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Update main.cpp
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43
main.cpp
43
main.cpp
@ -4,6 +4,7 @@
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <dlfcn.h> // 修复:添加此头文件以支持 dlsym, dlopen, RTLD_DEFAULT
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#include "dobby.h"
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#include "imgui.h"
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#include "imgui_impl_android.h"
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@ -11,6 +12,7 @@
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#define TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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// 状态控制
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static bool g_Initialized = false;
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@ -18,7 +20,7 @@ static bool g_ShowMenu = true;
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// 原始函数指针
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// 菜单渲染逻辑
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void DrawMenu() {
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@ -26,11 +28,12 @@ void DrawMenu() {
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ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty Mod Menu", &g_ShowMenu)) {
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ImGui::Text("注入成功!");
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ImGui::Text("Status: Injected Successfully");
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ImGui::Separator();
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static bool cheat1 = false;
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ImGui::Checkbox("显示射线", &cheat1);
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if (ImGui::Button("隐藏菜单")) {
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static bool feature_test = false;
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ImGui::Checkbox("ESP Line", &feature_test);
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if (ImGui::Button("Hide Menu")) {
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g_ShowMenu = false;
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}
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}
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@ -43,43 +46,49 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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LOGI("检测到渲染上下文,正在初始化 ImGui...");
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(2400, 1080); // 这里可以动态获取
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// 默认分辨率设置,防止初始化失败
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io.DisplaySize = ImVec2(2400.0f, 1080.0f);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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g_Initialized = true;
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LOGI("ImGui 初始化完毕!");
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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DrawMenu();
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DrawMenu();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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return old_eglSwapBuffers(dpy, surface);
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}
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// 插件入口线程
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void* init_thread(void*) {
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LOGI("插件线程已启动,等待 25 秒避开游戏自检...");
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sleep(25); // 王者荣耀建议等待时间拉长,直到进入登录界面
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LOGI("插件线程已启动,等待 40 秒避开自检...");
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// 王者荣耀建议等待 40 秒,确保进入大厅
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sleep(40);
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// 获取 eglSwapBuffers 地址
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void* sym_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (!sym_addr) {
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LOGI("无法通过 RTLD_DEFAULT 找到 eglSwapBuffers,尝试直接从 libEGL.so 获取");
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LOGI("RTLD_DEFAULT 失败,尝试直接从 libEGL.so 获取");
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void* h_egl = dlopen("libEGL.so", RTLD_NOW);
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sym_addr = dlsym(h_egl, "eglSwapBuffers");
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if (h_egl) sym_addr = dlsym(h_egl, "eglSwapBuffers");
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}
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if (sym_addr) {
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LOGI("目标 eglSwapBuffers 地址: %p,正在执行 Hook...", sym_addr);
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DobbyHook(sym_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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LOGI("Hook 完成!请检查屏幕是否有菜单。");
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LOGI("Hook 完成!请检查屏幕。");
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} else {
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LOGI("错误:找不到 eglSwapBuffers 符号!");
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LOGE("错误:无法找到 eglSwapBuffers 符号!");
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}
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return nullptr;
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