From 5b9f07600ec9e7cd17dcb5beb65e8c6033a52489 Mon Sep 17 00:00:00 2001 From: omar Date: Wed, 22 Apr 2026 16:16:28 +0200 Subject: [PATCH] Updated Image Loading and Displaying Examples (markdown) --- Image-Loading-and-Displaying-Examples.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Image-Loading-and-Displaying-Examples.md b/Image-Loading-and-Displaying-Examples.md index 9aca356..95356e9 100644 --- a/Image-Loading-and-Displaying-Examples.md +++ b/Image-Loading-and-Displaying-Examples.md @@ -1338,7 +1338,7 @@ You can use draw callbacks to manipulate the render state, e.g. alter sampling. void ImDrawCallback_ImplDX11_SetSampler(const ImDrawList* parent_list, const ImDrawCmd* cmd) { ImGui_ImplDX11_RenderState* state = (ImGui_ImplDX11_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState; - ID3D11SamplerState* sampler = cmd->UserCallbackData ? (ID3D11SamplerState*)cmd->UserCallbackData : state->SamplerDefault; + ID3D11SamplerState* sampler = cmd->UserCallbackData ? (ID3D11SamplerState*)cmd->UserCallbackData : state->SamplerLinear; state->DeviceContext->PSSetSamplers(0, 1, &sampler); } ```