAddressRangeEXT addr{(char*)g_SamplerHeap.Mapped + idx * g_SamplerHeap.Stride, g_SamplerHeap.Stride};
|
||||
vkWriteSamplerDescriptorsEXT(g_Device, 1, ci, &addr);
|
||||
|
||||
return idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterSampler = [](void*, uint32_t idx) { g_SamplerHeap.Free(idx); };
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
|
||||
if (!g_UsingDescriptorHeap)
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
@ -409,17 +233,7 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
vkDestroyBuffer(g_Device, g_ResourceHeap.Buffer, g_Allocator);
|
||||
vkDestroyBuffer(g_Device, g_SamplerHeap.Buffer, g_Allocator);
|
||||
vkFreeMemory(g_Device, g_ResourceHeap.Memory, g_Allocator);
|
||||
vkFreeMemory(g_Device, g_SamplerHeap.Memory, g_Allocator);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
}
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
@ -478,12 +292,6 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
vkCmdBindResourceHeapEXT(fd->CommandBuffer, &g_ResourceHeap.BindInfo);
|
||||
vkCmdBindSamplerHeapEXT(fd->CommandBuffer, &g_SamplerHeap.BindInfo);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
@ -603,8 +411,6 @@ int main(int, char**)
|
||||
init_info.PipelineInfoMain.Subpass = 0;
|
||||
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
if (g_UsingDescriptorHeap)
|
||||
init_info.DescriptorHeapInfo = &g_DescriptorHeapInfo;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user