mirror of
https://github.com/ocornut/imgui.git
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Backends: Vulkan: Add VK_EXT_descriptor_heap support (#9374)
Fix: applied coding style Fix: Fixed Vulkan pNext chain when using both Dynamic Rendering and Descriptor Heaps.
This commit is contained in:
parent
6a6d7bc3ca
commit
458f8a245d
@ -171,6 +171,7 @@ static bool g_FunctionsLoaded = true;
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushDataEXT) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
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@ -268,6 +269,7 @@ struct ImGui_ImplVulkan_Texture
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VkImage Image;
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VkImageView ImageView;
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VkDescriptorSet DescriptorSet;
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uint32_t DescriptorHeapIndex;
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ImGui_ImplVulkan_Texture() { memset((void*)this, 0, sizeof(*this)); }
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};
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@ -296,6 +298,8 @@ struct ImGui_ImplVulkan_Data
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VkDescriptorSet SamplerNearestDS;
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VkCommandPool TexCommandPool;
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VkCommandBuffer TexCommandBuffer;
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uint32_t DescriptorHeapSamplerLinear;
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uint32_t DescriptorHeapSamplerNearest;
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// Render buffers for main window
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ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
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@ -422,6 +426,76 @@ static uint32_t __glsl_shader_frag_spv[] =
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0x00010038
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};
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// backends/vulkan/glsl_shader_heap.frag, compiled with:
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// # glslangValidator -V --target-env spirv1.2 -x -o glsl_shader.frag.u32 glsl_shader.frag
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/*
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#version 460 core
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#extension GL_EXT_descriptor_heap : require
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) out vec4 fColor;
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layout(descriptor_heap) uniform texture2D _Textures[];
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layout(descriptor_heap) uniform sampler _Samplers[];
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layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
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layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; uvec2 uID; } pc;
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void main()
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{
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fColor = In.Color * texture(sampler2D(_Textures[pc.uID.x], _Samplers[pc.uID.y]), In.UV.st);
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}
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*/
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static uint32_t __glsl_shader_heap_frag_spv[] =
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{
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0x07230203,0x00010200,0x0008000b,0x00000036,0x00000000,0x00020011,0x00000001,0x00020011,
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0x00001179,0x00020011,0x00001408,0x0007000a,0x5f565053,0x5f545845,0x63736564,0x74706972,
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0x685f726f,0x00706165,0x0008000a,0x5f565053,0x5f52484b,0x79746e75,0x5f646570,0x6e696f70,
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0x73726574,0x00000000,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,
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0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,
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0x00000009,0x0000000d,0x00030010,0x00000004,0x00000007,0x00030003,0x00000002,0x000001cc,
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0x00070004,0x455f4c47,0x645f5458,0x72637365,0x6f747069,0x65685f72,0x00007061,0x00080004,
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0x455f4c47,0x6e5f5458,0x6e756e6f,0x726f6669,0x75715f6d,0x66696c61,0x00726569,0x00040005,
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0x00000004,0x6e69616d,0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,
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0x0000000b,0x00000000,0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,
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0x0000000b,0x00000001,0x00005655,0x00030005,0x0000000d,0x00006e49,0x00060005,0x00000014,
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0x6f736572,0x65637275,0x6165685f,0x00000070,0x00060005,0x00000017,0x73755075,0x6e6f4368,
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0x6e617473,0x00000074,0x00050006,0x00000017,0x00000000,0x61635375,0x0000656c,0x00060006,
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0x00000017,0x00000001,0x61725475,0x616c736e,0x00006574,0x00040006,0x00000017,0x00000002,
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0x00444975,0x00030005,0x00000019,0x00006370,0x00060005,0x00000025,0x706d6173,0x5f72656c,
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0x70616568,0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,
