diff --git a/Image-Loading-and-Displaying-Examples.md b/Image-Loading-and-Displaying-Examples.md index 9aca356..95356e9 100644 --- a/Image-Loading-and-Displaying-Examples.md +++ b/Image-Loading-and-Displaying-Examples.md @@ -1338,7 +1338,7 @@ You can use draw callbacks to manipulate the render state, e.g. alter sampling. void ImDrawCallback_ImplDX11_SetSampler(const ImDrawList* parent_list, const ImDrawCmd* cmd) { ImGui_ImplDX11_RenderState* state = (ImGui_ImplDX11_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState; - ID3D11SamplerState* sampler = cmd->UserCallbackData ? (ID3D11SamplerState*)cmd->UserCallbackData : state->SamplerDefault; + ID3D11SamplerState* sampler = cmd->UserCallbackData ? (ID3D11SamplerState*)cmd->UserCallbackData : state->SamplerLinear; state->DeviceContext->PSSetSamplers(0, 1, &sampler); } ```