16 Commits

Author SHA1 Message Date
Alexandre
49963f3425 Added automatic shader inclusion.
Continued pipeline creation
2026-07-25 21:33:53 +02:00
Alexandre
ec2955436d Added new shaders, modified logs messages, continued the tutorial. 2026-07-23 20:48:42 +02:00
Alexandre
a444a53ea7 Added build date, and version type to build id 2026-07-20 17:25:14 +02:00
Alexandre
79a73b8ceb Modified resize logic 2026-07-20 01:14:21 +02:00
Alexandre
622c0478ac Modified the default dimentions to be 1080p 2026-07-20 00:51:46 +02:00
Alexandre
e3fd8a5b2b Fixed some format missmatch 2026-07-20 00:25:56 +02:00
Alexandre
f54f70d9d4 Added more shaders, and an ImGui window to choose the shader 2026-07-20 00:13:12 +02:00
Alexandre
891e178008 Added resize, started doing multiple shaders 2026-07-14 21:04:05 +02:00
Alexandre
bf2e15fcd3 Added imgui 2026-07-14 15:43:10 +02:00
Alexandre
f05e1605d6 Forgot to init ImGUI, oops 2026-06-09 22:57:10 +02:00
Alexandre
76947a59ee Added ImGUI into the render loop, not tested atm 2026-06-09 22:54:53 +02:00
Alexandre
78b5577ff2 Modified some cmake things 2026-06-09 20:42:06 +02:00
Alexandre
2e111c13e9 Added ImGUI, not called, so benchmark without imgui from here 2026-06-09 20:32:19 +02:00
Alexandre
e9af67ad25 Now draws a gradient with compute 2026-05-28 23:32:38 +02:00
Alexandre
921832a950 Added a descriptor set builder, changed some filepaths and added a basic server 2026-05-24 13:13:20 +02:00
Alexandre
d3cc173d97 Splitted code into folder (see previous commit) 2026-05-05 11:44:41 +02:00