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0x0000001e,0x00000000,0x00040047,0x00000014,0x0000000b,0x00001403,0x00030047,0x00000017,
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0x00000002,0x00050048,0x00000017,0x00000000,0x00000023,0x00000000,0x00050048,0x00000017,
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0x00000001,0x00000023,0x00000008,0x00050048,0x00000017,0x00000002,0x00000023,0x00000010,
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0x0004014c,0x00000023,0x00001404,0x00000022,0x00040047,0x00000025,0x0000000b,0x00001402,
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0x0004014c,0x0000002c,0x00001404,0x0000002b,0x00020013,0x00000002,0x00030021,0x00000003,
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0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,
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0x00040020,0x00000008,0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,
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0x00040017,0x0000000a,0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,
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0x00040020,0x0000000c,0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,
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0x00040015,0x0000000e,0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,
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0x00040020,0x00000010,0x00000001,0x00000007,0x00031141,0x00000013,0x00000000,0x00041142,
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0x00000013,0x00000014,0x00000000,0x00040015,0x00000015,0x00000020,0x00000000,0x00040017,
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0x00000016,0x00000015,0x00000002,0x0005001e,0x00000017,0x0000000a,0x0000000a,0x00000016,
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0x00040020,0x00000018,0x00000009,0x00000017,0x0004003b,0x00000018,0x00000019,0x00000009,
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0x0004002b,0x0000000e,0x0000001a,0x00000002,0x0004002b,0x00000015,0x0000001b,0x00000000,
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0x00040020,0x0000001c,0x00000009,0x00000015,0x00090019,0x0000001f,0x00000006,0x00000001,
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0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00031141,0x00000020,0x00000002,
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0x00041409,0x0000000e,0x00000022,0x0000001f,0x0003001d,0x00000023,0x0000001f,0x00041142,
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0x00000013,0x00000025,0x00000000,0x0004002b,0x00000015,0x00000026,0x00000001,0x0002001a,
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0x00000029,0x00041409,0x0000000e,0x0000002b,0x00000029,0x0003001d,0x0000002c,0x00000029,
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0x0003001b,0x0000002e,0x0000001f,0x0004002b,0x0000000e,0x00000030,0x00000001,0x00040020,
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0x00000031,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,
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0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,
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0x00000007,0x00000012,0x00000011,0x00060041,0x0000001c,0x0000001d,0x00000019,0x0000001a,
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0x0000001b,0x0004003d,0x00000015,0x0000001e,0x0000001d,0x00061143,0x00000013,0x00000021,
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0x00000023,0x00000014,0x0000001e,0x0004003d,0x0000001f,0x00000024,0x00000021,0x00060041,
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0x0000001c,0x00000027,0x00000019,0x0000001a,0x00000026,0x0004003d,0x00000015,0x00000028,
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0x00000027,0x00061143,0x00000013,0x0000002a,0x0000002c,0x00000025,0x00000028,0x0004003d,
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0x00000029,0x0000002d,0x0000002a,0x00050056,0x0000002e,0x0000002f,0x00000024,0x0000002d,
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0x00050041,0x00000031,0x00000032,0x0000000d,0x00000030,0x0004003d,0x0000000a,0x00000033,
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0x00000032,0x00050057,0x00000007,0x00000034,0x0000002f,0x00000033,0x00050085,0x00000007,
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0x00000035,0x00000012,0x00000034,0x0003003e,0x00000009,0x00000035,0x000100fd,0x00010038
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};
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//-----------------------------------------------------------------------------
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// FUNCTIONS
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//-----------------------------------------------------------------------------
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@ -522,23 +596,74 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
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float constants[4];
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constants[0] = 2.0f / draw_data->DisplaySize.x; // Scale
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constants[1] = 2.0f / draw_data->DisplaySize.y;
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constants[2] = -1.0f - draw_data->DisplayPos.x * constants[0]; // Translate
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constants[3] = -1.0f - draw_data->DisplayPos.y * constants[1];
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vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float) * 4, constants);
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struct push_data
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{
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float constants[4];
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// First ID is texture, second is sampler.
