Added build date, and version type to build id
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@ -2,6 +2,8 @@
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#define ENGINE_H
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// Normal header
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// Current progress
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// 3 - The render Pipeline, not started it yet
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#include "descriptors.h" // Required for public interface custom allocator
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#include "Common/Types.h"
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@ -204,6 +206,7 @@ void Engine::init() {
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#ifdef DEBUG
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fmt::println("[Engine:Init] Initializing the engine...");
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fmt::println("[Engine:Info] Current engine version {}", BUILD_ID);
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fmt::println("[Engine:Info] Compiled on {} at {}", __DATE__ ,__TIME__);
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#endif
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glfwInit();
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