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Update main.cpp
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55bd725aae
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74
main.cpp
74
main.cpp
@ -17,34 +17,26 @@
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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// 根据 Frida 抓取的 Logic X: 2802 进行硬核对齐
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struct {
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float x, y;
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bool down;
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// 初始值设为根据 Frida 计算的比例 (1426 / 2802 ≈ 0.5089)
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float scaleX = 0.5089f;
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float scaleY = 0.5089f; // 通常 Y 轴比例与 X 一致
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float scaleX = 0.5089f; // 基于之前 Frida 测得的 1426/2802
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float scaleY = 0.5089f;
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float offsetX = 0.0f;
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float offsetY = 0.0f;
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float lastLocalX, lastLocalY;
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} g_Touch = {0, 0, false};
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// 坐标映射处理
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void handle_android_event(AInputEvent* event, float renderW, float renderH) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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float lx = AMotionEvent_getX(event, 0);
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float ly = AMotionEvent_getY(event, 0);
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g_Touch.lastLocalX = lx;
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g_Touch.lastLocalY = ly;
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// 应用 Frida 测出的精确比例和偏移
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g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX;
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g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY;
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@ -69,10 +61,18 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface);
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if (!g_Initialized) {
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LOGI("Initializing ImGui for Surface: %dx%d", w, h);
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ImGui::CreateContext();
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ImGui_ImplOpenGL3_Init("#version 300 es");
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配高分屏
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// 设置字体大小
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ImGuiIO& io = ImGui::GetIO();
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io.FontGlobalScale = 3.5f;
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g_Initialized = true;
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}
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@ -82,38 +82,37 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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io.MouseDown[0] = g_Touch.down;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame(); // 确保 Android 后端也更新
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ImGui::NewFrame();
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// 绘制调试红点
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if (g_Touch.down) {
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ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255));
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// 十字辅助线
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ImGui::GetBackgroundDrawList()->AddLine(ImVec2(0, g_Touch.y), ImVec2(io.DisplaySize.x, g_Touch.y), IM_COL32(255, 255, 255, 100));
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ImGui::GetBackgroundDrawList()->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, io.DisplaySize.y), IM_COL32(255, 255, 255, 100));
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}
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// 绘制常驻指示器 (如果菜单不出来,至少能看到左上角这个方块)
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ImGui::GetForegroundDrawList()->AddRectFilled(ImVec2(10, 10), ImVec2(60, 60), IM_COL32(0, 255, 0, 200));
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if (g_ShowMenu) {
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ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once);
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ImGui::Begin("AndKitty Frida-Synced Menu", &g_ShowMenu);
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ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_Once);
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ImGui::Begin("AndKitty Menu (SGame Fixed)", &g_ShowMenu, ImGuiWindowFlags_NoCollapse);
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ImGui::Text("Render Res: %d x %d", w, h);
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ImGui::Text("Input Logic: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY);
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ImGui::Text("Frida Local: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY);
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ImGui::Text("ImGui Mapped: %.1f, %.1f", g_Touch.x, g_Touch.y);
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ImGui::Separator();
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// 允许手动微调
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ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.4000f, 0.6000f, "%.4f");
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ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.4000f, 1.5000f, "%.4f");
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ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.3f, 1.0f, "%.4f");
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ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -100.0f, 100.0f, "%.1f");
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ImGui::SliderFloat("Offset Y", &g_Touch.offsetY, -100.0f, 100.0f, "%.1f");
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if (ImGui::Button("Sync to Frida Data (2802)", ImVec2(-1, 80))) {
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g_Touch.scaleX = (float)w / 2802.0f;
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g_Touch.scaleY = (float)h / 734.0f; // 这里的 734 是基于你日志最后几行的 Logic Y
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if (ImGui::Button("Reset Menu Position", ImVec2(-1, 80))) {
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ImGui::SetWindowPos(ImVec2(50, 50));
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}
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if (ImGui::Button("Hide Menu (Click Green Box to show)", ImVec2(-1, 80))) {
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g_ShowMenu = false;
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}
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if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false;
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ImGui::End();
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} else {
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// 如果菜单隐藏了,点击左上角绿方块恢复
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if (g_Touch.down && g_Touch.x < 100 && g_Touch.y < 100) {
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g_ShowMenu = true;
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}
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}
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ImGui::Render();
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@ -122,14 +121,21 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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}
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void* init_thread(void*) {
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sleep(15);
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// 王者荣耀建议延迟 20-25 秒,避开启动时的环境检测和黑屏阶段
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LOGI("Thread started, waiting 20s for injection...");
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sleep(20);
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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if (egl) {
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DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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LOGI("Hooked eglSwapBuffers at %p", egl);
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}
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const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE";
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void* consume = DobbySymbolResolver("libinput.so", sym);
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if (consume) {
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DobbyHook(consume, (void*)hook_consume, (void**)&old_consume);
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LOGI("Hooked InputConsumer::consume");
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}
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return nullptr;
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}
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