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uint32_t ids[2];
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} pd;
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pd.constants[0] = 2.0f / draw_data->DisplaySize.x; // Scale
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pd.constants[1] = 2.0f / draw_data->DisplaySize.y;
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pd.constants[2] = -1.0f - draw_data->DisplayPos.x * pd.constants[0]; // Translate
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pd.constants[3] = -1.0f - draw_data->DisplayPos.y * pd.constants[1];
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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pd.ids[0] = 0;
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pd.ids[1] = bd->DescriptorHeapSamplerLinear;
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// Setup sampler
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
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VkPushDataInfoEXT push{};
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push.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT;
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push.data.address = &pd;
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push.data.size = sizeof(pd);
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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{
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// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
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vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float) * 4, pd.constants);
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// Setup sampler
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
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}
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}
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// Draw callbacks
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static void ImGui_ImplVulkan_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->RenderState->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr); }
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->RenderState->PipelineLayout, 1, 1, &bd->SamplerNearestDS, 0, nullptr); }
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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push.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT;
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push.data.address = &bd->DescriptorHeapSamplerLinear;
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push.data.size = 4;
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push.offset = 20;
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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{
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerLinearDS, 0, nullptr);
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}
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}
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static void ImGui_ImplVulkan_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->VulkanInitInfo.DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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push.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT;
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push.data.address = &bd->DescriptorHeapSamplerNearest;
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push.data.size = 4;
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push.offset = 20;
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vkCmdPushDataEXT(bd->RenderState->CommandBuffer, &push);
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}
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else
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{
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vkCmdBindDescriptorSets(bd->RenderState->CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 1, 1, &bd->SamplerNearestDS, 0, nullptr);
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}
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}
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// If you want to use your own sampler, you can create your own callback, access ImGui_ImplVulkan_RenderState for command-buffer and pipeline layout, e.g.
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/*
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@ -679,9 +804,25 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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// Bind DescriptorSets for image view (font or user texture) and samplers
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VkDescriptorSet image_view = (VkDescriptorSet)pcmd->GetTexID();
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ImTextureID image_id = pcmd->GetTexID();
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VkDescriptorSet image_view = (VkDescriptorSet)image_id;
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if (image_view != last_image_view)
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &image_view, 0, nullptr);
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{
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if (v->DescriptorHeapInfo)
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{
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VkPushDataInfoEXT push{};
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push.sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT;
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image_id &= 0x7FFFFFFF;
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push.data.address = &image_id;
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push.data.size = 4;
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push.offset = 16;
