mirror of
https://github.com/ocornut/imgui.git
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134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
#include <pthread.h>
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#include <dlfcn.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include "dobby.h"
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#include <android/log.h>
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#include <android/input.h>
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#include <android/native_window.h>
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#define LOG_TAG "AndKitty_Menu"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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// --- 全局状态 ---
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static bool g_Initialized = false;
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static bool g_ShowMenu = true;
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static float g_Width = 0, g_Height = 0;
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// --- 原函数指针 ---
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typedef int (*p_AInputQueue_getEvent)(AInputQueue* queue, AInputEvent** out_event);
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static p_AInputQueue_getEvent old_getEvent = nullptr;
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typedef EGLBoolean (*p_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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static p_eglSwapBuffers old_eglSwapBuffers = nullptr;
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// --- 【核心】GitHub 常用:ImGui 官方 Android 事件处理逻辑 ---
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// 这种方式不需要手动写坐标,直接把 Android 原生事件丢给 ImGui
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int hook_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** out_event) {
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int res = old_getEvent(queue, out_event);
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if (res >= 0 && g_ShowMenu && out_event && *out_event) {
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// 调用 ImGui 内部的 Android 处理函数 (需要保证 ImGui 已初始化)
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if (g_Initialized) {
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ImGui_ImplAndroid_HandleInputEvent(*out_event);
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}
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// 可选:如果触摸在菜单内,返回 1 消耗掉事件,让游戏收不到点击
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/*
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ImGuiIO& io = ImGui::GetIO();
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if (io.WantCaptureMouse) {
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// 注意:某些游戏拦截事件会导致摇杆卡死,初次建议不拦截
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}
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*/
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}
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return res;
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}
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// --- 渲染逻辑 ---
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EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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if (g_Width <= 0) {
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EGLint w, h;
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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g_Width = (float)w; g_Height = (float)h;
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}
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if (!g_Initialized) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// 关键:告诉 ImGui 屏幕尺寸
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io.DisplaySize = ImVec2(g_Width, g_Height);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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// 设置样式
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ImGui::StyleColorsDark();
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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LOGI("ImGui Full Init Success: %.fx%.f", g_Width, g_Height);
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame();
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if (g_ShowMenu) {
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// 设置窗口位置和大小
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ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(600, 450), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("AndKitty SGame Ultimate", &g_ShowMenu)) {
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ImGui::TextColored(ImVec4(0, 1, 1, 1), "Input: AInputQueue + HandleEvent");
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ImGui::Separator();
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ImGuiIO& io = ImGui::GetIO();
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ImGui::Text("Mouse Pos: %.1f, %.1f", io.MousePos.x, io.MousePos.y);
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ImGui::Text("WantCapture: %s", io.WantCaptureMouse ? "YES" : "NO");
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ImGui::Separator();
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static bool esp = false;
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ImGui::Checkbox("Enable ESP", &esp);
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static int radius = 50;
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ImGui::SliderInt("Range", &radius, 10, 200);
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if (ImGui::Button("Close Menu")) g_ShowMenu = false;
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}
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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return old_eglSwapBuffers(dpy, surface);
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}
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void* init_thread(void*) {
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LOGI("Applying Source-Level Input Strategy...");
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// 1. Hook SwapBuffers
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void* egl = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
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if (egl) DobbyHook(egl, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
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// 2. Hook AInputQueue_getEvent
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// 这是 Android 系统的“咽喉”,所有事件都会流经这里
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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if (libandroid) {
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void* getEvent = dlsym(libandroid, "AInputQueue_getEvent");
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if (getEvent) {
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DobbyHook(getEvent, (void*)hook_AInputQueue_getEvent, (void**)&old_getEvent);
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LOGI("AInputQueue Hooked Successfully.");
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}
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}
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return nullptr;
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}
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__attribute__((constructor))
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void entry() {
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pthread_t t;
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pthread_create(&t, nullptr, init_thread, nullptr);
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}
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