imgui-mirror/main.cpp
2026-04-06 08:55:47 +08:00

174 lines
5.8 KiB
C++

#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <android/input.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <dlfcn.h>
#include <string>
#include "dobby.h"
#include "imgui.h"
#include "imgui_impl_android.h"
#include "imgui_impl_opengl3.h"
#define TAG "AndKitty_Menu"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
static bool g_Initialized = false;
static bool g_ShowMenu = true;
// 状态追踪日志,用于在 UI 上显示
static char g_HookStatus[256] = "Waiting...";
typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
// --- 触摸数据结构 ---
struct TouchState {
float x;
float y;
bool down;
int event_count; // 记录收到了多少次事件
} g_Touch;
// --- 核心 Hook 逻辑 ---
typedef float (*p_AMotionEvent_getRawX)(const AInputEvent* motion_event, size_t pointer_index);
static p_AMotionEvent_getRawX old_getRawX = nullptr;
typedef float (*p_AMotionEvent_getRawY)(const AInputEvent* motion_event, size_t pointer_index);
static p_AMotionEvent_getRawY old_getRawY = nullptr;
typedef int32_t (*p_AMotionEvent_getAction)(const AInputEvent* motion_event);
static p_AMotionEvent_getAction old_getAction = nullptr;
float hook_AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index) {
float x = old_getRawX(motion_event, pointer_index);
if (g_ShowMenu && g_Initialized && pointer_index == 0) {
g_Touch.x = x;
g_Touch.event_count++;
}
return x;
}
float hook_AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index) {
float y = old_getRawY(motion_event, pointer_index);
if (g_ShowMenu && g_Initialized && pointer_index == 0) {
g_Touch.y = y;
}
return y;
}
int32_t hook_AMotionEvent_getAction(const AInputEvent* motion_event) {
int32_t action = old_getAction(motion_event);
if (g_ShowMenu && g_Initialized) {
int32_t code = action & AMOTION_EVENT_ACTION_MASK;
if (code == AMOTION_EVENT_ACTION_DOWN || code == AMOTION_EVENT_ACTION_POINTER_DOWN) {
g_Touch.down = true;
} else if (code == AMOTION_EVENT_ACTION_UP || code == AMOTION_EVENT_ACTION_POINTER_UP || code == AMOTION_EVENT_ACTION_CANCEL) {
g_Touch.down = false;
}
}
return action;
}
// 渲染钩子
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
EGLint width, height;
eglQuerySurface(dpy, surface, EGL_WIDTH, &width);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &height);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)width, (float)height);
float scale = (float)width / 1920.0f;
ImGui::GetStyle().ScaleAllSizes(scale > 1.2f ? scale : 1.2f);
ImGui_ImplOpenGL3_Init("#version 300 es");
g_Initialized = true;
LOGI("ImGui Initialized successfully.");
}
if (g_ShowMenu) {
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2(g_Touch.x, g_Touch.y);
io.MouseDown[0] = g_Touch.down;
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
if (ImGui::Begin("AndKitty SGame Debugger", &g_ShowMenu)) {
ImGui::TextColored(ImVec4(1, 1, 0, 1), "Hook Status: %s", g_HookStatus);
ImGui::Text("Touch Data: %s (%.1f, %.1f)", g_Touch.down ? "DOWN" : "UP", g_Touch.x, g_Touch.y);
ImGui::Text("Total Events Captured: %d", g_Touch.event_count);
ImGui::Separator();
if (ImGui::Button("Reset Touch State")) {
g_Touch.down = false;
g_Touch.event_count = 0;
}
ImGui::Checkbox("Menu Visible", &g_ShowMenu);
}
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
LOGI("Init thread started. Target: libunity.so");
// 持续检查模块加载情况
int retry = 0;
while (retry < 60) { // 最多等待 30 秒
if (dlopen("libunity.so", RTLD_NOLOAD)) {
LOGI("libunity.so found!");
break;
}
usleep(500000);
retry++;
}
// 1. Hook 渲染
void* swap_addr = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (swap_addr) {
DobbyHook(swap_addr, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
LOGI("eglSwapBuffers Hooked.");
} else {
LOGI("FAILED to find eglSwapBuffers");
}
// 2. Hook 触摸
void* getRawX_addr = dlsym(RTLD_DEFAULT, "AMotionEvent_getRawX");
void* getRawY_addr = dlsym(RTLD_DEFAULT, "AMotionEvent_getRawY");
void* getAction_addr = dlsym(RTLD_DEFAULT, "AMotionEvent_getAction");
if (getRawX_addr && getRawY_addr && getAction_addr) {
DobbyHook(getRawX_addr, (void*)hook_AMotionEvent_getRawX, (void**)&old_getRawX);
DobbyHook(getRawY_addr, (void*)hook_AMotionEvent_getRawY, (void**)&old_getRawY);
DobbyHook(getAction_addr, (void*)hook_AMotionEvent_getAction, (void**)&old_getAction);
snprintf(g_HookStatus, sizeof(g_HookStatus), "All Hooks OK (Unity Mode)");
LOGI("AMotionEvent Hooks applied successfully.");
} else {
snprintf(g_HookStatus, sizeof(g_HookStatus), "Hook FAILED: %p %p %p", getRawX_addr, getRawY_addr, getAction_addr);
LOGI("FAILED to find AMotionEvent symbols.");
}
return nullptr;
}
__attribute__((constructor)) void init_plugin() {
pthread_t t;
pthread_create(&t, nullptr, init_thread, nullptr);
}