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vkCmdPushDataEXT(command_buffer, &push);
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}
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else
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{
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &image_view, 0, nullptr);
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}
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}
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last_image_view = image_view;
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// Draw
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@ -708,11 +849,16 @@ static void ImGui_ImplVulkan_DestroyTexture(ImTextureData* tex)
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{
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if (ImGui_ImplVulkan_Texture* backend_tex = (ImGui_ImplVulkan_Texture*)tex->BackendUserData)
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{
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IM_ASSERT(backend_tex->DescriptorSet == (VkDescriptorSet)tex->TexID);
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IM_ASSERT(backend_tex->DescriptorSet == (VkDescriptorSet)tex->TexID ||
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backend_tex->DescriptorHeapIndex == (tex->TexID & 0x7FFFFFFF));
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
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vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator);
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if (backend_tex->DescriptorSet != VK_NULL_HANDLE)
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ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
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else
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ImGui_ImplVulkan_RemoveHeapTexture(backend_tex->DescriptorHeapIndex);
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if (backend_tex->ImageView != VK_NULL_HANDLE)
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vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator);
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vkDestroyImage(v->Device, backend_tex->Image, v->Allocator);
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vkFreeMemory(v->Device, backend_tex->Memory, v->Allocator);
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IM_DELETE(backend_tex);
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@ -770,25 +916,33 @@ void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex)
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check_vk_result(err);
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}
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// Create the Image View:
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = backend_tex->Image;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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if (v->DescriptorHeapInfo)
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = backend_tex->Image;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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backend_tex->DescriptorHeapIndex =
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v->DescriptorHeapInfo->RegisterImage(v->DescriptorHeapInfo->UserContext, &info);
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// Store identifiers
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tex->SetTexID((ImTextureID)(backend_tex->DescriptorHeapIndex | 0x80000000));
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}
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else
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{
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// Create the Image View:
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err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
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check_vk_result(err);
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// Create the Descriptor Set
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backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Store identifiers
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tex->SetTexID((ImTextureID)backend_tex->DescriptorSet);
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}
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// Create the Descriptor Set
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backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Store identifiers
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tex->SetTexID((ImTextureID)backend_tex->DescriptorSet);
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tex->BackendUserData = backend_tex;
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}
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@ -952,6 +1106,11 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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default_frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
default_frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
||||
default_frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
||||
if (v->DescriptorHeapInfo)
|
||||
{
|
||||
default_frag_info.codeSize = sizeof(__glsl_shader_heap_frag_spv);
|
||||
default_frag_info.pCode = (uint32_t*)__glsl_shader_heap_frag_spv;
|
||||
}
|
||||
VkShaderModuleCreateInfo* p_frag_info = (v->CustomShaderFragCreateInfo.sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO) ? &v->CustomShaderFragCreateInfo : &default_frag_info;
|
||||
VkResult err = vkCreateShaderModule(device, p_frag_info, allocator, &bd->ShaderModuleFrag);
|
||||
check_vk_result(err);
|
||||
@ -1065,15 +1224,27 @@ static VkPipeline ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAlloc
|
||||
create_info.renderPass = info->RenderPass;
|
||||
create_info.subpass = info->Subpass;
