From 40af418f556b095d3fe63074ee8779c34b6161a7 Mon Sep 17 00:00:00 2001 From: gggaa2152 <60614405+gggaa2152@users.noreply.github.com> Date: Mon, 6 Apr 2026 19:53:59 +0800 Subject: [PATCH] Update main.cpp --- main.cpp | 74 ++++++++++++++++++++++++++++++-------------------------- 1 file changed, 40 insertions(+), 34 deletions(-) diff --git a/main.cpp b/main.cpp index ad3e0ce30..e519cb026 100644 --- a/main.cpp +++ b/main.cpp @@ -17,34 +17,26 @@ static bool g_Initialized = false; static bool g_ShowMenu = true; -// 根据 Frida 抓取的 Logic X: 2802 进行硬核对齐 struct { float x, y; bool down; - // 初始值设为根据 Frida 计算的比例 (1426 / 2802 ≈ 0.5089) - float scaleX = 0.5089f; - float scaleY = 0.5089f; // 通常 Y 轴比例与 X 一致 + float scaleX = 0.5089f; // 基于之前 Frida 测得的 1426/2802 + float scaleY = 0.5089f; float offsetX = 0.0f; float offsetY = 0.0f; - float lastLocalX, lastLocalY; } g_Touch = {0, 0, false}; typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); static p_eglSwapBuffers old_eglSwapBuffers = nullptr; -// 坐标映射处理 void handle_android_event(AInputEvent* event, float renderW, float renderH) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; - float lx = AMotionEvent_getX(event, 0); float ly = AMotionEvent_getY(event, 0); - g_Touch.lastLocalX = lx; g_Touch.lastLocalY = ly; - - // 应用 Frida 测出的精确比例和偏移 g_Touch.x = (lx * g_Touch.scaleX) + g_Touch.offsetX; g_Touch.y = (ly * g_Touch.scaleY) + g_Touch.offsetY; @@ -69,10 +61,18 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + if (w <= 0 || h <= 0) return old_eglSwapBuffers(dpy, surface); + if (!g_Initialized) { + LOGI("Initializing ImGui for Surface: %dx%d", w, h); ImGui::CreateContext(); ImGui_ImplOpenGL3_Init("#version 300 es"); - ImGui::GetStyle().ScaleAllSizes(3.0f); + ImGui::GetStyle().ScaleAllSizes(3.0f); // 适配高分屏 + + // 设置字体大小 + ImGuiIO& io = ImGui::GetIO(); + io.FontGlobalScale = 3.5f; + g_Initialized = true; } @@ -82,38 +82,37 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { io.MouseDown[0] = g_Touch.down; ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplAndroid_NewFrame(); // 确保 Android 后端也更新 ImGui::NewFrame(); - // 绘制调试红点 - if (g_Touch.down) { - ImGui::GetBackgroundDrawList()->AddCircleFilled(io.MousePos, 20.0f, IM_COL32(255, 0, 0, 255)); - // 十字辅助线 - ImGui::GetBackgroundDrawList()->AddLine(ImVec2(0, g_Touch.y), ImVec2(io.DisplaySize.x, g_Touch.y), IM_COL32(255, 255, 255, 100)); - ImGui::GetBackgroundDrawList()->AddLine(ImVec2(g_Touch.x, 0), ImVec2(g_Touch.x, io.DisplaySize.y), IM_COL32(255, 255, 255, 100)); - } + // 绘制常驻指示器 (如果菜单不出来,至少能看到左上角这个方块) + ImGui::GetForegroundDrawList()->AddRectFilled(ImVec2(10, 10), ImVec2(60, 60), IM_COL32(0, 255, 0, 200)); if (g_ShowMenu) { - ImGui::SetNextWindowSize(ImVec2(w * 0.8f, 0), ImGuiCond_Once); - ImGui::Begin("AndKitty Frida-Synced Menu", &g_ShowMenu); + ImGui::SetNextWindowSize(ImVec2(w * 0.8f, h * 0.6f), ImGuiCond_Once); + ImGui::Begin("AndKitty Menu (SGame Fixed)", &g_ShowMenu, ImGuiWindowFlags_NoCollapse); + + ImGui::Text("Render Res: %d x %d", w, h); + ImGui::Text("Input Logic: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); - ImGui::Text("Frida Local: %.1f, %.1f", g_Touch.lastLocalX, g_Touch.lastLocalY); - ImGui::Text("ImGui Mapped: %.1f, %.1f", g_Touch.x, g_Touch.y); - ImGui::Separator(); - - // 允许手动微调 - ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.4000f, 0.6000f, "%.4f"); - ImGui::SliderFloat("Scale Y", &g_Touch.scaleY, 0.4000f, 1.5000f, "%.4f"); + ImGui::SliderFloat("Scale X", &g_Touch.scaleX, 0.3f, 1.0f, "%.4f"); ImGui::SliderFloat("Offset X", &g_Touch.offsetX, -100.0f, 100.0f, "%.1f"); - ImGui::SliderFloat("Offset Y", &g_Touch.offsetY, -100.0f, 100.0f, "%.1f"); - if (ImGui::Button("Sync to Frida Data (2802)", ImVec2(-1, 80))) { - g_Touch.scaleX = (float)w / 2802.0f; - g_Touch.scaleY = (float)h / 734.0f; // 这里的 734 是基于你日志最后几行的 Logic Y + if (ImGui::Button("Reset Menu Position", ImVec2(-1, 80))) { + ImGui::SetWindowPos(ImVec2(50, 50)); + } + + if (ImGui::Button("Hide Menu (Click Green Box to show)", ImVec2(-1, 80))) { + g_ShowMenu = false; } - if (ImGui::Button("Close Menu", ImVec2(-1, 80))) g_ShowMenu = false; ImGui::End(); + } else { + // 如果菜单隐藏了,点击左上角绿方块恢复 + if (g_Touch.down && g_Touch.x < 100 && g_Touch.y < 100) { + g_ShowMenu = true; + } } ImGui::Render(); @@ -122,14 +121,21 @@ EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { } void* init_thread(void*) { - sleep(15); + // 王者荣耀建议延迟 20-25 秒,避开启动时的环境检测和黑屏阶段 + LOGI("Thread started, waiting 20s for injection..."); + sleep(20); + void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers"); - if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + if (egl) { + DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers); + LOGI("Hooked eglSwapBuffers at %p", egl); + } const char* sym = "_ZN7android13InputConsumer7consumeEPNS_26InputEventFactoryInterfaceEblPjPPNS_10InputEventE"; void* consume = DobbySymbolResolver("libinput.so", sym); if (consume) { DobbyHook(consume, (void*)hook_consume, (void**)&old_consume); + LOGI("Hooked InputConsumer::consume"); } return nullptr; }