imgui-mirror/main.cpp
2026-04-06 04:51:23 +08:00

125 lines
3.5 KiB
C++

#include <jni.h>
#include <pthread.h>
#include <unistd.h>
#include <android/log.h>
#include <string.h>
#include <sys/mman.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h> // 新增:修复 dlsym 和 RTLD_DEFAULT 报错
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include "dobby.h"
// ImGui 包含
#include "imgui.h"
#include "backends/imgui_impl_android.h"
#include "backends/imgui_impl_opengl3.h"
#define TAG "JKMenu_SGame"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
// --- 全局变量 ---
bool g_Initialized = false;
bool g_ShowMenu = true;
EGLBoolean (*old_eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface) = nullptr;
// 获取模块基址
uintptr_t get_module_base(const char* name) {
FILE* fp = fopen("/proc/self/maps", "r");
char line[1024];
uintptr_t base = 0;
while (fp && fgets(line, sizeof(line), fp)) {
if (strstr(line, name)) {
base = (uintptr_t)strtoull(line, NULL, 16);
break;
}
}
if (fp) fclose(fp);
return base;
}
// --- ImGui 绘制逻辑 ---
void DrawImGui() {
if (!g_ShowMenu) return;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
if (ImGui::Begin("JKMenu v3.0 - Android 15 Stable", &g_ShowMenu)) {
ImGui::Text("Hello, SGame Player!");
ImGui::Separator();
static bool cheat1 = false;
ImGui::Checkbox("Enable ESP", &cheat1);
if (ImGui::Button("Close Menu")) {
g_ShowMenu = false;
}
}
ImGui::End();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
// --- Hook 后的 eglSwapBuffers ---
EGLBoolean hook_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
if (!g_Initialized) {
// 初始化 ImGui 上下文
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr; // 不保存配置文件
ImGui_ImplAndroid_Init(nullptr); // 王者荣耀通常不需要窗口句柄
ImGui_ImplOpenGL3_Init("#version 300 es");
ImGui::StyleColorsDark();
g_Initialized = true;
LOGI("ImGui Initialized inside eglSwapBuffers.");
}
DrawImGui();
return old_eglSwapBuffers(dpy, surface);
}
void* init_thread(void*) {
LOGI("Thread started, entering monitoring loop...");
// 1. 等待 libEGL.so 加载(渲染菜单必须 Hook 它)
uintptr_t egl_base = 0;
while (egl_base == 0) {
egl_base = get_module_base("libEGL.so");
if (egl_base == 0) sleep(1);
}
LOGI("Found libEGL.so at: %p", (void*)egl_base);
// 2. 查找 eglSwapBuffers 符号地址
void* sym_eglSwapBuffers = dlsym(RTLD_DEFAULT, "eglSwapBuffers");
if (!sym_eglSwapBuffers) {
LOGE("Error: Cannot find eglSwapBuffers symbol!");
return nullptr;
}
// 3. 执行 Hook
LOGI("Hooking eglSwapBuffers at %p", sym_eglSwapBuffers);
DobbyHook(sym_eglSwapBuffers, (void*)hook_eglSwapBuffers, (void**)&old_eglSwapBuffers);
LOGI("Hook applied. Waiting for frame render...");
return nullptr;
}
__attribute__((constructor))
void _init() {
pthread_t tid;
pthread_create(&tid, nullptr, init_thread, nullptr);
pthread_detach(tid);
}
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved) {
return JNI_VERSION_1_6;
}