|
||||
|
||||
VkPipelineCreateFlags2CreateInfo ci_heap_flags{};
|
||||
ci_heap_flags.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO;
|
||||
ci_heap_flags.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT;
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
||||
VkPipelineRenderingCreateInfo pipeline_rendering_create_info = {};
|
||||
if (bd->VulkanInitInfo.UseDynamicRendering)
|
||||
{
|
||||
IM_ASSERT(info->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
|
||||
IM_ASSERT(info->PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
|
||||
create_info.pNext = &info->PipelineRenderingCreateInfo;
|
||||
pipeline_rendering_create_info = info->PipelineRenderingCreateInfo;
|
||||
if (bd->VulkanInitInfo.DescriptorHeapInfo)
|
||||
pipeline_rendering_create_info.pNext = &ci_heap_flags;
|
||||
create_info.pNext = &pipeline_rendering_create_info;
|
||||
create_info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
|
||||
}
|
||||
#endif
|
||||
if (bd->VulkanInitInfo.DescriptorHeapInfo)
|
||||
{
|
||||
create_info.pNext = &ci_heap_flags;
|
||||
}
|
||||
VkPipeline pipeline;
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &create_info, allocator, &pipeline);
|
||||
check_vk_result(err);
|
||||
@ -1169,17 +1340,31 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
info.maxAnisotropy = 1.0f;
|
||||
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerLinear);
|
||||
check_vk_result(err);
|
||||
bd->SamplerLinearDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerLinear);
|
||||
if (v->DescriptorHeapInfo)
|
||||
{
|
||||
bd->DescriptorHeapSamplerLinear =
|
||||
v->DescriptorHeapInfo->RegisterSampler(v->DescriptorHeapInfo->UserContext, &info);
|
||||
} else
|
||||
{
|
||||
bd->SamplerLinearDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerLinear);
|
||||
}
|
||||
|
||||
info.magFilter = VK_FILTER_NEAREST;
|
||||
info.minFilter = VK_FILTER_NEAREST;
|
||||
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->SamplerNearest);
|
||||
check_vk_result(err);
|
||||
bd->SamplerNearestDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerNearest);
|
||||
if (v->DescriptorHeapInfo)
|
||||
{
|
||||
bd->DescriptorHeapSamplerNearest =
|
||||
v->DescriptorHeapInfo->RegisterSampler(v->DescriptorHeapInfo->UserContext, &info);
|
||||
} else
|
||||
{
|
||||
bd->SamplerNearestDS = ImGui_ImplVulkan_CreateSamplerDS(bd->SamplerNearest);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bd->PipelineLayout)
|
||||
if (!bd->PipelineLayout && !v->DescriptorHeapInfo)
|
||||
{
|
||||
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
||||
VkPushConstantRange push_constants[1] = {};
|
||||
@ -1278,6 +1463,11 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
|
||||
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
|
||||
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
|
||||
if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
|
||||
if (v->DescriptorHeapInfo)
|
||||
{
|
||||
v->DescriptorHeapInfo->UnRegisterSampler(v->DescriptorHeapInfo->UserContext, bd->DescriptorHeapSamplerLinear);
|
||||
v->DescriptorHeapInfo->UnRegisterSampler(v->DescriptorHeapInfo->UserContext, bd->DescriptorHeapSamplerNearest);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
||||
@ -1382,7 +1572,9 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
|
||||
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
||||
IM_ASSERT(info->MinImageCount >= 2);
|
||||
IM_ASSERT(info->ImageCount >= info->MinImageCount);
|
||||
if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
|
||||
if (info->DescriptorHeapInfo != nullptr) // If using descriptor heap then DescriptorPool and DescriptorPoolSize must be unset.
|
||||
IM_ASSERT(info->DescriptorPool == VK_NULL_HANDLE && info->DescriptorPoolSize == 0);
|
||||
else if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
|
||||
IM_ASSERT(info->DescriptorPoolSize == 0);
|
||||
else
|
||||
IM_ASSERT(info->DescriptorPoolSize > 0);
|
||||
@ -1491,12 +1683,35 @@ void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
|
||||
vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_RemoveHeapTexture(uint32_t id)
|
||||
{
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
v->DescriptorHeapInfo->UnRegisterImage(v->DescriptorHeapInfo->UserContext, id);
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
|
||||
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
|
||||
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
|
||||
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
|
||||
if (buffers->VertexBuffer)
|
||||
{
|
||||
vkDestroyBuffer(device, buffers->VertexBuffer, allocator);
|
||||
buffers->VertexBuffer = VK_NULL_HANDLE;
|
||||
}
|
||||
if (buffers->VertexBufferMemory)
|
||||
{
|
||||
vkFreeMemory(device, buffers->VertexBufferMemory, allocator);
|
||||
buffers->VertexBufferMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
if (buffers->IndexBuffer)
|
||||
{
|
||||
vkDestroyBuffer(device, buffers->IndexBuffer, allocator);
|
||||
buffers->IndexBuffer = VK_NULL_HANDLE;
|
||||
}
|
||||
if (buffers->IndexBufferMemory)
|
||||
{
|
||||
vkFreeMemory(device, buffers->IndexBufferMemory, allocator);
|
||||
buffers->IndexBufferMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
buffers->VertexBufferSize = 0;
|
||||
buffers->IndexBufferSize = 0;
|
||||
}
|
||||
|
||||
@ -93,6 +93,15 @@ struct ImGui_ImplVulkan_PipelineInfo
|
||||
#endif
|
||||
};
|
||||
|
||||
struct ImGui_ImplVulkan_DescriptorHeapInfo
|
||||
{
|
||||
uint32_t (*RegisterSampler)(void *, const VkSamplerCreateInfo *);
|
||||
void (*UnRegisterSampler)(void *, uint32_t);
|
||||
uint32_t (*RegisterImage)(void *, const VkImageViewCreateInfo *);
|
||||
void (*UnRegisterImage)(void *, uint32_t);
|
||||
void *UserContext;
|
||||
};
|
||||
|
||||
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||
// [Please zero-clear before use!]
|
||||
// - About descriptor pool:
|
||||
@ -136,6 +145,9 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
// - Shader inputs/outputs need to match ours. Code/data pointed to by the structure needs to survive for whole during of backend usage.
|
||||
VkShaderModuleCreateInfo CustomShaderVertCreateInfo;
|
||||
VkShaderModuleCreateInfo CustomShaderFragCreateInfo;
|
||||
|
||||
// (Optional) If set, use VK_EXT_descriptor_heap.
|
||||
const ImGui_ImplVulkan_DescriptorHeapInfo *DescriptorHeapInfo;
|
||||
};
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
@ -156,6 +168,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* te
|
||||
// Register a texture (VkDescriptorSet for a VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE == ImTextureID)
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkImageView image_view, VkImageLayout image_layout);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveHeapTexture(uint32_t id);
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout); // Ignore VkSampler
|
||||
|
||||
@ -4,3 +4,4 @@
|
||||
## -o: output file
|
||||
glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
||||
glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
||||
glslangValidator -V --target-env spirv1.2 -x -o glsl_shader_heap.vert.u32 glsl_shader_heap.vert
|
||||
|
||||
18
backends/vulkan/glsl_shader_heap.frag
Normal file
18
backends/vulkan/glsl_shader_heap.frag
Normal file
@ -0,0 +1,18 @@
|
||||
#version 460 core
|
||||
#extension GL_EXT_descriptor_heap : require
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
layout(location = 0) out vec4 fColor;
|
||||
|
||||
layout(descriptor_heap) uniform texture2D _Textures[];
|
||||
layout(descriptor_heap) uniform sampler _Samplers[];
|
||||
|
||||
layout(location = 0) in struct {
|
||||
vec4 Color;
|
||||
vec2 UV;
|
||||
} In;
|
||||
|
||||
layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; uvec2 uID; } pc;
|
||||
void main()
|
||||
{
|
||||
fColor = In.Color * texture(sampler2D(_Textures[pc.uID.x], _Samplers[pc.uID.y]), In.UV.st);
|
||||
}
|
||||
@ -47,6 +47,38 @@ static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
static bool g_UsingDescriptorHeap = false;
|
||||
|
||||
struct HeapInfo
|
||||
{
|
||||
VkBuffer Buffer;
|
||||
VkDeviceMemory Memory;
|
||||
void* Mapped;
|
||||
VkBindHeapInfoEXT BindInfo;
|
||||
uint64_t FreeList;
|
||||
VkDeviceSize Stride;
|
||||
|
||||
uint32_t Allocate()
|
||||
{
|
||||
IM_ASSERT(FreeList != 0);
|
||||
for(uint32_t i = 0; i < 8 * sizeof(FreeList); i++)
|
||||
{
|
||||
if(FreeList & (1ull << i))
|
||||
{
|
||||
FreeList ^= (1ull << i);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void Free(uint32_t idx)
|
||||
{
|
||||
FreeList |= 1ull << idx;
|
||||
}
|
||||
};
|
||||
static HeapInfo g_ResourceHeap;
|
||||
static HeapInfo g_SamplerHeap;
|
||||
static ImGui_ImplVulkan_DescriptorHeapInfo g_DescriptorHeapInfo;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
@ -74,6 +106,52 @@ static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properti
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same as IM_MEMALIGN(). 'alignment' must be a power of two.
|
||||
static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
|
||||
{
|
||||
return (size + alignment - 1) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
static void SetupHeap(
|
||||
HeapInfo& heap, VkDeviceSize size, VkDeviceSize alignment, VkDeviceSize stride, uint32_t mem_index)
|
||||
{
|
||||
heap.Stride = stride;
|
||||
|
||||
VkDeviceSize buffer_size_aligned = AlignBufferSize(size, alignment);
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = buffer_size_aligned;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VkResult err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &heap.Buffer);
|
||||
check_vk_result(err);
|
||||
|
||||
VkMemoryRequirements mem_req;
|
||||
vkGetBufferMemoryRequirements(g_Device, heap.Buffer, &mem_req);
|
||||
|
||||
VkMemoryAllocateFlagsInfo alloc_flags = {};
|
||||
alloc_flags.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
|
||||
alloc_flags.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.pNext = &alloc_flags;
|
||||
alloc_info.allocationSize = buffer_size_aligned;
|
||||
alloc_info.memoryTypeIndex = mem_index;
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &heap.Memory);
|
||||
check_vk_result(err);
|
||||
err = vkMapMemory(g_Device, heap.Memory, 0, buffer_size_aligned, 0, &heap.Mapped);
|
||||
check_vk_result(err);
|
||||
err = vkBindBufferMemory(g_Device, heap.Buffer, heap.Memory, 0);
|
||||
check_vk_result(err);
|
||||
|
||||
const VkBufferDeviceAddressInfo addr = {
|
||||
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, nullptr, heap.Buffer
|
||||
};
|
||||
heap.BindInfo.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT;
|
||||
heap.BindInfo.heapRange.address = vkGetBufferDeviceAddressKHR(g_Device, &addr);
|
||||
heap.BindInfo.heapRange.size = size;
|
||||
}
|
||||
|
||||
static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
{
|
||||
VkResult err;
|
||||
@ -116,6 +194,9 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
// Create Vulkan Instance
|
||||
create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = instance_extensions.Data;
|
||||
VkApplicationInfo app_info{};
|
||||
app_info.apiVersion = VK_API_VERSION_1_1;
|
||||
create_info.pApplicationInfo = &app_info;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
@ -159,6 +240,20 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
|
||||
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
||||
#endif
|
||||
if (IsExtensionAvailable(properties, VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME))
|
||||
{
|
||||
device_extensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_2_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME);
|
||||
device_extensions.push_back(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME);
|
||||
|
||||
g_UsingDescriptorHeap = true;
|
||||
}
|
||||
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
@ -167,6 +262,15 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
VkPhysicalDeviceBufferDeviceAddressFeatures buffer_device_addr{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES, nullptr, VK_TRUE};
|
||||
VkPhysicalDeviceDescriptorHeapFeaturesEXT desc_heap_feat{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT, &buffer_device_addr, VK_TRUE};
|
||||
VkPhysicalDeviceShaderUntypedPointersFeaturesKHR untyped_pointers{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR, &desc_heap_feat, VK_TRUE};
|
||||
if (g_UsingDescriptorHeap)
|
||||
create_info.pNext = &untyped_pointers;
|
||||
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
@ -177,8 +281,80 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
// Create descriptor heaps
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
VkPhysicalDeviceDescriptorHeapPropertiesEXT descriptor_heap_properties{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_PROPERTIES_EXT};
|
||||
VkPhysicalDeviceProperties2 properties2{
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, &descriptor_heap_properties};
|
||||
vkGetPhysicalDeviceProperties2(g_PhysicalDevice, &properties2);
|
||||
|
||||
size_t resource_size =
|
||||
descriptor_heap_properties.imageDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE +
|
||||
descriptor_heap_properties.minResourceHeapReservedRange;
|
||||
size_t sampler_size =
|
||||
descriptor_heap_properties.samplerDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE +
|
||||
descriptor_heap_properties.minSamplerHeapReservedRange;
|
||||
|
||||
VkPhysicalDeviceMemoryProperties prop;
|
||||
vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
|
||||
uint32_t mem_index = 0;
|
||||
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
||||
{
|
||||
if ((prop.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) ==
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
{
|
||||
mem_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetupHeap(g_ResourceHeap, resource_size, descriptor_heap_properties.resourceHeapAlignment, descriptor_heap_properties.imageDescriptorSize, mem_index);
|
||||
SetupHeap(g_SamplerHeap, sampler_size, descriptor_heap_properties.samplerHeapAlignment, descriptor_heap_properties.samplerDescriptorSize, mem_index);
|
||||
|
||||
g_ResourceHeap.BindInfo.reservedRangeOffset =
|
||||
descriptor_heap_properties.imageDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE;
|
||||
g_ResourceHeap.BindInfo.reservedRangeSize = descriptor_heap_properties.minResourceHeapReservedRange;
|
||||
g_SamplerHeap.BindInfo.reservedRangeOffset =
|
||||
descriptor_heap_properties.samplerDescriptorSize * IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE;
|
||||
g_SamplerHeap.BindInfo.reservedRangeSize = descriptor_heap_properties.minSamplerHeapReservedRange;
|
||||
|
||||
g_ResourceHeap.FreeList = (1ull << IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE) - 1;
|
||||
g_SamplerHeap.FreeList = (1ull << IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE) - 1;
|
||||
|
||||
g_DescriptorHeapInfo.RegisterImage = [](void*, const VkImageViewCreateInfo* ci) -> uint32_t {
|
||||
uint32_t idx = g_ResourceHeap.Allocate();
|
||||
|
||||
VkImageDescriptorInfoEXT image{};
|
||||
image.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT;
|
||||
image.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image.pView = ci;
|
||||
VkResourceDescriptorInfoEXT r{};
|
||||
r.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT;
|
||||
r.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
r.data.pImage = ℑ
|
||||
VkHostAddressRangeEXT addr{
|
||||
(char*)g_ResourceHeap.Mapped + idx * g_ResourceHeap.Stride, g_ResourceHeap.Stride};
|
||||
vkWriteResourceDescriptorsEXT(g_Device, 1, &r, &addr);
|
||||
|
||||
return idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterImage = [](void*, uint32_t idx) { g_ResourceHeap.Free(idx); };
|
||||
g_DescriptorHeapInfo.RegisterSampler = [](void*, const VkSamplerCreateInfo* ci) -> uint32_t {
|
||||
uint32_t idx = g_SamplerHeap.Allocate();
|
||||
|
||||
VkHostAddressRangeEXT addr{(char*)g_SamplerHeap.Mapped + idx * g_SamplerHeap.Stride, g_SamplerHeap.Stride};
|
||||
vkWriteSamplerDescriptorsEXT(g_Device, 1, ci, &addr);
|
||||
|
||||
return idx;
|
||||
};
|
||||
g_DescriptorHeapInfo.UnRegisterSampler = [](void*, uint32_t idx) { g_SamplerHeap.Free(idx); };
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
|
||||
if (!g_UsingDescriptorHeap)
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
@ -233,7 +409,17 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
vkDestroyBuffer(g_Device, g_ResourceHeap.Buffer, g_Allocator);
|
||||
vkDestroyBuffer(g_Device, g_SamplerHeap.Buffer, g_Allocator);
|
||||
vkFreeMemory(g_Device, g_ResourceHeap.Memory, g_Allocator);
|
||||
vkFreeMemory(g_Device, g_SamplerHeap.Memory, g_Allocator);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
}
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
@ -292,6 +478,12 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
if (g_UsingDescriptorHeap)
|
||||
{
|
||||
vkCmdBindResourceHeapEXT(fd->CommandBuffer, &g_ResourceHeap.BindInfo);
|
||||
vkCmdBindSamplerHeapEXT(fd->CommandBuffer, &g_SamplerHeap.BindInfo);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
@ -411,6 +603,8 @@ int main(int, char**)
|
||||
init_info.PipelineInfoMain.Subpass = 0;
|
||||
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
if (g_UsingDescriptorHeap)
|
||||
init_info.DescriptorHeapInfo = &g_DescriptorHeapInfo;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user